HeroBreakthroughPanel.cs 36 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.GetAllExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 0; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs?.Length; i++)
  101. {
  102. //TODO 消耗:突破境界(可选道具)
  103. PlayerManager.Instance.BagController.DeductItem(
  104. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  105. }
  106. var list = GetBl();
  107. int ramdomValue = Random.Range(1, 101);
  108. int type1 = 2;
  109. //突破成功
  110. if (ramdomValue < list[0])
  111. {
  112. //渡劫成功扣除道具
  113. for (var i = 0;
  114. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  115. i++)
  116. {
  117. //TODO 消耗:突破境界(必选道具)
  118. PlayerManager.Instance.BagController.DeductItem(
  119. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  120. }
  121. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  122. {
  123. // heroInformationPanel.root.SetActive(false);
  124. // heroInformationPanel.AttributeBg.SetActive(false);
  125. type1 = 4;
  126. }
  127. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  128. UIManager.Instance.HideUIUIPanel(this);
  129. TitlePanel.ClosePanel();
  130. heroInformationPanel.UpHero(type1, nextHeroInfo);
  131. }
  132. //失败
  133. else
  134. {
  135. int xw = RemoveHeroItem(list[1]);
  136. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  137. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  138. await HeroBreakthroughFailPanel.OpenPanel(2, xw);
  139. await heroBreakthroughFailPanel.UIClosed();
  140. heroInformationPanel.RecoverDujie();
  141. UIManager.Instance.HideUIUIPanel(this);
  142. }
  143. }
  144. else
  145. {
  146. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  147. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  148. {
  149. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  150. {
  151. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  152. return;
  153. }
  154. GObjectPoolInterface.SetActive(false);
  155. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  156. backgroundPanel.GObjectPoolInterface.SetActive(false);
  157. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  158. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  159. await heroInformationPanel.Dujie(ramdomValue);
  160. //渡劫失败
  161. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  162. {
  163. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  164. var list = GetBl();
  165. int xw = RemoveHeroItem(list[1]);
  166. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  167. await HeroBreakthroughFailPanel.OpenPanel(3, xw);
  168. await heroBreakthroughFailPanel.UIClosed();
  169. heroInformationPanel.RecoverDujie();
  170. UIManager.Instance.HideUIUIPanel(this);
  171. }
  172. else
  173. {
  174. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  175. // heroInformationPanel.RecoverDujie();
  176. // heroInformationPanel.root.SetActive(false);
  177. // heroInformationPanel.AttributeBg.SetActive(true);
  178. UIManager.Instance.HideUIUIPanel(this);
  179. TitlePanel.ClosePanel();
  180. heroInformationPanel.UpHero(3, nextHeroInfo);
  181. }
  182. }
  183. }
  184. });
  185. Btn_StartCombat.onClick.AddListener(() =>
  186. {
  187. if (type == 2)
  188. return;
  189. if (PlayerManager.Instance.myHero.heroData.isCombat)
  190. return;
  191. // UIManager.Instance.HindCurrAllShowPanel();
  192. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  193. delegate(bool isWin)
  194. {
  195. LogTool.Log("战斗完成" + isWin);
  196. if (isWin)
  197. {
  198. PlayerManager.Instance.myHero.heroData.isCombat = true;
  199. AccountFileInfo.Instance.SavePlayerData();
  200. Btn_StartCombat.gameObject.SetActive(false);
  201. CombatTrue.gameObject.SetActive(true);
  202. Text_Combat.text = "已破除";
  203. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  204. // UIManager.Instance.ShowLastHindAllShowPanel();
  205. }
  206. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  207. Dictionary<string, object> dic = new Dictionary<string, object>();
  208. dic.Add("#power_id", heroPowerUpConfig.ID);
  209. dic.Add("#IsWin", isWin);
  210. string gongfa = "[";
  211. for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
  212. {
  213. if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
  214. continue;
  215. gongfa += PlayerManager.Instance.GongFaControl.allUseSkill[i].skillConfig.ID + ",";
  216. }
  217. gongfa += "]";
  218. string gongfaLv = "[";
  219. for (var i = 0; i < PlayerManager.Instance.GongFaControl.allUseSkill.Length; i++)
  220. {
  221. if (PlayerManager.Instance.GongFaControl.allUseSkill[i] == null)
  222. continue;
  223. gongfaLv += PlayerManager.Instance.GongFaControl.allUseSkill[i].SkillData.level + ",";
  224. }
  225. gongfa += "]";
  226. dic.Add("#UpGongFaIDs", gongfa);
  227. dic.Add("#UpGongFaILvs", gongfaLv);
  228. DBManager.Instance.CustomEvent("#XinMo", dic);
  229. });
  230. });
  231. }
  232. private int RemoveHeroItem(int failBl)
  233. {
  234. // float allexp = HeroHerlp.GetHeroExp();
  235. PlayerManager.Instance.myHero.heroData.exp += PlayerManager.Instance.myHero.GetGuaJiExp();
  236. //扣除失败后的经验
  237. float failbl = failBl == 0
  238. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  239. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  240. int failXw = (int)(PlayerManager.Instance.myHero.heroData.exp * failbl * 0.01f);
