SkillSelectPanel.cs 46 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Event.Event;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.EventSystems;
  15. using UnityEngine.UI;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "SkillSelectPanel")]
  19. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  20. {
  21. private bool _isSelectSkill;
  22. public List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  23. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  24. private SkillInfo selectSkillConfig;
  25. private bool isAlter;
  26. private int type1 = 0;
  27. private int type2 = 0;
  28. public SkillInfo[] allUseSkill;
  29. private int currenRoadSkilId;
  30. /// <summary>
  31. /// 1.执行升级逻辑 2.执行更换逻辑
  32. /// </summary>
  33. private int infoType = 1;
  34. SkillInfo currentSelectedSkill;
  35. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  36. {
  37. CombatDrive.Instance.CombatController.isUpdate = false;
  38. SkillSelectPanel skillSelectPanel =
  39. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  40. return skillSelectPanel;
  41. }
  42. public async override CTask GetFocus()
  43. {
  44. if (infoType == 1)
  45. {
  46. await AppBarPanel.OpenPanel(this);
  47. }
  48. else if (infoType == 2)
  49. {
  50. AppBarPanel.ClosePanel();
  51. }
  52. TitlePanel.ClosePanel();
  53. // AppBarPanel.OpenPanel(this);
  54. await base.GetFocus();
  55. }
  56. public override CTask LoseFocus()
  57. {
  58. // AppBarPanel.ClosePanel();
  59. return base.LoseFocus();
  60. }
  61. private void Init()
  62. {
  63. isAddStack = true;
  64. IsShowAppBar = true;
  65. }
  66. protected override void AddEvent()
  67. {
  68. }
  69. protected override void DelEvent()
  70. {
  71. }
  72. public override CTask<bool> AsyncInit(object[] uiData)
  73. {
  74. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 1))
  75. {
  76. PlayerGuideManager.Instance.NextGuide();
  77. }
  78. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  79. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  80. UpdateSkillWidget();
  81. UpdateRoad();
  82. // CloseSelect();
  83. return base.AsyncInit(uiData);
  84. }
  85. public override void AddButtonEvent()
  86. {
  87. Btn_OneKyChange.onClick.AddListener(() =>
  88. {
  89. for (var i = 0; i < allUseSkill.Length; i++)
  90. {
  91. allUseSkill[i] = null;
  92. }
  93. SkillInfo[] skills = new SkillInfo[5];
  94. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  95. for (var i = 0; i < allSkill.Count; i++)
  96. {
  97. //金
  98. if (allSkill[i].skillConfig.attribute == 1)
  99. {
  100. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  101. {
  102. skills[0] = allSkill[i];
  103. }
  104. }
  105. //木
  106. if (allSkill[i].skillConfig.attribute == 2)
  107. {
  108. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  109. {
  110. skills[1] = allSkill[i];
  111. }
  112. }
  113. //水
  114. if (allSkill[i].skillConfig.attribute == 4)
  115. {
  116. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  117. {
  118. skills[2] = allSkill[i];
  119. }
  120. }
  121. //火
  122. if (allSkill[i].skillConfig.attribute == 8)
  123. {
  124. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  125. {
  126. skills[3] = allSkill[i];
  127. }
  128. }
  129. //土
  130. if (allSkill[i].skillConfig.attribute == 16)
  131. {
  132. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  133. {
  134. skills[4] = allSkill[i];
  135. }
  136. }
  137. }
  138. for (var i = 0; i < allKongSkill.Count; i++)
  139. {
  140. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  141. }
  142. for (var i = 0; i < indexList.Count; i++)
  143. {
  144. if (skills[i] == null)
  145. continue;
  146. if (!IsMainGongFaChange(skills[i].skillConfig))
  147. continue;
  148. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  149. continue;
  150. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  151. allUseSkill[indexList[i][0]] = skills[i];
  152. }
  153. isAlter = true;
  154. UpdateSkillWidget();
  155. BaoChun();
  156. });
  157. Btn_ChangeOk.onClick.AddListener(() =>
  158. {
  159. ChangeInfoType(1);
  160. if (isAlter)
  161. {
  162. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  163. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  164. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  165. AccountFileInfo.Instance.SavePlayerData();
