DaoYouInfoPanel.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "DaoYouInfoPanel")]
  13. public partial class DaoYouInfoPanel : UIPanel
  14. {
  15. private AccountFileInfo.DaoYouData daoYouData;
  16. private DaoyouModelConfig _daoyouModelConfig;
  17. List<WidgetItem> widgetItems = new List<WidgetItem>();
  18. List<WidgetItem> giveWidgetItems = new List<WidgetItem>();
  19. List<DaoYouLevelWidget> _daoYouLevelWidgets = new List<DaoYouLevelWidget>();
  20. List<DaoYouIdleEarningsWidget> _daoYouIdleEarningsWidgets = new List<DaoYouIdleEarningsWidget>();
  21. List<DaoYouaaFfixWidget> daoYouaaFfixWidgets = new List<DaoYouaaFfixWidget>();
  22. private TimerEntity _timerEntity = null;
  23. private DaoyouGiftConfig[] daoyouGiftConfigs;
  24. private void Init()
  25. {
  26. IsShowAppBar = true;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. }
  32. protected override void DelEvent()
  33. {
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. Btn_Emotion.onClick.AddListener((() => { ShowMessage(); }));
  38. Btn_Facorability.onClick.AddListener(() =>
  39. {
  40. Info.SetActive(false);
  41. Facorability.SetActive(true);
  42. });
  43. Btn_InfoMation.onClick.AddListener(() =>
  44. {
  45. Info.SetActive(true);
  46. Facorability.SetActive(false);
  47. });
  48. Btn_SendGift.onClick.AddListener(async () =>
  49. {
  50. if (daoYouData.favorabilityLv >= _daoYouLevelWidgets.Count)
  51. {
  52. TipMessagePanel.OpenTipMessagePanel("道友等级已到最高");
  53. return;
  54. }
  55. AppBarPanel.ClosePanel();
  56. await UpdateGiveGiftRoot();
  57. GiveGite.gameObject.SetActive(true);
  58. });
  59. Btn_Love.onClick.AddListener(() =>
  60. {
  61. ClosePoolGive();
  62. saiXuanType = 2;
  63. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  64. CreatItem(showItems);
  65. });
  66. Btn_Tongyong.onClick.AddListener(() =>
  67. {
  68. ClosePoolGive();
  69. saiXuanType = 1;
  70. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  71. CreatItem(showItems);
  72. });
  73. Btn_Eveent.onClick.AddListener(() =>
  74. {
  75. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  76. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  77. && EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.EventCompleteforQuest)
  78. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  79. {
  80. AccountFileInfo.EventList eventList =
  81. EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
  82. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  83. AccountFileInfo.Instance.SavePlayerData();
  84. EventSystemManager.Instance.TriggerEvent(eventList);
  85. Btn_Eveent.gameObject.SetActive(false);
  86. }
  87. });
  88. Btn_Back.onClick.AddListener(() =>
  89. {
  90. ClosePoolGive();
  91. GiveGite.gameObject.SetActive(false);
  92. AppBarPanel.OpenPanel(this);
  93. });
  94. Btn_Add.onClick.AddListener(Add);
  95. Btn_Reduce.onClick.AddListener(Reduce);
  96. Btn_Max.onClick.AddListener(() =>
  97. {
  98. if (widgetItem1 == null)
  99. return;
  100. Slider_Give.value = (int)widgetItem1.itemInfo.count.Value;
  101. });
  102. Slider_Give.onValueChanged.AddListener((i) =>
  103. {
  104. count = (int)i;
  105. UpdateGiveItemCount();
  106. });
  107. Btn_Give.onClick.AddListener(() =>
  108. {
  109. if (widgetItem1 == null)
  110. {
  111. return;
  112. }
  113. //加好感
  114. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(daoyouGiftConfig.ItemID, count);
  117. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  118. if (_daoyouModelConfig.PreferGiftID.Contains(daoyouGiftConfig.ItemID) &&
  119. !daoYouData.loveIds.Contains(daoyouGiftConfig.ItemID))
  120. {
  121. daoYouData.loveIds.Add(daoyouGiftConfig.ItemID);
  122. }
  123. //加经验
  124. for (int i = 0; i < count; i++)
  125. {
  126. int bl = Random.Range(emotionConfig.hanganUpRate[0], emotionConfig.hanganUpRate[1] + 1);
  127. daoYouData.exp += (int)(daoyouGiftConfig.emotionValue * bl * 0.001f);