  241. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  242. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  243. AccountFileInfo.Instance.SavePlayerData();
  244. return failXw;
  245. }
  246. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  247. // {
  248. // List<HeroAttributeData> heroAttributData = null;
  249. // //小突破
  250. // if (type == 1)
  251. // {
  252. // heroAttributData =
  253. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  254. // PlayerManager.Instance.myHero.Upgrade();
  255. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  256. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  257. // await heroBreakthroughSuccessPanel.UIClosed();
  258. // }
  259. // //大突破
  260. // else if (type == 2)
  261. // {
  262. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  263. // PlayerManager.Instance.myHero.Upgrade();
  264. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  265. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  266. // await heroBreakthroughSuccessPanel.UIClosed();
  267. // }
  268. // //渡劫
  269. // else if (type == 3)
  270. // {
  271. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  272. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  273. // PlayerManager.Instance.myHero.Upgrade();
  274. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  275. // await heroTuPoSuccessPanel.UIClosed();
  276. // }
  277. // //圆满
  278. // else if (type == 4)
  279. // {
  280. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  281. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  282. // await herYuanManSuccessPanel.UIClosed();
  283. // }
  284. //
  285. //
  286. // // if (type != 4)
  287. // // {
  288. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  289. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  290. // // await heroBreakthroughSuccessPanel.UIClosed();
  291. // // }
  292. // // else
  293. // // {
  294. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  295. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  296. // // await herYuanManSuccessPanel.UIClosed();
  297. // // }
  298. // }
  299. public async CTask CustomInit()
  300. {
  301. type = 1;
  302. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  303. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  304. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  305. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  306. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  307. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  308. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  309. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  310. {
  311. LevelbattleConfig levelbattleConfig =
  312. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  313. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  314. HeroModelConfig heroModelConfig =
  315. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  316. MonsterPowerUpConfig monsterPowerUpConfig =
  317. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  318. Text_CombatTitle.text =
  319. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  320. }
  321. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  322. {
  323. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  324. {
  325. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  326. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  327. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  328. Text_SucceedDesc.gameObject.SetActive(false);
  329. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  330. LanguageManager.Instance.Text(10429) +
  331. LanguageManager.Instance.Text(10381);
  332. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  333. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  334. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  335. }
  336. else
  337. {
  338. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  339. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  340. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  341. Text_NextJinfjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  342. LanguageManager.Instance.Text(10429) +
  343. LanguageManager.Instance.Text(10381);
  344. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  345. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  346. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  347. Text_SucceedDesc.gameObject.SetActive(true);
  348. }
  349. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  350. {
  351. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  352. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  353. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  354. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  355. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  356. {
  357. Text_HeroHp.color = Color.red;
  358. }
  359. else
  360. {
  361. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  362. }
  363. }
  364. else
  365. {
  366. LeiJieRooot.gameObject.SetActive(false);
  367. }
  368. }
  369. else
  370. {