  166. }
  167. isAlter = false;
  168. });
  169. Btn_Info.onClick.AddListener(async () =>
  170. {
  171. if (currentSelectedSkill != null)
  172. {
  173. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  174. await gongFaUpgradePanel.UIClosed();
  175. Sort(type1, type2);
  176. }
  177. });
  178. Btn_ChangeRoad.onClick.AddListener(() =>
  179. {
  180. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  181. {
  182. if (skillId != currenRoadSkilId && skillId != 0)
  183. {
  184. currenRoadSkilId = skillId;
  185. isAlter = true;
  186. UpdateRoad();
  187. }
  188. });
  189. });
  190. Btn_Setting.onClick.AddListener(() =>
  191. {
  192. ChangeInfoType(2);
  193. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 4))
  194. {
  195. PlayerGuideManager.Instance.NextGuide();
  196. }
  197. });
  198. Btn_Jin.onClick.AddListener(() =>
  199. {
  200. if (type1 == 5)
  201. {
  202. return;
  203. }
  204. if (type2 == 1)
  205. {
  206. type2 = 0;
  207. }
  208. else
  209. {
  210. type2 = 1;
  211. }
  212. Sort(type1, type2);
  213. });
  214. Btn_Mu.onClick.AddListener(() =>
  215. {
  216. if (type1 == 5)
  217. {
  218. return;
  219. }
  220. if (type2 == 2)
  221. {
  222. type2 = 0;
  223. }
  224. else
  225. {
  226. type2 = 2;
  227. }
  228. Sort(type1, type2);
  229. });
  230. Btn_Shui.onClick.AddListener(() =>
  231. {
  232. if (type1 == 5)
  233. {
  234. return;
  235. }
  236. if (type2 == 4)
  237. {
  238. type2 = 0;
  239. }
  240. else
  241. {
  242. type2 = 4;
  243. }
  244. Sort(type1, type2);
  245. });
  246. Btn_Huo.onClick.AddListener(() =>
  247. {
  248. if (type1 == 5)
  249. {
  250. return;
  251. }
  252. if (type2 == 8)
  253. {
  254. type2 = 0;
  255. }
  256. else
  257. {
  258. type2 = 8;
  259. }
  260. Sort(type1, type2);
  261. });
  262. Btn_Tu.onClick.AddListener(() =>
  263. {
  264. if (type1 == 5)
  265. {
  266. return;
  267. }
  268. if (type2 == 16)
  269. {
  270. type2 = 0;
  271. }
  272. else
  273. {
  274. type2 = 16;
  275. }
  276. Sort(type1, type2);
  277. });
  278. Btn_All.onClick.AddListener(() =>
  279. {
  280. type1 = 0;
  281. Sort(type1, type2);
  282. });
  283. Btn_ZhuDong.onClick.AddListener(() =>
  284. {
  285. type1 = 1;
  286. Sort(type1, type2);
  287. });
  288. Btn_FuZu.onClick.AddListener(() =>
  289. {
  290. type1 = 2;
  291. Sort(type1, type2);
  292. });
  293. Btn_BeiDong.onClick.AddListener(() =>
  294. {
  295. type1 = 5;
  296. Sort(type1, type2);
  297. });
  298. guanbi.onClick.AddListener(() =>
  299. {
  300. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 10))
  301. {
  302. PlayerGuideManager.Instance.NextGuide();
  303. }
  304. if (infoType == 2)
  305. {
  306. ChangeInfoType(1);
  307. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  308. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  309. for (var i = 0; i < allKongSkill.Count; i++)
  310. {
  311. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  312. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  313. }
  314. UpdateSkillWidget();
  315. UpdateRoad();
  316. }
  317. else
  318. {
  319. // UIManager.Instance.HideUIUIPanel(this);
  320. }
  321. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  322. });
  323. Btn_RemoveGongFa.onClick.AddListener(() =>
  324. {
  325. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  326. allUseSkill[dianjiSkillKongWidget.index] = null;
  327. dianjiSkillKongWidget.Cleared();
  328. isAlter = true;
  329. UpdateSkillWidget();
  330. CloseSelect();
  331. BaoChun();
  332. showSkillInfo.Sort(Sort);
  333. Content.Init(this, showSkillInfo.Count);
  334. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  335. });
  336. Sv.onValueChanged.AddListener((s) =>
  337. {
  338. if (currentSelectedSkill == null)
  339. {
  340. return;
  341. }
  342. Btn_Info.transform.SetAsLastSibling();
  343. });
  344. }
  345. private void UpdateSaixuanBtnState()
  346. {
  347. Btn_Jin.transform.IsGray((type2 != 1 && type2 != 0) || type1 == 2);
  348. Btn_Mu.transform.IsGray((type2 != 2 && type2 != 0) || type1 == 2);
  349. Btn_Shui.transform.IsGray((type2 != 4 && type2 != 0) || type1 == 2);
  350. Btn_Huo.transform.IsGray((type2 != 8 && type2 != 0) || type1 == 2);
