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							- using Core.Language;
 
- using Excel2Json;
 
- using GameLogic.Hero;
 
- using Utility;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "FaBaoSkillWidget")]
 
-     public partial class FaBaoSkillWidget : UIComponent
 
-     {
 
-         public FaBaoInfo _faBaoInfo;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-         }
 
-         public void CustomInit(FaBaoInfo currentFabaoInfo, FaBaoInfo fabaoInfo)
 
-         {
 
-             _faBaoInfo = fabaoInfo;
 
-             Text_Level.text = fabaoInfo.FabaoPowerupConfig.ID + "级";
 
-             Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(fabaoInfo.SkillConfig.PromoteLan), fabaoInfo.SkillConfig.PromoteLanPara);
 
-             fx_ui_fabao_tiaomu.gameObject.SetActive(false);
 
-             if (currentFabaoInfo.FabaoPowerupConfig.ID >= fabaoInfo.FabaoPowerupConfig.ID)
 
-             {
 
-                 csc.ChangeState(1);
 
-     
 
-              
 
-             }
 
-             else
 
-             {
 
-                 csc.ChangeState(0);
 
-          
 
-             }
 
-         }
 
-         public override void DormancyObj()
 
-         {
 
-             fx_ui_fabao_tiaomu.gameObject.SetActive(false);
 
-             base.DormancyObj();
 
-         }
 
-     }
 
- }
 
 
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