  128. }
  129. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  130. for (var i = daoYouData.favorabilityLv; i < configs.Length; i++)
  131. {
  132. if (daoYouData.exp >= configs[i].exp)
  133. {
  134. daoYouData.exp -= configs[i].exp;
  135. daoYouData.favorabilityLv++;
  136. }
  137. }
  138. AudioManager.Instance.PlayAudio("ui_shiyonghuode");
  139. AccountFileInfo.Instance.SavePlayerData();
  140. }
  141. //加心情
  142. else
  143. {
  144. if (daoYouData.emotionValue >= 100)
  145. {
  146. TipMessagePanel.OpenTipMessagePanel("心情已经到最高");
  147. return;
  148. }
  149. PlayerManager.Instance.BagController.DeductItem(widgetItem1.itemInfo.itemID, count);
  150. daoYouData.emotionValue += widgetItem1.itemInfo.config.associateVlaue[0];
  151. int emotionId = 4 - (int)(daoYouData.emotionValue / (100 / (float)3));
  152. if (emotionId > 3)
  153. emotionId = 3;
  154. daoYouData.emotion = emotionId;
  155. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  156. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  157. AccountFileInfo.Instance.SavePlayerData();
  158. }
  159. UpdateUI();
  160. UpdateGiveGiftRoot();
  161. });
  162. }
  163. public async override CTask<bool> AsyncInit(object[] uiData)
  164. {
  165. daoYouData = uiData[0] as AccountFileInfo.DaoYouData;
  166. _daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  167. daoyouGiftConfigs = ConfigComponent.Instance.GetAll<DaoyouGiftConfig>();
  168. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  169. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  170. ShowMessage();
  171. await UpdateUI();
  172. return await base.AsyncInit(uiData);
  173. }
  174. private void ShowMessage()
  175. {
  176. dotPoint.SetActive(true);
  177. _timerEntity?.Dispose();
  178. _timerEntity = null;
  179. _timerEntity = TimerComponent.Instance.AddTimer(5000, () =>
  180. {
  181. dotPoint.SetActive(false);
  182. _timerEntity?.Dispose();
  183. _timerEntity = null;
  184. });
  185. }
  186. public async CTask UpdateUI()
  187. {
  188. foreach (var widgetItem in widgetItems)
  189. {
  190. UIManager.Instance.DormancyGComponent(widgetItem);
  191. }
  192. widgetItems.Clear();
  193. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  194. {
  195. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  196. }
  197. _daoYouLevelWidgets.Clear();
  198. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  199. {
  200. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  201. }
  202. _daoYouIdleEarningsWidgets.Clear();
  203. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  204. {
  205. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  206. }
  207. daoYouaaFfixWidgets.Clear();
  208. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  209. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  210. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  211. {
  212. Btn_Eveent.gameObject.SetActive(true);
  213. }
  214. else
  215. {
  216. Btn_Eveent.gameObject.SetActive(false);
  217. }
  218. Slider_Emotion.fillAmount = daoYouData.emotionValue / 100;
  219. HeroPowerUpConfig heroPowerUpConfig =
  220. ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
  221. Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  222. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  223. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  224. Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
  225. int index = 0;
  226. for (var i = 0; i < _daoyouModelConfig.desUnlockLv.Length; i++)
  227. {
  228. if (daoYouData.favorabilityLv >= _daoyouModelConfig.desUnlockLv[i])
  229. {
  230. index = i;
  231. }
  232. }
  233. Text_Desc.text = LanguageManager.Instance.Text(_daoyouModelConfig.des[index]);
  234. // guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(_daoyouModelConfig.guajiBuffID[0]);