  351. Btn_Tu.transform.IsGray((type2 != 16 && type2 != 0) || type1 == 2);
  352. }
  353. private bool isDraging = false;
  354. //拖动得技能
  355. private SkillKongWidget nowSkillKongWidget;
  356. //进入的技能
  357. private SkillKongWidget nowInSkillKongWidget;
  358. //拖动中技能
  359. private SkillKongWidget nowSkillKongWidget1;
  360. private async void SkillBeginDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  361. {
  362. LogTool.Log("开始拖动");
  363. if (infoType == 1)
  364. {
  365. return;
  366. }
  367. if (dianjiSkillKongWidget != null)
  368. {
  369. return;
  370. }
  371. SkillKongWidget skillKongWidget1 = itemWidgetBasic as SkillKongWidget;
  372. if (skillKongWidget1.SkillInfo == null)
  373. return;
  374. isDraging = true;
  375. //记录当前选中的格子
  376. nowSkillKongWidget = skillKongWidget1;
  377. nowSkillKongWidget.Translucency();
  378. dianjiSkillKongWidget = skillKongWidget1;
  379. SelectSkill(nowSkillKongWidget.SkillInfo, false, false);
  380. nowSkillKongWidget1 = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  381. SkillKongWidget1game.gameObject,
  382. null, transform.GetComponent<RectTransform>(), uiData: new object[] { false, false },
  383. isInstance: false);
  384. nowSkillKongWidget1.own.SetActive(true);
  385. nowSkillKongWidget1.InitWidget(nowSkillKongWidget.index, this);
  386. nowSkillKongWidget1.SetSKill(skillKongWidget1.SkillInfo);
  387. }
  388. private void SkillDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  389. {
  390. LogTool.Log("拖动中");
  391. if (nowSkillKongWidget1 == null)
  392. return;
  393. Vector2 localPos;
  394. RectTransformUtility.ScreenPointToLocalPointInRectangle(
  395. transform.GetComponent<RectTransform>(),
  396. pointerEventData.position,
  397. pointerEventData.pressEventCamera,
  398. out localPos);
  399. nowSkillKongWidget1.transform.localPosition = localPos;
  400. }
  401. private void SkillEndDragHandle(PointerEventData pointerEventData, ItemWidgetBasic itemWidgetBasic)
  402. {
  403. LogTool.Log("结束拖动");
  404. isDraging = false;
  405. nowSkillKongWidget?.Opaque();
  406. if (nowInSkillKongWidget == null)
  407. {
  408. CloseSelect();
  409. }
  410. nowInSkillKongWidget?.OnPointerClick();
  411. nowSkillKongWidget = null;
  412. if (nowInSkillKongWidget != null)
  413. {
  414. nowInSkillKongWidget.transform.localScale = Vector3.one;
  415. }
  416. nowInSkillKongWidget = null;
  417. if (nowSkillKongWidget1 == null)
  418. return;
  419. nowSkillKongWidget1.own.SetActive(false);
  420. nowSkillKongWidget1 = null;
  421. }
  422. private void SkillPointEnterHandle(ItemWidgetBasic itemWidgetBasic)
  423. {
  424. LogTool.Log("进入");
  425. if (isDraging)
  426. {
  427. nowInSkillKongWidget = itemWidgetBasic as SkillKongWidget;
  428. nowInSkillKongWidget.transform.localScale = Vector3.one * 1.1f;
  429. return;
  430. }
  431. }
  432. private void SkillPointExitHandle(ItemWidgetBasic itemWidgetBasic)
  433. {
  434. LogTool.Log("离开");
  435. if (isDraging)
  436. {
  437. if (nowInSkillKongWidget != null)
  438. nowInSkillKongWidget.transform.localScale = Vector3.one;
  439. nowInSkillKongWidget = null;
  440. return;
  441. }
  442. }
  443. private void UpdateRoad()
  444. {
  445. if (currenRoadSkilId != 0)
  446. {
  447. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  448. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  449. }
  450. else
  451. {
  452. Text_RoadName.text = "未选择";
  453. }
  454. //
  455. }
  456. private void BaoChun()
  457. {
  458. // ChangeInfoType(1);
  459. // if (isAlter)
  460. {
  461. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  462. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  463. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  464. AccountFileInfo.Instance.SavePlayerData();
  465. }
  466. isAlter = false;
  467. }
  468. private void ChangeInfoType(int type)
  469. {
  470. if (type == 1)
  471. {
  472. GongFaSettingRoot.SetActive(false);
  473. infoType = 1;
  474. Btn_Setting.gameObject.SetActive(true);
  475. CloseSelect();
  476. AppBarPanel.OpenPanel(this);
  477. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(false);
  478. }
  479. else if (type == 2)
  480. {
  481. GongFaSettingRoot.SetActive(true);
  482. infoType = 2;
  483. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  484. Btn_Setting.gameObject.SetActive(false);
