Phase7.cs 7.7 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using GameLogic.Combat;
  4. using GameLogic.Combat.CombatTool;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace Fort23.Mono.Phases
  8. {
  9. /// <summary>
  10. /// 商店抽卡引导
  11. /// </summary>
  12. public class Phase7 : IGuideLogic
  13. {
  14. public PlayerGuideManager pgm;
  15. private bool once = false;
  16. public Phase7(PlayerGuideManager guideManager)
  17. {
  18. this.pgm = guideManager;
  19. once = true;
  20. }
  21. public override void Active()
  22. {
  23. base.Active();
  24. actionList.Add(OnStep701);
  25. actionList.Add(OnStep702);
  26. actionList.Add(OnStep703);
  27. actionList.Add(OnStep704);
  28. actionList.Add(OnStep705);
  29. actionList.Add(OnStep706);
  30. actionList.Add(OnStepEnd);
  31. }
  32. public override void Begin()
  33. {
  34. guideID = 7;
  35. guideIdx = -1;
  36. pgm.isForceDone = false;
  37. pgm.isTriggerDone = false;
  38. }
  39. public override void End()
  40. {
  41. }
  42. public override async CTask Guide()
  43. {
  44. if (actionList.Count > guideIdx)
  45. {
  46. pgm.ResetPlayerGuide();
  47. guideIdx++;
  48. SaveStep(guideIdx);
  49. await actionList[guideIdx](null);
  50. }
  51. else
  52. {
  53. LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
  54. pgm.isForceDone = true;
  55. }
  56. }
  57. public override void LogicRelase()
  58. {
  59. actionList.Clear();
  60. }
  61. public override void LogicUpdate()
  62. {
  63. }
  64. /// <summary>
  65. /// 点击白嫖代金卷页签
  66. /// </summary>
  67. /// <param name="obj"></param>
  68. public async CTask OnStep701(UnityEngine.Object obj)
  69. {
  70. pgm.StepInit();
  71. await TimerComponent.Instance.WaitAsync(100);
  72. GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[0].own;
  73. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  74. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  75. pgm.SetfxTransVisiable(true);
  76. pgm.SetMaskTarget(gameObject);
  77. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  78. await pgm.ConfigLogic(701, delegate() { });
  79. pgm.SetFingerPos(localPos);
  80. pgm.SetFingerVisiable(true);
  81. }
  82. /// <summary>
  83. /// 点击十连抽
  84. /// </summary>
  85. /// <param name="obj"></param>
  86. public async CTask OnStep702(UnityEngine.Object obj)
  87. {
  88. pgm.StepInit();
  89. await TimerComponent.Instance.WaitAsync(100);
  90. GameObject gameObject = null;
  91. ShopPanel shopPanel = UIManager.Instance.GetComponent<ShopPanel>();
  92. foreach (var shopPanelShopGroupWidgetType1 in shopPanel._shopGroupWidgetType1s)
  93. {
  94. if (shopPanelShopGroupWidgetType1 is ShopBoxWidget)
  95. {
  96. ShopBoxWidget shopBoxWidget = (ShopBoxWidget)shopPanelShopGroupWidgetType1;
  97. gameObject = shopBoxWidget.tenButton.gameObject;
  98. break;
  99. }
  100. }
  101. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  102. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  103. pgm.SetfxTransVisiable(true);
  104. pgm.SetMaskTarget(gameObject);
  105. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  106. await pgm.ConfigLogic(702, delegate() { });
  107. pgm.SetFingerPos(localPos);
  108. pgm.SetFingerVisiable(true);
  109. }
  110. /// <summary>
  111. /// 点击领取
  112. /// </summary>
  113. /// <param name="obj"></param>
  114. public async CTask OnStep703(UnityEngine.Object obj)
  115. {
  116. pgm.StepInit();
  117. await TimerComponent.Instance.WaitAsync(100);
  118. GameObject gameObject = UIManager.Instance.GetComponent<ShopGachaPanel>().Btn_LingQu.gameObject;
  119. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  120. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  121. pgm.SetfxTransVisiable(true);
  122. pgm.SetMaskTarget(gameObject);
  123. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  124. await pgm.ConfigLogic(703, delegate() { });
  125. pgm.SetFingerPos(localPos);
  126. pgm.SetFingerVisiable(true);
  127. }
  128. /// <summary>
  129. /// 点击兑换商店
  130. /// </summary>
  131. /// <param name="obj"></param>
  132. public async CTask OnStep704(UnityEngine.Object obj)
  133. {
  134. pgm.StepInit();
  135. await TimerComponent.Instance.WaitAsync(100);
  136. GameObject gameObject = UIManager.Instance.GetComponent<ShopPanel>()._shopBtnWidgets[1].own;
  137. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  138. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  139. pgm.SetfxTransVisiable(true);
  140. pgm.SetMaskTarget(gameObject);
  141. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  142. await pgm.ConfigLogic(704, delegate() { });
  143. pgm.SetFingerPos(localPos);
  144. pgm.SetFingerVisiable(true);
  145. }
  146. /// <summary>
  147. /// 点击姚丹
  148. /// </summary>
  149. /// <param name="obj"></param>
  150. public async CTask OnStep705(UnityEngine.Object obj)
  151. {
  152. pgm.StepInit();
  153. await TimerComponent.Instance.WaitAsync(100);
  154. GameObject gameObject =
  155. (UIManager.Instance.GetComponent<ShopPanel>()._shopGroupWidgetType1s[0] as ShopGroupWidgetType1)
  156. ._shopItemWidgetType2s[4].own;
  157. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  158. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  159. pgm.SetfxTransVisiable(true);
  160. pgm.SetMaskTarget(gameObject);
  161. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  162. await pgm.ConfigLogic(705, delegate() { });
  163. pgm.SetFingerPos(localPos);
  164. pgm.SetFingerVisiable(true);
  165. }
  166. /// <summary>
  167. /// 点击购买
  168. /// </summary>
  169. /// <param name="obj"></param>
  170. public async CTask OnStep706(UnityEngine.Object obj)
  171. {
  172. pgm.StepInit();
  173. await TimerComponent.Instance.WaitAsync(100);
  174. GameObject gameObject =
  175. UIManager.Instance.GetComponent<ShopBuyItemPanel>().Btn_Function.gameObject;
  176. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  177. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  178. pgm.SetfxTransVisiable(true);
  179. pgm.SetMaskTarget(gameObject);
  180. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  181. await pgm.ConfigLogic(706, delegate() { });
  182. pgm.SetFingerPos(localPos);
  183. pgm.SetFingerVisiable(true);
  184. UIManager.Instance.HideUIUIPanel<ShopPanel>();
  185. }
  186. public async CTask OnStepEnd(UnityEngine.Object obj)
  187. {
  188. pgm.StepInit();
  189. pgm.SetBlackBaseVisiable(false);
  190. ForceGuideOver();
  191. }
  192. /// <summary>
  193. /// 引导完成
  194. /// </summary>
  195. private void ForceGuideOver()
  196. {
  197. pgm.CloseForceGuide();
  198. pgm.RestGuide();
  199. }
  200. }
  201. }