GongFaUpgradePanel.cs 26 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "GongFaUpgradePanel")]
  18. public partial class GongFaUpgradePanel : UIPanel
  19. {
  20. private SkillInfo _skillInfo;
  21. private List<SkillConfig> configs;
  22. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  23. private List<SkillPowerupConfig> _skillPowerupConfigs;
  24. // private SkillConstant skillConstant;
  25. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  26. private List<SkillInfo> _skillInfos = new List<SkillInfo>();
  27. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  28. bool isUpStar = false;
  29. bool isUpGrad = false;
  30. private void Init()
  31. {
  32. isAddStack = true;
  33. IsShowAppBar = false;
  34. }
  35. public async override CTask GetFocus()
  36. {
  37. // await AppBarPanel.OpenPanel(this);
  38. base.GetFocus();
  39. }
  40. protected override void AddEvent()
  41. {
  42. }
  43. protected override void DelEvent()
  44. {
  45. }
  46. public async override CTask<bool> AsyncInit(object[] uiData)
  47. {
  48. _skillInfo = uiData[0] as SkillInfo;
  49. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  50. configs = allSkillConfigs.Where(s => s.IDGroup == _skillInfo.skillConfig.IDGroup).ToList();
  51. using (CTaskAwaitBuffer<GongFaUpgradeInfoWidget> cts = new CTaskAwaitBuffer<GongFaUpgradeInfoWidget>())
  52. {
  53. for (var i = 0; i < configs.Count; i++)
  54. {
  55. if (configs[i].level == 1)
  56. continue;
  57. SkillInfo skillInfo1 =
  58. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  59. _skillInfos.Add(skillInfo1);
  60. cts.AddTask(UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content));
  61. }
  62. _gongFaUpgradeInfoWidgets = await cts.WaitAll();
  63. }
  64. return await base.AsyncInit(uiData);
  65. }
  66. public override void AddButtonEvent()
  67. {
  68. Btn_Back.onClick.AddListener(() =>
  69. {
  70. if (isUpStar || isUpGrad)
  71. {
  72. isUpStar = false;
  73. isUpGrad = false;
  74. UpdateStarBtn();
  75. return;
  76. }
  77. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  78. });
  79. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  80. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  81. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  82. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  83. Btn_UpGradeOkLongPress.longPress = () => { UpgradeClick(); };
  84. Btn_Rest.onClick.AddListener(async () =>
  85. {
  86. bool relust = await TipsPanle.OpenPnael(10799);
  87. if (!relust)
  88. {
  89. return;
  90. }
  91. Dictionary<int, ItemInfo> itemInfo = new Dictionary<int, ItemInfo>();
  92. for (int i = 1; i < _skillInfo.SkillPowerupConfig.ID; i++)
  93. {
  94. SkillPowerupConfig skillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(i);
  95. for (var i1 = 0; i1 < skillPowerupConfig.LevelupItem.Length; i1++)
  96. {
  97. if (itemInfo.ContainsKey(skillPowerupConfig.LevelupItem[i1]))
  98. {
  99. itemInfo[skillPowerupConfig.LevelupItem[i1]].count += skillPowerupConfig.LevelupItemNum[i1];
  100. }
  101. else
  102. {
  103. itemInfo.Add(skillPowerupConfig.LevelupItem[i1], new ItemInfo(
  104. skillPowerupConfig.LevelupItem[i1],
  105. skillPowerupConfig.LevelupItemNum[i1]));
  106. }
  107. }
  108. }
  109. // ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  110. //
  111. // SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  112. // int count = 0;
  113. // for (int i = 0; i < _skillInfo.skillConfig.level - 1; i++)
  114. // {
  115. // count += skillConstant.SkillPromoteNeedPieceNum[i];
  116. // }
  117. //
  118. // if (count > 0)
  119. // {
  120. // if (itemInfo.ContainsKey(_skillInfo.skillConfig.PieceID))
  121. // {
  122. // itemInfo[_skillInfo.skillConfig.PieceID].count += count;
  123. // }
  124. // else
  125. // {
  126. // itemInfo.Add(_skillInfo.skillConfig.PieceID, new ItemInfo(_skillInfo.skillConfig.PieceID,
  127. // count));
  128. // }
  129. // }
  130. // _skillInfo.SkillData.star = 1;
  131. _skillInfo.SkillData.level = 1;
  132. _skillInfo.CustomInt(_skillInfo.SkillData);
  133. PlayerManager.Instance.myHero.ComputeHeroInfo();
  134. CustomInit(_skillInfo);
  135. foreach (var keyValuePair in itemInfo)
  136. {
  137. //TODO 功法重置
  138. PlayerManager.Instance.BagController.AddItem(keyValuePair.Value);
  139. }
  140. RewardsPanel.OpenPanel(itemInfo);
  141. });
  142. }
  143. private void UpStarClick()
  144. {
  145. if (!isUpStar)
  146. {
  147. isUpStar = true;
  148. UpdateStarBtn();
  149. return;
  150. }
  151. if (_skillInfo.SkillData == null)
  152. {
  153. return;
  154. }