  485. AppBarPanel.ClosePanel();
  486. Text_FuZhuGongFaCount.transform.parent.gameObject.SetActive(true);
  487. }
  488. }
  489. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  490. List<List<int>> indexList = new List<List<int>>()
  491. {
  492. new List<int>() { 9, 8, 7 }, //金
  493. new List<int>() { 7, 6, 5 }, //木
  494. new List<int>() { 1, 0, 9 }, //水
  495. new List<int>() { 5, 4, 3 }, //火
  496. new List<int>() { 7, 6, 5 }, //土
  497. new List<int>() { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }, //辅助
  498. };
  499. private void Sort(int type1, int type2)
  500. {
  501. //先排序类型在排属性
  502. if (type1 == 0)
  503. {
  504. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  505. }
  506. else if (type1 == 1)
  507. {
  508. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  509. }
  510. else if (type1 == 2)
  511. {
  512. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  513. type2 = 0;
  514. }
  515. else if (type1 == 5)
  516. {
  517. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  518. }
  519. // if (type2 == 0)
  520. // {
  521. // Icon_Select.gameObject.SetActive(false);
  522. // }
  523. // else if (type2 == 1)
  524. // {
  525. // Icon_Select.transform.position = Btn_Jin.transform.position;
  526. // Icon_Select.gameObject.SetActive(true);
  527. // }
  528. // else if (type2 == 2)
  529. // {
  530. // Icon_Select.transform.position = Btn_Mu.transform.position;
  531. // Icon_Select.gameObject.SetActive(true);
  532. // }
  533. // else if (type2 == 4)
  534. // {
  535. // Icon_Select.transform.position = Btn_Shui.transform.position;
  536. // Icon_Select.gameObject.SetActive(true);
  537. // }
  538. // else if (type2 == 8)
  539. // {
  540. // Icon_Select.transform.position = Btn_Huo.transform.position;
  541. // Icon_Select.gameObject.SetActive(true);
  542. // }
  543. // else if (type2 == 16)
  544. // {
  545. // Icon_Select.transform.position = Btn_Tu.transform.position;
  546. // Icon_Select.gameObject.SetActive(true);
  547. // }
  548. UpdateSaixuanBtnState();
  549. //0代表全部
  550. if (type1 == 0)
  551. {
  552. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  553. }
  554. else
  555. {
  556. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill
  557. .Where(s => s.skillConfig.SkillType == type1).ToList();
  558. }
  559. if (type2 == 0)
  560. {
  561. }
  562. else
  563. {
  564. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  565. }
  566. CloseSelect();
  567. showSkillInfo.Sort(Sort);
  568. Content.Init(this, showSkillInfo.Count);
  569. }
  570. private int Sort(SkillInfo type1, SkillInfo type2)
  571. {
  572. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  573. {
  574. return -1;
  575. }
  576. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  577. {
  578. return 1;
  579. }
  580. return type1.skillConfig.SkillType != type2.skillConfig.SkillType
  581. ? type1.skillConfig.SkillType.CompareTo(type2.skillConfig.SkillType)
  582. : type1.skillConfig.ID.CompareTo(type2.skillConfig.ID);
  583. return 0;
  584. }
  585. public override async CTask Open()
  586. {
  587. await base.Open();
  588. Sort(type1, type2);
  589. for (int i = 0; i < 5; i++)
  590. {
  591. double hd = i * 72 * Math.PI / 180f;
  592. double a = Math.Cos(hd);
  593. double b = -Math.Sin(hd);
  594. double c = Math.Sin(hd);
  595. double d = a;
  596. double x = a * 0 + b * 116;
  597. double y = c * 0 + d * 116;
  598. int index = i;
  599. WuXingGongFaWidget widget =
  600. await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot,
  601. poolName: "132");
  602. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  603. widget.ShowWidget(index);
  604. widget.transform.localScale = new Vector3(1.8f, 1.8f, 1.8f);
  605. _wuXingGongFaWidgets.Add(widget);
  606. }
  607. for (int i = 0; i < 10; i++)
  608. {
  609. int index = i;
  610. double hd = (36 * i) * Math.PI / 180f;
  611. double a = Math.Cos(hd);
  612. double b = -Math.Sin(hd);
  613. double c = Math.Sin(hd);
  614. double d = a;
  615. double x = a * 0 + b * 190;
  616. double y = c * 0 + d * 190;
  617. Vector2 pos = new Vector2((float)x, (float)y);
  618. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  619. kongdongs.gameObject,
  620. null, SkillKongWeiRoot, uiData: new object[] { true, true },
  621. isInstance: true);