  371. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  372. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  373. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  374. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  375. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  376. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  377. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  378. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  379. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  380. LeiJieRooot.gameObject.SetActive(false);
  381. Text_SucceedDesc.gameObject.SetActive(true);
  382. }
  383. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  384. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  385. {
  386. }
  387. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  388. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  389. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  390. {
  391. CombatRoot.gameObject.SetActive(true);
  392. if (PlayerManager.Instance.myHero.heroData.isCombat)
  393. {
  394. Btn_StartCombat.gameObject.SetActive(false);
  395. CombatTrue.gameObject.SetActive(true);
  396. Text_Combat.text = "已破除";
  397. }
  398. else
  399. {
  400. Btn_StartCombat.gameObject.SetActive(true);
  401. CombatTrue.gameObject.SetActive(false);
  402. Text_Combat.text = "破除";
  403. }
  404. }
  405. else
  406. {
  407. CombatRoot.gameObject.SetActive(false);
  408. }
  409. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  410. Btn_Affirm.transform.RecoverColor();
  411. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  412. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  413. {
  414. ItemRooot.SetActive(true);
  415. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  416. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  417. {
  418. int dujieItemCount = heroPowerUpConfig.DujieItemIDs == null
  419. ? 0
  420. : heroPowerUpConfig.DujieItemIDs.Length;
  421. for (int i = 0;
  422. i < heroPowerUpConfig.DujieMustItemIDs.Length + dujieItemCount;
  423. i++)
  424. {
  425. cTaskAwaitBuffer.AddTask(
  426. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  427. }
  428. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  429. // breakthroughItemWidgets[0].CustomInit(1, 0, false);
  430. //必选道具
  431. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  432. {
  433. breakthroughItemWidgets[i].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  434. }
  435. //可选道具
  436. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  437. {
  438. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length]
  439. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  440. }
  441. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  442. {
  443. breakthroughItemWidgets[i].transform.anchoredPosition =
  444. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  445. }
  446. Content.sizeDelta =
  447. new Vector2(
  448. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  449. 200);
  450. }
  451. }
  452. else
  453. {
  454. ItemRooot.SetActive(false);
  455. }
  456. }
  457. private void RefenceSuccessProbability(HeroInfo hero)
  458. {
  459. bool isCan = true;
  460. int failXw = 0;
  461. float failbl = 0;
  462. int successBl = 0;
  463. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  464. {
  465. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  466. {
  467. isCan = false;
  468. }
  469. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  470. {
  471. bool isHave = false;
  472. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  473. {
  474. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  475. breakthroughItemWidgets[i1].itemInfo.itemID)
  476. {
  477. isHave = true;
  478. }
  479. }
  480. if (!isHave)
  481. {
  482. isCan = false;
  483. break;
  484. }
  485. }
  486. var list = GetBl();
  487. failbl = list[1] == 0
  488. ? hero.powerUpConfig.FailureExpReduce
  489. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  490. successBl = list[0];
  491. }
  492. // else
  493. // {
  494. // isCan
  495. // }
  496. if (isCan)
  497. {
  498. // var list = GetBl();
  499. //
  500. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  501. // successBl = list[0];
  502. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  503. {
  504. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  505. {
  506. Text_AffirmTips.text = "是否确认渡劫";
  507. }
  508. else
  509. {
  510. Text_AffirmTips.text = "是否确认圆满";
  511. }
  512. }
  513. else
  514. {
  515. Text_AffirmTips.text = "是否确认突破";
  516. }
  517. }
  518. else
  519. {
  520. //提示需要什么道具
  521. string tips = "需要";
  522. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  523. {
  524. tips += " 破除心魔";
  525. }
  526. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  527. {
  528. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  529. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  530. }
  531. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  532. {
  533. Text_AffirmTips.text = tips;
  534. }
  535. else
  536. {
  537. Text_AffirmTips.text = tips;
  538. }
  539. //
  540. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  541. // successBl = 0;
  542. }
  543. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  544. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  545. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  546. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  547. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  548. }
