DialogueManager.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Event.Event;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using JetBrains.Annotations;
  15. using UnityEngine;
  16. using Utility;
  17. using Random = UnityEngine.Random;
  18. public class DialogueManager : Singleton<DialogueManager>
  19. {
  20. private int currentDialogueID;
  21. private Action onDialogueComplete;
  22. private Action onCancel;
  23. private EventConfig eventConfig;
  24. private AccountFileInfo.EventList CurrentEventList;
  25. /// <summary>
  26. /// 开始对话
  27. /// </summary>
  28. public async CTask StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId,
  29. Action onComplete = null, Action onCancel = null)
  30. {
  31. this.onCancel = onCancel;
  32. this.CurrentEventList = CurrentEventList;
  33. currentDialogueID = dialogueID;
  34. onDialogueComplete = onComplete;
  35. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  36. if (eventConfig.EventType == 2)
  37. {
  38. EndDialogue1();
  39. }
  40. else
  41. {
  42. await PlayDialogue(dialogueID, true,true);
  43. }
  44. // EndDialogue1();
  45. }
  46. private void UpdateDiaLogutLinkId(int dialogueID)
  47. {
  48. currentDialogueID = dialogueID;
  49. //神识探索的事件记录步骤
  50. if (EventSystemManager.Instance.CurrentEventList != null)
  51. {
  52. EventConfig eventConfig =
  53. ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
  54. if (eventConfig.EventLinksId.Contains(currentDialogueID))
  55. {
  56. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  57. //记录步骤 日志使用
  58. if (!EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Contains(currentDialogueID))
  59. EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Add(currentDialogueID);
  60. }
  61. }
  62. }
  63. private async CTask PlayDialogue(int dialogueID, bool isShowTips = false,bool isShowAnima = false)
  64. {
  65. currentDialogueID = dialogueID;
  66. UpdateDiaLogutLinkId(dialogueID);
  67. // 找到当前对话组
  68. var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
  69. if (CurrentEventList != null)
  70. {
  71. var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
  72. if (eventLinkDatas != null &&
  73. !EventSystemManager.Instance.CeekEventGroupComplete(eventLinkDatas.eventConditions))
  74. {
  75. if (isShowTips)
  76. EventTipsPanel.OpenPanel(eventLinkDatas);
  77. onCancel?.Invoke();
  78. return;
  79. }
  80. }
  81. if (dialogueConfig.ID == 0)
  82. {
  83. EndDialogue();
  84. return;
  85. }
  86. if (dialogueConfig.NPCID != 0)
  87. {
  88. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
  89. if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
  90. {
  91. if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) ==
  92. null)
  93. {
  94. AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
  95. daoYouData.id = eventNpc.DaoyouID;
  96. daoYouData.favorabilityLv = 1;
  97. daoYouData.emotion = Random.Range(1, 4);
  98. daoYouData.emotionTime = TimeHelper.ClientNow();
  99. daoYouData.emotionValue = (int)(100 / (float)daoYouData.emotion);
  100. AccountFileInfo.Instance.playerData.daoYouDatas.Add(daoYouData);
  101. AccountFileInfo.Instance.SavePlayerData();
  102. }
  103. }
  104. }
  105. //处理前置表现
  106. if (dialogueConfig.PreShow == 1)
  107. {
  108. UIManager.Instance.HindCurrAllShowPanel();
  109. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  110. CombatController.currActiveCombat.CombatSenceController.Flight(dialogueConfig.PreShowPar, -90, 10);
  111. UIManager.Instance.SetEventSystemEnable(false);
  112. await TimerComponent.Instance.WaitAsync(dialogueConfig.PreShowPar * 1000 + 1200);
  113. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  114. UIManager.Instance.SetEventSystemEnable(true);
  115. UIManager.Instance.ShowLastHindAllShowPanel();
  116. }
  117. AccountFileInfo.Instance.SavePlayerData();
  118. //挂机事件 弹出简单气泡对话
  119. if (eventConfig.EventTriggerType != 2)
  120. {
  121. if (dialogueConfig.LanID != null)
  122. {
  123. await DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null,
  124. ShowDialogueEventData.MessageShowType.Verbatim,
  125. FishDialogue,isShowAnima);
  126. }
  127. else
  128. {
  129. FishDialogue(null);
  130. }
  131. }
  132. else
  133. {
  134. await DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  135. }
  136. }
  137. public void FishDialogue(int? selectedOptionID)
  138. {
  139. if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
  140. {
  141. if (selectedOptionID.Value == 0)
  142. {
  143. // 无选
  144. EndDialogue1();
  145. }
  146. else
  147. {
  148. // 玩家选择了选项,处理结果
  149. SelectOption(selectedOptionID.Value);
  150. }
  151. }
  152. //取消事件
  153. else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
  154. {
  155. onCancel?.Invoke();
  156. }
  157. else
  158. {
  159. // 无选
  160. EndDialogue1();
  161. }
  162. }
  163. /// <summary>
  164. /// 处理选项选择
  165. /// </summary>
  166. public void SelectOption(int optionID)
  167. {
  168. PlayDialogue(optionID);
  169. }
  170. /// <summary>
  171. /// 结束对话
  172. /// </summary>
  173. private async void EndDialogue1()
  174. {
  175. if (CurrentEventList == null)
  176. return;
  177. EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