  622. skillKongWidget.InitWidget(index, this);
  623. skillKongWidget.SetSKill(allUseSkill[index]);
  624. skillKongWidget.transform.anchoredPosition = pos;
  625. skillKongWidget.OnClick = OnClickSkillKongWidget;
  626. skillKongWidget.onDragStart = SkillBeginDragHandle;
  627. skillKongWidget.onDrag = SkillDragHandle;
  628. skillKongWidget.onDragEnd = SkillEndDragHandle;
  629. skillKongWidget.onPointerEnter = SkillPointEnterHandle;
  630. skillKongWidget.onPointerExit = SkillPointExitHandle;
  631. allKongSkill.Add(skillKongWidget);
  632. }
  633. ChangeFuZhuYingXiang();
  634. }
  635. private SkillKongWidget dianjiSkillKongWidget;
  636. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  637. {
  638. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 7))
  639. {
  640. PlayerGuideManager.Instance.NextGuide();
  641. }
  642. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 9))
  643. {
  644. PlayerGuideManager.Instance.NextGuide();
  645. }
  646. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  647. if (infoType == 1)
  648. {
  649. if (skillKongWidget.SkillInfo == null)
  650. return;
  651. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  652. await gongFaUpgradePanel.UIClosed();
  653. Sort(type1, type2);
  654. return;
  655. }
  656. Btn_Info.transform.SetParent(transform);
  657. Btn_Info.gameObject.SetActive(false);
  658. currentSelectedSkill = skillKongWidget.SkillInfo;
  659. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  660. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  661. {
  662. return;
  663. }
  664. //直接上功法
  665. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  666. {
  667. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  668. {
  669. CloseSelect();
  670. return;
  671. }
  672. if (selectSkillConfig.skillConfig.SkillType == 1)
  673. {
  674. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  675. {
  676. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  677. CloseSelect();
  678. return;
  679. }
  680. }
  681. if (selectSkillConfig.skillConfig.SkillType == 2)
  682. {
  683. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  684. {
  685. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  686. CloseSelect();
  687. return;
  688. }
  689. }
  690. isAlter = true;
  691. skillKongWidget.SetSKill(selectSkillConfig);
  692. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  693. if (selectSkillConfig.skillConfig.SkillType == 1)
  694. {
  695. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  696. }
  697. else if (selectSkillConfig.skillConfig.SkillType == 2)
  698. {
  699. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  700. }
  701. CloseSelect();
  702. BaoChun();
  703. showSkillInfo.Sort(Sort);
  704. Content.Init(this, showSkillInfo.Count);
  705. }
  706. //替换功法
  707. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  708. {
  709. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) &&
  710. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  711. {
  712. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  713. CloseSelect();
  714. return;
  715. }
  716. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) &&
  717. allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  718. {
  719. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  720. CloseSelect();
  721. return;
  722. }
  723. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  724. {
  725. CloseSelect();
  726. return;
  727. }
  728. isAlter = true;
  729. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  730. skillKongWidget.SetSKill(selectSkillConfig);
  731. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  732. skillKongWidget.SetSKill(selectSkillConfig);
  733. if (selectSkillConfig.skillConfig.SkillType == 1)
  734. {
  735. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  736. }
  737. else if (selectSkillConfig.skillConfig.SkillType == 2)
  738. {
  739. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  740. }
  741. CloseSelect();
  742. BaoChun();
  743. showSkillInfo.Sort(Sort);
  744. Content.Init(this, showSkillInfo.Count);
  745. }
  746. else
  747. {
  748. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  749. {
  750. CloseSelect();
  751. return;
  752. }
  753. //交换功法
  754. if (dianjiSkillKongWidget == null)
  755. {