  155. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  156. {
  157. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  158. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  159. return;
  160. }
  161. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  162. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  163. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  164. //TODO 消耗:功法升星
  165. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  166. {
  167. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  168. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  169. return;
  170. }
  171. _skillInfo.SkillData.star++;
  172. _skillInfo.CustomInt(_skillInfo.SkillData);
  173. PlayerManager.Instance.myHero.ComputeHeroInfo();
  174. CustomInit(_skillInfo);
  175. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  176. {
  177. if (gongFaUpgradeInfoWidget._skillInfo.skillConfig.level == _skillInfo.skillConfig.level)
  178. {
  179. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.gameObject.SetActive(true);
  180. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.Play();
  181. break;
  182. }
  183. }
  184. AudioManager.Instance.PlayAudio("ui_tycg.wav");
  185. AccountFileInfo.Instance.SavePlayerData();
  186. }
  187. private async void UpgradeClick()
  188. {
  189. if (_skillInfo.SkillData == null)
  190. {
  191. return;
  192. }
  193. if (!isUpGrad)
  194. {
  195. isUpGrad = true;
  196. UpdateStarBtn();
  197. return;
  198. }
  199. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  200. {
  201. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  202. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  203. return;
  204. }
  205. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  206. {
  207. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  208. HeroPowerUpConfig heroPowerUpConfig =
  209. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  210. TipMessagePanel.OpenTipMessagePanel(
  211. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  212. return;
  213. }
  214. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  215. {
  216. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  217. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  218. {
  219. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  220. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  221. return;
  222. }
  223. }
  224. //扣除道具
  225. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  226. {
  227. //TODO 消耗:功法升级
  228. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  229. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  230. }
  231. // fx_ui_gongfa_shengji.gameObject.SetActive(true);
  232. // fx_ui_gongfa_shengji.Play();
  233. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  234. _skillInfo.SkillData.level++;
  235. _skillInfo.CustomInt(_skillInfo.SkillData);
  236. PlayerManager.Instance.myHero.ComputeHeroInfo();
  237. CustomInit(_skillInfo);
  238. AccountFileInfo.Instance.SavePlayerData();
  239. ParticleSystemPool particleSystemPool =
  240. await GObjectPool.Instance.FetchAsync<ParticleSystemPool>("fx_ui_gongfa_shengji.prefab");
  241. particleSystemPool.own.transform.parent = fx_ui_gongfa_shengji.transform.parent;
  242. particleSystemPool.own.transform.position = fx_ui_gongfa_shengji.transform.position;
  243. }
  244. private int index = 0;
  245. public async void CustomInit(SkillInfo skillInfo)
  246. {
  247. index = 0;
  248. for (var i = 0; i < configs.Count; i++)
  249. {
  250. if (configs[i].level == 1)
  251. continue;
  252. _gongFaUpgradeInfoWidgets[index].CustomInit(_skillInfo, _skillInfos[index], false);
  253. index++;
  254. }
  255. Btn_Rest.gameObject.SetActive(_skillInfo.SkillPowerupConfig.ID > 1);
  256. RedDotComType02.CustomInit(13, _skillInfo);
  257. RedDotComType01.CustomInit(12, _skillInfo);
  258. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  259. SkillConfig skillConfig = _skillInfo.skillConfig;
  260. Icon_GongFaIcon.icon_name = skillConfig.icon;
  261. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  262. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  263. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  264. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
  265. if (itemConfig.quality == 3)
  266. {
  267. QualityCsc.ChangeState(0);
  268. Text_Quality.text = LanguageManager.Instance.Text(10797);
  269. }
  270. else if (itemConfig.quality == 4)
  271. {
  272. QualityCsc.ChangeState(1);
  273. Text_Quality.text = LanguageManager.Instance.Text(10796);
  274. }
  275. else if (itemConfig.quality == 5)
  276. {
  277. QualityCsc.ChangeState(2);
