Phase3.cs 4.9 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace Fort23.Mono.Phases
  6. {
  7. public class Phase3 : IGuideLogic
  8. {
  9. public PlayerGuideManager pgm;
  10. public BetterList<string> dialogList = new BetterList<string>();
  11. private bool once = false;
  12. public Phase3(PlayerGuideManager guideManager)
  13. {
  14. this.pgm = guideManager;
  15. once = true;
  16. }
  17. public override void Active()
  18. {
  19. base.Active();
  20. actionList.Add(OnStep301);
  21. actionList.Add(OnStep302);
  22. // actionList.Add(OnStep303);
  23. actionList.Add(OnStepEnd);
  24. }
  25. public override void Begin()
  26. {
  27. guideID = 3;
  28. guideIdx = -1;
  29. pgm.isForceDone = false;
  30. pgm.isTriggerDone = false;
  31. }
  32. public override void End()
  33. {
  34. }
  35. public override async CTask Guide()
  36. {
  37. if (actionList.Count > guideIdx)
  38. {
  39. pgm.ResetPlayerGuide();
  40. guideIdx++;
  41. SaveStep(guideIdx);
  42. await actionList[guideIdx](null);
  43. }
  44. else
  45. {
  46. LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);
  47. pgm.isForceDone = true;
  48. }
  49. }
  50. public override void LogicRelase()
  51. {
  52. actionList.Clear();
  53. }
  54. public override void LogicUpdate()
  55. {
  56. }
  57. /// <summary>
  58. /// 点击主界面铃铛按钮
  59. /// </summary>
  60. /// <param name="obj"></param>
  61. public async CTask OnStep301(UnityEngine.Object obj)
  62. {
  63. pgm.StepInit();
  64. DivineSenceEventPreviewPanel divineSenceEventPreviewPanel =
  65. UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>();
  66. if (divineSenceEventPreviewPanel != null && divineSenceEventPreviewPanel.isShow)
  67. {
  68. pgm.NextGuide();
  69. return;
  70. }
  71. GameObject gameObject = UIManager.Instance.GetComponent<MainPanel>().Btn_Event.gameObject;
  72. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  73. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  74. pgm.SetfxTransVisiable(true);
  75. pgm.SetMaskTarget(gameObject);
  76. pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  77. // AccountFileInfo.Instance.playerData.divineSensePoint += 300;
  78. await pgm.ConfigLogic(301, delegate() { });
  79. pgm.SetFingerPos(localPos);
  80. pgm.SetFingerVisiable(true);
  81. }
  82. // /// <summary>
  83. // ///
  84. // /// </summary>
  85. // /// <param name="obj"></param>
  86. // public async CTask OnStep302(UnityEngine.Object obj)
  87. // {
  88. // pgm.StepInit();
  89. // await TimerComponent.Instance.WaitAsync(100);
  90. // GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceInfoPanel>().Btn_Ok.gameObject;
  91. // Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  92. // Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  93. //
  94. // pgm.SetfxTransVisiable(true);
  95. // pgm.SetMaskTarget(gameObject);
  96. // pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);
  97. //
  98. // await pgm.ConfigLogic(302, delegate() { });
  99. //
  100. // pgm.SetFingerPos(localPos);
  101. // pgm.SetFingerVisiable(true);
  102. // }
  103. public async CTask OnStep302(UnityEngine.Object obj)
  104. {
  105. pgm.StepInit();
  106. await TimerComponent.Instance.WaitAsync(100);
  107. GameObject gameObject =
  108. UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>().ContentRoot.gameObject;
  109. Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);
  110. Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;
  111. pgm.SetfxTransVisiable(true);
  112. // pgm.SetMaskTarget(gameObject);
  113. size = new Vector2(718, 858);
  114. localPos = new Vector2(0, -135);
  115. pgm.SetShowFramePosAndSize(localPos, size, 0, null);
  116. await pgm.ConfigLogic(303, delegate() { pgm.NextGuide(); });
  117. pgm.SetFingerPos(localPos);
  118. pgm.SetFingerVisiable(true);
  119. }
  120. public async CTask OnStepEnd(UnityEngine.Object obj)
  121. {
  122. pgm.StepInit();
  123. pgm.SetBlackBaseVisiable(false);
  124. ForceGuideOver();
  125. }
  126. /// <summary>
  127. /// 引导完成
  128. /// </summary>
  129. private void ForceGuideOver()
  130. {
  131. pgm.CloseForceGuide();
  132. pgm.RestGuide();
  133. }
  134. }
  135. }