  756. dianjiSkillKongWidget = skillKongWidget;
  757. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  758. Btn_RemoveGongFa.gameObject.SetActive(true);
  759. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  760. Btn_Info.gameObject.SetActive(true);
  761. SelectSkill(skillKongWidget.SkillInfo, false, false);
  762. // if (skillKongWidget.SkillInfo.skillConfig.SkillType == 1)
  763. // {
  764. // AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  765. // }
  766. // else if (skillKongWidget.SkillInfo.skillConfig.SkillType == 2)
  767. // {
  768. // AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  769. // }
  770. }
  771. else
  772. {
  773. isAlter = true;
  774. if (!IsCurrentPosUse(selectSkillConfig, skillKongWidget))
  775. {
  776. CloseSelect();
  777. return;
  778. }
  779. if (skillKongWidget.SkillInfo != null)
  780. {
  781. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  782. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  783. }
  784. else
  785. {
  786. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  787. dianjiSkillKongWidget.Cleared();
  788. }
  789. skillKongWidget.SetSKill(selectSkillConfig);
  790. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  791. if (selectSkillConfig.skillConfig.SkillType == 1)
  792. {
  793. AudioManager.Instance.PlayAudio("ui_xiazhenggongfa.wav");
  794. }
  795. else if (selectSkillConfig.skillConfig.SkillType == 2)
  796. {
  797. AudioManager.Instance.PlayAudio("ui_fzgf_yx.wav");
  798. }
  799. CloseSelect();
  800. BaoChun();
  801. }
  802. }
  803. UpdateSkillWidget();
  804. }
  805. private bool IsCurrentPosUse(SkillInfo skillConfig, SkillKongWidget skillKongWidget)
  806. {
  807. if (PlayerManager.Instance.myHero.level > 60)
  808. {
  809. return true;
  810. }
  811. int index = 0;
  812. //金
  813. if (skillConfig.skillConfig.attribute == 1)
  814. {
  815. index = 0;
  816. }
  817. //木
  818. if (skillConfig.skillConfig.attribute == 2)
  819. {
  820. index = 1;
  821. }
  822. //水
  823. if (skillConfig.skillConfig.attribute == 4)
  824. {
  825. index = 2;
  826. }
  827. //火
  828. if (skillConfig.skillConfig.attribute == 8)
  829. {
  830. index = 3;
  831. }
  832. //土
  833. if (skillConfig.skillConfig.attribute == 16)
  834. {
  835. index = 4;
  836. }
  837. //辅助
  838. if (skillConfig.skillConfig.attribute == 0)
  839. {
  840. index = 5;
  841. }
  842. return indexList[index].Contains(skillKongWidget.index);
  843. }
  844. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  845. {
  846. for (int i = 0; i < allKongSkill.Count; i++)
  847. {
  848. allKongSkill[i].SelectState(false);
  849. }
  850. if (!max)
  851. {
  852. int index = 5;
  853. if (PlayerManager.Instance.myHero.level <= 60)
  854. {
  855. //金
  856. if (skillConfig.skillConfig.attribute == 1)
  857. {
  858. index = 0;
  859. }
  860. //木
  861. if (skillConfig.skillConfig.attribute == 2)
  862. {
  863. index = 1;
  864. }
  865. //水
  866. if (skillConfig.skillConfig.attribute == 4)
  867. {
  868. index = 2;
  869. }
  870. //火
  871. if (skillConfig.skillConfig.attribute == 8)
  872. {
  873. index = 3;
  874. }
  875. //土
  876. if (skillConfig.skillConfig.attribute == 16)
  877. {
  878. index = 4;
  879. }
  880. }
  881. // //辅助
  882. // if (skillConfig.skillConfig.attribute == 0)
  883. //
  884. // index = 5;
  885. // }
  886. //先上对应位置
  887. foreach (var i in indexList[index])
  888. {
  889. allKongSkill[i].SelectState(true);
  890. }
  891. // if (isClick)
  892. // {
  893. // int index = 0;
  894. //
  895. // //金
  896. // if (skillConfig.skillConfig.attribute == 1)
  897. // {
  898. // index = 0;
  899. // }
  900. //
  901. // //木
  902. // if (skillConfig.skillConfig.attribute == 2)
  903. // {
  904. // index = 1;
  905. // }
  906. //
  907. // //水
  908. // if (skillConfig.skillConfig.attribute == 4)
  909. // {
  910. // index = 2;
  911. // }
  912. //
  913. // //火
  914. // if (skillConfig.skillConfig.attribute == 8)
  915. // {
  916. // index = 3;
  917. // }
  918. //
  919. // //土
  920. // if (skillConfig.skillConfig.attribute == 16)
  921. // {
  922. // index = 4;
  923. // }
  924. //
  925. // bool isSuccess = false;
  926. //
  927. // //先上对应位置
  928. // foreach (var i in indexList[index])
  929. // {
  930. // if (allKongSkill[i].SkillInfo == null)