  278. Text_Quality.text = LanguageManager.Instance.Text(10795);
  279. }
  280. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  281. UpdateStarBtn();
  282. // Text_GongFaDesc.text =
  283. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  284. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  285. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  286. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  287. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  288. switch (skillConfig.attribute)
  289. {
  290. case 1:
  291. csc.ChangeState(0);
  292. Icon_Attribute.icon_name = "dec_jin2";
  293. break;
  294. case 4:
  295. csc.ChangeState(1);
  296. Icon_Attribute.icon_name = "dec_mu2";
  297. break;
  298. case 2:
  299. csc.ChangeState(2);
  300. Icon_Attribute.icon_name = "dec_shui2";
  301. break;
  302. case 8:
  303. csc.ChangeState(3);
  304. Icon_Attribute.icon_name = "dec_huo2";
  305. break;
  306. case 16:
  307. csc.ChangeState(4);
  308. Icon_Attribute.icon_name = "dec_tu2";
  309. break;
  310. case 0:
  311. csc.ChangeState(5);
  312. Icon_Attribute.icon_name = "dec_fuzhu2";
  313. break;
  314. }
  315. for (var i = 0; i < StarRoot.Count; i++)
  316. {
  317. MyImage icon = StarRoot[i] as MyImage;
  318. if (i < skillInfo.skillConfig.level - 1)
  319. {
  320. icon.gameObject.SetActive(true);
  321. }
  322. else
  323. {
  324. icon.gameObject.SetActive(false);
  325. }
  326. }
  327. }
  328. private async CTask UpdateStarBtn()
  329. {
  330. foreach (var itemWidgetType1 in _itemWidgetType1)
  331. {
  332. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  333. }
  334. _itemWidgetType1.Clear();
  335. // foreach (var energyWidget in _energyWidgets)
  336. // {
  337. // UIManager.Instance.DormancyGComponent(energyWidget);
  338. // }
  339. //
  340. // _energyWidgets.Clear();
  341. if (isUpGrad)
  342. {
  343. Btn_UpStar.gameObject.SetActive(false);
  344. Btn_UpGrade.gameObject.SetActive(false);
  345. Btn_UpStarOk.gameObject.SetActive(false);
  346. Btn_UpGradeOk.gameObject.SetActive(true);
  347. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  348. {
  349. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  350. skillData.id = _skillInfo.SkillData.id;
  351. skillData.level = _skillInfo.SkillData.level + 1;
  352. skillData.star = _skillInfo.SkillData.star;
  353. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  354. string[] effs = new string[_skillInfo.effectValue.Length];
  355. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  356. {
  357. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  358. {
  359. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  360. }
  361. else
  362. {
  363. effs[i] =
  364. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  365. }
  366. }
  367. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  368. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  369. nextSkillInfo.SkillPowerupConfig.ID);
  370. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  371. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  372. .GetComponent<RectTransform>());
  373. Text_GongFaDesc.text =
  374. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  375. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  376. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  377. {
  378. HeroPowerUpConfig heroPowerUpConfig =
  379. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  380. .PlayerLevelLimit);
  381. Text_UpGrade.text =
  382. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  383. Btn_UpGradeOk.gameObject.transform.Gray(true);
  384. UpGradeItemRoot.SetActive(false);
  385. }
  386. else
  387. {
  388. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  389. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  390. UpGradeItemRoot.SetActive(true);
  391. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  392. {
  393. ItemWidgetType1 itemWidgetType1 =
  394. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  395. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  396. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  397. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  398. _itemWidgetType1.Add(itemWidgetType1);
  399. // EnergyWidget energyWidget =
  400. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  401. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  402. // _energyWidgets.Add(energyWidget);
  403. }
  404. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  405. }
  406. }
  407. else
  408. {
  409. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  410. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  411. "Max");