  235. // DaoyouLevelupConfig daoyouLevelupConfig1 = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  236. Text_GiftGailv.text = LanguageManager.Instance.Text(10278,
  237. PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]));
  238. // "送礼概率:" + PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]) + "%";
  239. for (var i = 1; i < _daoyouModelConfig.guajiBuffID.Length; i++)
  240. {
  241. DaoYouIdleEarningsWidget daoYouIdleEarningsWidget =
  242. await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
  243. daoYouIdleEarningsWidget.CustomInit(daoYouData, _daoyouModelConfig.guajiBuffID[i]);
  244. _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
  245. }
  246. DaoyouLevelupConfig currentDaoyouLevelupConfig =
  247. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  248. Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
  249. Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
  250. Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
  251. Text_Exp.text = $"{daoYouData.exp}/{currentDaoyouLevelupConfig.exp}";
  252. Slider_LeveUp.value = daoYouData.exp;
  253. if (_daoyouModelConfig.PreferGiftID != null)
  254. {
  255. foreach (var i in _daoyouModelConfig.PreferGiftID)
  256. {
  257. WidgetItem widgetItem =
  258. await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
  259. widgetItems.Add(widgetItem);
  260. if (_daoyouModelConfig.shownPreferGiftID.Contains(i) ||
  261. (daoYouData != null && daoYouData.loveIds.Contains(i)))
  262. {
  263. widgetItem.InitWidget(new ItemInfo(i, 0));
  264. }
  265. else
  266. {
  267. widgetItem.ShowWenhao();
  268. }
  269. }
  270. }
  271. if (_daoyouModelConfig.daolvSkillID != null)
  272. {
  273. foreach (var i in _daoyouModelConfig.daolvSkillID)
  274. {
  275. DaoYouaaFfixWidget daoYouaaFfixWidge =
  276. await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
  277. daoYouaaFfixWidge.CustomInit(i);
  278. daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
  279. }
  280. }
  281. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  282. foreach (var daoyouLevelupConfig in configs)
  283. {
  284. DaoYouLevelWidget daoYouLevelWidget =
  285. await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
  286. daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
  287. _daoYouLevelWidgets.Add(daoYouLevelWidget);
  288. }
  289. }
  290. List<ItemInfo> allItems = new List<ItemInfo>();
  291. private int saiXuanType = 1;
  292. public async CTask UpdateGiveGiftRoot()
  293. {
  294. ClosePoolGive();
  295. allItems.Clear();
  296. foreach (var daoyouGiftConfig in daoyouGiftConfigs)
  297. {
  298. if (PlayerManager.Instance.BagController.GetItemCount(daoyouGiftConfig.ItemID) > 0)
  299. {
  300. ItemInfo itemInfo = PlayerManager.Instance.BagController.GetItemInfo(daoyouGiftConfig.ItemID);
  301. allItems.Add(itemInfo);
  302. }
  303. }
  304. foreach (var keyValuePair in PlayerManager.Instance.BagController.allBagDic)
  305. {
  306. if (keyValuePair.Value.config.itemTag == 7 && !allItems.Contains(keyValuePair.Value))
  307. {
  308. allItems.Add(keyValuePair.Value);
  309. }
  310. }
  311. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  312. CreatItem(showItems);
  313. }
  314. private List<ItemInfo> SaiXuan(int type)
  315. {
  316. List<ItemInfo> shownItems = new List<ItemInfo>();
  317. //全部
  318. if (type == 1)
  319. {
  320. shownItems = allItems.ToList();
  321. }
  322. //喜欢
  323. else if (type == 2)
  324. {
  325. foreach (var itemInfo in allItems)
  326. {
  327. if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) ||
  328. (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
  329. {
  330. shownItems.Add(itemInfo);
  331. }
  332. }
  333. }
  334. return shownItems;
  335. }
  336. private async CTask CreatItem(List<ItemInfo> shownItems)
  337. {
  338. // ClosePoolGive();
  339. foreach (var itemInfo in shownItems)
  340. {
  341. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, GiveGiftContent);