  549. private List<int> GetBl()
  550. {
  551. int succesAllBl = 0;
  552. int failAllBl = 0;
  553. if (heroPowerUpConfig.jingjie2 != nextHeroInfo.powerUpConfig.jingjie2)
  554. {
  555. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  556. }
  557. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  558. {
  559. if (breakthroughItemWidget.itemInfo != null)
  560. {
  561. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  562. {
  563. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  564. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  565. }
  566. else
  567. {
  568. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  569. }
  570. }
  571. }
  572. return new List<int> { succesAllBl, failAllBl };
  573. }
  574. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  575. {
  576. HeroBreakthroughPanel heroBreakthroughPanel =
  577. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  578. heroBreakthroughPanel.CustomInit();
  579. return heroBreakthroughPanel;
  580. }
  581. //渡劫预览
  582. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  583. {
  584. HeroBreakthroughPanel heroBreakthroughPanel =
  585. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  586. heroBreakthroughPanel.CustomInit(heroInfo1);
  587. return heroBreakthroughPanel;
  588. }
  589. public async CTask CustomInit(HeroInfo heroInfo1)
  590. {
  591. type = 2;
  592. heroPowerUpConfig = heroInfo1.powerUpConfig;
  593. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  594. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  595. heroInfo1.heroData.heroPowerId + 1);
  596. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  597. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  598. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  599. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  600. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  601. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  602. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  603. {
  604. Text_TitleName.text = "渡劫预览";
  605. Text_Affirm.text = "逆天而行";
  606. Text_AffirmTips.text = "是否确认渡劫";
  607. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  608. {
  609. LeiJieRooot.gameObject.SetActive(true);
  610. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  611. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  612. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  613. {
  614. Text_HeroHp.color = Color.red;
  615. }
  616. else
  617. {
  618. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  619. }
  620. }
  621. else
  622. {
  623. LeiJieRooot.gameObject.SetActive(false);
  624. }
  625. }
  626. else
  627. {
  628. Text_AffirmTips.text = "是否确认突破";
  629. Text_Affirm.text = "突破";
  630. Text_TitleName.text = "突破";
  631. LeiJieRooot.gameObject.SetActive(false);
  632. }
  633. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  634. {
  635. CombatRoot.gameObject.SetActive(true);
  636. if (heroInfo1.heroData.isCombat)
  637. {
  638. Btn_StartCombat.gameObject.SetActive(false);
  639. CombatTrue.gameObject.SetActive(true);
  640. Text_Combat.text = "已破除";
  641. }
  642. else
  643. {
  644. Btn_StartCombat.gameObject.SetActive(true);
  645. CombatTrue.gameObject.SetActive(false);
  646. Text_Combat.text = "破除";
  647. }
  648. }
  649. else
  650. {
  651. CombatRoot.gameObject.SetActive(false);
  652. }
  653. RefenceSuccessProbability(heroInfo1);
  654. Btn_Affirm.transform.Gray(false);
  655. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  656. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  657. {
  658. for (int i = 0;
  659. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs?.Length;
  660. i++)
  661. {
  662. cTaskAwaitBuffer.AddTask(
  663. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  664. }
  665. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  666. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  667. //必选道具
  668. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  669. {
  670. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  671. }
  672. //可选道具
  673. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  674. {
  675. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  676. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  677. }
  678. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  679. {
  680. breakthroughItemWidgets[i].transform.anchoredPosition =
  681. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  682. }
  683. Content.sizeDelta =
  684. new Vector2(
  685. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  686. 200);
  687. }
  688. }
  689. // [CustomMethod(CustomMethodType.Update)]
  690. // public async void Update()
  691. // {
  692. // if (Input.GetKeyDown(KeyCode.Y))
  693. // {
  694. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  695. // await heroBreakthroughFailPanel.UIClosed();
  696. //
  697. //
  698. // // UIManager.Instance.HideUIUIPanel(this);
  699. // }
  700. // }
  701. public async override CTask Close()
  702. {
  703. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  704. {
  705. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  706. }
  707. breakthroughItemWidgets.Clear();
  708. heroPowerUpConfig = default;
  709. type = 0;
  710. await base.Close();
  711. }
  712. }
  713. }