  931. // {
  932. // allKongSkill[i].SetSKill(skillConfig);
  933. // allUseSkill[i] = skillConfig;
  934. // isSuccess = true;
  935. // break;
  936. // }
  937. // }
  938. //
  939. // //对应位置已经上了 ,就随便找给位置上
  940. // if (!isSuccess)
  941. // {
  942. // for (var i = 0; i < allKongSkill.Count; i++)
  943. // {
  944. // if (allKongSkill[i].SkillInfo == null)
  945. // {
  946. // allKongSkill[i].SetSKill(skillConfig);
  947. // allUseSkill[i] = skillConfig;
  948. // break;
  949. // }
  950. // }
  951. // }
  952. //
  953. // if (isSuccess)
  954. // {
  955. // BaoChun();
  956. // ChangeFuZhuYingXiang();
  957. // UpdateSkillWidget();
  958. // showSkillInfo.Sort(Sort);
  959. // Content.Init(this, showSkillInfo.Count);
  960. // }
  961. // else
  962. // {
  963. // for (int i = 0; i < allKongSkill.Count; i++)
  964. // {
  965. // allKongSkill[i].SelectState(true);
  966. // }
  967. // }
  968. // }
  969. // else
  970. {
  971. selectSkillConfig = skillConfig;
  972. _isSelectSkill = true;
  973. // for (int i = 0; i < allKongSkill.Count; i++)
  974. // {
  975. // allKongSkill[i].SelectState(true);
  976. // }
  977. }
  978. }
  979. else
  980. {
  981. selectSkillConfig = skillConfig;
  982. _isSelectSkill = true;
  983. for (int i = 0; i < allKongSkill.Count; i++)
  984. {
  985. if (allKongSkill[i].SkillInfo != null)
  986. {
  987. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  988. allKongSkill[i].SelectState(true);
  989. }
  990. }
  991. }
  992. }
  993. List<int> yingxiang = new List<int>();
  994. private void CloseSelect()
  995. {
  996. _isSelectSkill = false;
  997. selectSkillConfig = null;
  998. dianjiSkillKongWidget = null;
  999. Btn_RemoveGongFa.gameObject.SetActive(false);
  1000. Btn_Info.transform.SetParent(transform);
  1001. Btn_Info.gameObject.SetActive(false);
  1002. currentSelectedSkill = null;
  1003. for (int i = 0; i < allKongSkill.Count; i++)
  1004. {
  1005. allKongSkill[i].SelectState(false);
  1006. }
  1007. ChangeFuZhuYingXiang();
  1008. }
  1009. private void ChangeFuZhuYingXiang()
  1010. {
  1011. yingxiang.Clear();
  1012. float addcd = 0;
  1013. for (int i = 0; i < allKongSkill.Count; i++)
  1014. {
  1015. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(false);
  1016. if (allKongSkill[i].SkillInfo != null)
  1017. {
  1018. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  1019. }
  1020. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 &&
  1021. allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  1022. {
  1023. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  1024. {
  1025. if (f != 0)
  1026. {
  1027. var nubs = GetNumbers(i, f);
  1028. foreach (var nub in nubs)
  1029. {
  1030. if (!yingxiang.Contains(nub))
  1031. {
  1032. yingxiang.Add(nub);
  1033. }
  1034. }
  1035. }
  1036. }
  1037. }
  1038. }
  1039. foreach (var i in yingxiang)
  1040. {
  1041. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(true);
  1042. }
  1043. Text_Cd.text = LanguageManager.Instance.Text(10208,
  1044. ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum *
  1045. PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd));
  1046. }
  1047. public List<int> GetNumbers(int start, float offset)
  1048. {
  1049. List<int> indexs = new List<int>();
  1050. for (int i = 0; i < Math.Abs(offset); i++)
  1051. {
  1052. if (offset >= 0)
  1053. {
  1054. indexs.Add(SafeMod(start + i + 1));
  1055. }
  1056. else
  1057. {
  1058. indexs.Add(SafeMod(start - i - 1));
  1059. }
  1060. }
  1061. // 确保结果在0-9范围内(循环数组)
  1062. int SafeMod(int n) => (n % 10 + 10) % 10;
  1063. return indexs;
  1064. }
  1065. public override void Hide()
  1066. {
  1067. base.Hide();
  1068. CombatDrive.Instance.CombatController.isUpdate = true;
  1069. }
  1070. public List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  1071. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  1072. {
  1073. if (index < 0 || index >= showSkillInfo.Count)
  1074. return null;
  1075. SkillInfo skillInfo = showSkillInfo[index];
  1076. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  1077. skillWidget.InitSkillWidget(skillInfo);
  1078. skillWidget.OnClick = OnClick;
  1079. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1080. {
  1081. skillWidget.Icon_Marsk.SetActive(true);
  1082. }