  178. bool isCombatWin = false;
  179. switch (dialogueConfig.optionType)
  180. {
  181. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  182. case 1:
  183. EndDialogue();
  184. return;
  185. //进入战斗
  186. case 2:
  187. LogTool.Log("对话结束,进入战斗");
  188. //不是一次性事件弹出boss界面
  189. if (eventConfig.EventTriggerType != 2)
  190. {
  191. bool relust = await ComBatFrontPanel.OpenPanel(dialogueConfig.optionPara1[0], CurrentEventList);
  192. if (relust)
  193. {
  194. CTask cTask = CTask.Create();
  195. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,
  196. CurrentEventList.heroLevel,
  197. delegate(bool isWin)
  198. {
  199. LogTool.Log("战斗完成" + isWin);
  200. isCombatWin = isWin;
  201. cTask.SetResult();
  202. });
  203. await cTask;
  204. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  205. }
  206. else
  207. {
  208. onCancel?.Invoke();
  209. return;
  210. }
  211. }
  212. else
  213. {
  214. CTask cTask = CTask.Create();
  215. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,
  216. CurrentEventList.heroLevel,
  217. delegate(bool isWin)
  218. {
  219. LogTool.Log("战斗完成" + isWin);
  220. isCombatWin = isWin;
  221. cTask.SetResult();
  222. });
  223. await cTask;
  224. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  225. }
  226. break;
  227. //获得奖励
  228. case 3:
  229. List<ItemInfo> itemInfos = new List<ItemInfo>();
  230. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  231. {
  232. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  233. if (dropConfig.dropType == 3)
  234. {
  235. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  236. itemInfos.Add(itemInfo);
  237. }
  238. else
  239. {
  240. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  241. itemInfos.AddRange(items);
  242. }
  243. }
  244. await OpenRewardsPanel(eventConfig.ID, itemInfos);
  245. LogTool.Log("对话结束,获得奖励");
  246. break;
  247. //扣除道具
  248. case 4:
  249. for (var i = 0; i < dialogueConfig.optionPara1.Length; i++)
  250. {
  251. PlayerManager.Instance.BagController.DeductItem(dialogueConfig.optionPara1[i],
  252. dialogueConfig.optionPara2[i]);
  253. }
  254. break;
  255. //关闭任务
  256. case 5:
  257. if (dialogueConfig.ResultType == 1)
  258. {
  259. UpdateDiaLogutLinkId(dialogueConfig.ResultOptions[0]);
  260. }
  261. onCancel?.Invoke();
  262. return;
  263. break;
  264. }
  265. if (CurrentEventList != null)
  266. {
  267. AccountFileInfo.EventLinkData eventLinkData =
  268. CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
  269. if (eventLinkData != null)
  270. {
  271. foreach (var eventConditionData in eventLinkData?.eventConditions)
  272. {
  273. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  274. {
  275. onCancel?.Invoke();
  276. return;
  277. }
  278. }
  279. }
  280. }
  281. //如果当前链条没有在事件链条里,不走结束逻辑
  282. if (!eventConfig.EventLinksId.Contains(currentDialogueID))
  283. {
  284. onCancel?.Invoke();
  285. return;
  286. }
  287. switch (dialogueConfig.ResultType)
  288. {
  289. //直接走下一个id
  290. case 1:
  291. PlayDialogue(dialogueConfig.ResultOptions[0]);
  292. break;
  293. //根据战斗结果判断走哪一个事件id
  294. case 2:
  295. if (isCombatWin)
  296. {
  297. PlayDialogue(dialogueConfig.ResultOptions[0]);
  298. }
  299. else
  300. {
  301. if (dialogueConfig.ResultOptions.Length > 1)
  302. {
  303. PlayDialogue(dialogueConfig.ResultOptions[1]);
  304. }
  305. else
  306. {
  307. onCancel?.Invoke();
  308. }
  309. }
  310. break;
  311. //触发新的事件 eventConfigId
  312. case 3:
  313. // if ()
  314. // {
  315. //
  316. // }
  317. AccountFileInfo.EventList eventList =
  318. EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
  319. if (eventList != null)
  320. {
  321. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  322. AccountFileInfo.Instance.SavePlayerData();
  323. }
  324. EndDialogue();
  325. break;
  326. //结束事件
  327. default:
  328. // if (eventConfig.EventLinksId.Contains(dialogueConfig.ID))
  329. {
  330. EndDialogue();
  331. }
  332. break;
  333. }
  334. }
  335. /// <summary>
  336. /// 结束对话
  337. /// </summary>
  338. private void EndDialogue()
  339. {
  340. onDialogueComplete?.Invoke();
  341. }
  342. public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
  343. {
  344. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  345. if (eventConfig.EventTriggerType == 2)
  346. {
  347. Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform
  348. .position;
  349. worldPos.y += 0.5f;
  350. await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
  351. await TimerComponent.Instance.WaitAsync(100);
  352. }
  353. else
  354. {
  355. foreach (var itemInfo in rewardsDic)
  356. {
  357. CurrentEventList.itemInfos.Add(itemInfo.ToItemData());
  358. }
  359. AccountFileInfo.Instance.SavePlayerData();
  360. // RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
  361. // await rewardsPanel.UIClosed();
  362. }
  363. }
  364. public void ChancleEvent()
  365. {
  366. CurrentEventList = null;
  367. onDialogueComplete = null;
  368. onCancel = null;
  369. currentDialogueID = 0;
  370. eventConfig = default;
  371. UIManager.Instance.HideUIUIPanel<DialogueBubblePanel>();
  372. }
  373. }