  412. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  413. // Btn_UpStarOk.gameObject.SetActive(false);
  414. UpGradeItemRoot.SetActive(false);
  415. }
  416. }
  417. if (isUpStar)
  418. {
  419. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  420. {
  421. gongFaUpgradeInfoWidget.SelectWidget(true);
  422. }
  423. Btn_UpStar.gameObject.SetActive(false);
  424. Btn_UpGrade.gameObject.SetActive(false);
  425. Btn_UpGradeOk.gameObject.SetActive(false);
  426. Btn_UpStarOk.gameObject.SetActive(true);
  427. if (_skillInfo.skillConfig.level < 6)
  428. {
  429. Btn_UpStarOk.gameObject.transform.RecoverColor();
  430. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  431. UpStarItemRoot.SetActive(true);
  432. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  433. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  434. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  435. ItemWidgetType1 itemWidgetType1 =
  436. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  437. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  438. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  439. _itemWidgetType1.Add(itemWidgetType1);
  440. }
  441. else
  442. {
  443. Btn_UpStarOk.transform.Gray(true);
  444. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  445. // Btn_UpStarOk.gameObject.SetActive(false);
  446. UpStarItemRoot.SetActive(false);
  447. }
  448. }
  449. if (!isUpGrad && !isUpStar)
  450. {
  451. Btn_UpGrade.gameObject.SetActive(true);
  452. Btn_UpStar.gameObject.SetActive(true);
  453. Btn_UpGradeOk.gameObject.SetActive(false);
  454. Btn_UpStarOk.gameObject.SetActive(false);
  455. UpStarItemRoot.SetActive(false);
  456. UpGradeItemRoot.SetActive(false);
  457. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  458. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  459. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  460. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  461. {
  462. gongFaUpgradeInfoWidget.SelectWidget(false);
  463. }
  464. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  465. string[] effs = new string[_skillInfo.effectValue.Length];
  466. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  467. {
  468. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  469. }
  470. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  471. effs);
  472. }
  473. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  474. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  475. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  476. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  477. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  478. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  479. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  480. }
  481. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  482. {
  483. GongFaUpgradePanel gongFaUpgradePanel =
  484. await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null, uiData: new object[] { skillInfo });
  485. gongFaUpgradePanel.CustomInit(skillInfo);
  486. return gongFaUpgradePanel;
  487. }
  488. public async override CTask Close()
  489. {
  490. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  491. {
  492. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  493. }
  494. foreach (var itemWidgetType1 in _itemWidgetType1)
  495. {
  496. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  497. }
  498. _skillInfos.Clear();
  499. //
  500. // foreach (var energyWidget in _energyWidgets)
  501. // {
  502. // UIManager.Instance.DormancyGComponent(energyWidget);
  503. // }
  504. //
  505. // _energyWidgets.Clear();
  506. fx_ui_gongfa_shengji.gameObject.SetActive(false);
  507. _itemWidgetType1.Clear();
  508. _gongFaUpgradeInfoWidgets.Clear();
  509. isUpStar = false;
  510. isUpGrad = false;
  511. _skillInfo = null;
  512. await base.Close();
  513. }
  514. public static string FormatNumber(double number)
  515. {
  516. const double tolerance = 1e-10;
  517. // 判断是否接近整数
  518. if (Math.Abs(number - Math.Round(number)) < tolerance)
  519. {
  520. return Math.Round(number).ToString();
  521. }
  522. double integerPart = Math.Truncate(number);
  523. double fraction = number - integerPart;
  524. // 检查小数部分是否超过一位
  525. double firstDigit = Math.Truncate(fraction * 10);
  526. double remainder = fraction * 10 - firstDigit;
  527. if (Math.Abs(remainder) > tolerance)
  528. {
  529. return Math.Round(number, 1).ToString("0.0");
  530. }
  531. else
  532. {
  533. return integerPart.ToString();
  534. }
  535. }
  536. }
  537. }