  1083. else
  1084. {
  1085. skillWidget.Icon_Marsk.SetActive(false);
  1086. }
  1087. _skillWidgets.Add(skillWidget);
  1088. return skillWidget;
  1089. }
  1090. private void UpdateSkillWidget()
  1091. {
  1092. foreach (var skillWidget in _skillWidgets)
  1093. {
  1094. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1095. {
  1096. skillWidget.Icon_Marsk.SetActive(true);
  1097. }
  1098. else
  1099. {
  1100. skillWidget.Icon_Marsk.SetActive(false);
  1101. }
  1102. }
  1103. Text_GongFaCount.text = LanguageManager.Instance.Text(10210, GetMainGongFaCount(),
  1104. PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum);
  1105. Text_FuZhuGongFaCount.text = LanguageManager.Instance.Text(10209, GetPassiveGongFaCount(),
  1106. PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum);
  1107. }
  1108. private async void OnClick(ItemWidgetBasic obj)
  1109. {
  1110. SkillWidget skillWidget = obj as SkillWidget;
  1111. if (infoType == 1)
  1112. {
  1113. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  1114. await gongFaUpgradePanel.UIClosed();
  1115. Sort(type1, type2);
  1116. }
  1117. else if (infoType == 2)
  1118. {
  1119. CloseSelect();
  1120. Btn_Info.transform.SetParent(ContentRoot);
  1121. Btn_Info.transform.position = skillWidget.InfoPos.position;
  1122. Btn_Info.gameObject.SetActive(true);
  1123. currentSelectedSkill = skillWidget.skillConfigId;
  1124. if (allUseSkill.Contains(skillWidget.skillConfigId))
  1125. {
  1126. return;
  1127. }
  1128. Btn_RemoveGongFa.gameObject.SetActive(false);
  1129. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) ||
  1130. !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  1131. {
  1132. SelectSkill(skillWidget.skillConfigId, true, true);
  1133. }
  1134. else
  1135. {
  1136. SelectSkill(skillWidget.skillConfigId, false, true);
  1137. }
  1138. }
  1139. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 5))
  1140. {
  1141. PlayerGuideManager.Instance.NextGuide();
  1142. }
  1143. if (PlayerGuideManager.Instance.GuideIsCanDo(4, 8))
  1144. {
  1145. PlayerGuideManager.Instance.NextGuide();
  1146. }
  1147. }
  1148. /// <summary>
  1149. /// 获得主功法数量
  1150. /// </summary>
  1151. /// <returns></returns>
  1152. private int GetMainGongFaCount()
  1153. {
  1154. int count = 0;
  1155. for (var i = 0; i < allUseSkill.Length; i++)
  1156. {
  1157. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  1158. {
  1159. count++;
  1160. }
  1161. }
  1162. return count;
  1163. }
  1164. /// <summary>
  1165. /// 获得被动功法数量
  1166. /// </summary>
  1167. /// <returns></returns>
  1168. private int GetPassiveGongFaCount()
  1169. {
  1170. int count = 0;
  1171. for (var i = 0; i < allUseSkill.Length; i++)
  1172. {
  1173. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  1174. {
  1175. count++;
  1176. }
  1177. }
  1178. return count;
  1179. }
  1180. private bool IsMainGongFaChange(SkillConfig s)
  1181. {
  1182. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum ||
  1183. s.SkillType != 1)
  1184. {
  1185. return true;
  1186. }
  1187. else
  1188. {
  1189. return false;
  1190. }
  1191. }
  1192. private bool IsPassiveGongFaChange(SkillConfig s)
  1193. {
  1194. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum ||
  1195. s.SkillType != 2)
  1196. {
  1197. return true;
  1198. }
  1199. else
  1200. {
  1201. return false;
  1202. }
  1203. }
  1204. public void HindIScorllListWidget(IScorllListWidget widget)
  1205. {
  1206. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  1207. _skillWidgets.Remove(widget as SkillWidget);
  1208. }
  1209. public async override CTask Close()
  1210. {
  1211. foreach (var skillWidget in _skillWidgets)
  1212. {
  1213. UIManager.Instance.DormancyGComponent(skillWidget);
  1214. }
  1215. _skillWidgets.Clear();
  1216. foreach (var skillKongWidget in allKongSkill)
  1217. {
  1218. // UIManager.Instance.DormancyGComponent(skillKongWidget);
  1219. }
  1220. allKongSkill.Clear();
  1221. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  1222. {
  1223. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  1224. }
  1225. Icon_Select.gameObject.SetActive(false);
  1226. _wuXingGongFaWidgets.Clear();
  1227. CloseSelect();
  1228. // ChangeInfoType(1);
  1229. await base.Close();
  1230. }
  1231. }
  1232. }