  342. widgetItem.InitWidget(itemInfo, false);
  343. widgetItem.OnClick = OnClick;
  344. giveWidgetItems.Add(widgetItem);
  345. }
  346. if (giveWidgetItems.Count > 0)
  347. {
  348. giveWidgetItems[0].OnPointerClick();
  349. }
  350. }
  351. DaoyouGiftConfig daoyouGiftConfig = default;
  352. private int count = 1;
  353. private WidgetItem widgetItem1;
  354. private async void OnClick(ItemWidgetBasic obj)
  355. {
  356. WidgetItem widgetItem = obj as WidgetItem;
  357. if (widgetItem1 == null)
  358. {
  359. widgetItem1 = await UIManager.Instance.CreateGComponent<WidgetItem>(null, WidgetItemRoot);
  360. widgetItem1.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  361. }
  362. widgetItem1.InitWidget(widgetItem.itemInfo);
  363. daoyouGiftConfig = default;
  364. foreach (var giftConfig in daoyouGiftConfigs)
  365. {
  366. if (giftConfig.ItemID == widgetItem.itemInfo.itemID)
  367. {
  368. daoyouGiftConfig = giftConfig;
  369. break;
  370. }
  371. }
  372. Slider_Give.maxValue = widgetItem.itemInfo.count.Value;
  373. Slider_Give.minValue = 1;
  374. UpdateGiveItemCount();
  375. }
  376. private void Reduce()
  377. {
  378. if (widgetItem1 == null)
  379. return;
  380. count--;
  381. if (count < 1)
  382. {
  383. count = 1;
  384. }
  385. Slider_Give.value = count;
  386. }
  387. private void Add()
  388. {
  389. if (widgetItem1 == null)
  390. return;
  391. count++;
  392. if (count > widgetItem1.itemInfo.count.Value)
  393. {
  394. count = (int)widgetItem1.itemInfo.count.Value;
  395. }
  396. Slider_Give.value = count;
  397. }
  398. private void UpdateGiveItemCount()
  399. {
  400. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  401. Text_Count.text = $"当前选择数量{count}";
  402. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  403. {
  404. Text_GiveGiftDesc.text = LanguageManager.Instance.Text(10289, daoyouGiftConfig.emotionValue,
  405. daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001,
  406. daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001);
  407. }
  408. else if (widgetItem1 != null && daoyouGiftConfig.ID == 0)
  409. {
  410. Text_GiveGiftDesc.text =
  411. LanguageManager.Instance.Text(10290, widgetItem1.itemInfo.config.associateVlaue[0]);
  412. }
  413. }
  414. public override CTask GetFocus()
  415. {
  416. AppBarPanel.OpenPanel(this);
  417. return base.GetFocus();
  418. }
  419. public static async CTask OpenPanel(AccountFileInfo.DaoYouData daoYouData)
  420. {
  421. await UIManager.Instance.LoadAndOpenPanel<DaoYouInfoPanel>(null, uiData: new[] { daoYouData });
  422. }
  423. private void ClosePoolGive()
  424. {
  425. count = 0;
  426. daoyouGiftConfig = default;
  427. Slider_Give.value = 0;
  428. Slider_Give.minValue = 0;
  429. Slider_Give.maxValue = 0;
  430. foreach (var giveWidgetItem in giveWidgetItems)
  431. {
  432. UIManager.Instance.DormancyGComponent(giveWidgetItem);
  433. }
  434. giveWidgetItems.Clear();
  435. UIManager.Instance.DormancyGComponent(widgetItem1);
  436. widgetItem1 = null;
  437. }
  438. public async override CTask Close()
  439. {
  440. daoyouGiftConfigs = null;
  441. foreach (var widgetItem in widgetItems)
  442. {
  443. UIManager.Instance.DormancyGComponent(widgetItem);
  444. }
  445. widgetItems.Clear();
  446. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  447. {
  448. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  449. }
  450. _daoYouLevelWidgets.Clear();
  451. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  452. {
  453. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  454. }
  455. daoYouaaFfixWidgets.Clear();
  456. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  457. {
  458. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  459. }
  460. _daoYouIdleEarningsWidgets.Clear();
  461. allItems.Clear();
  462. saiXuanType = 1;
  463. ClosePoolGive();
  464. await base.Close();
  465. }
  466. }
  467. }