| using Core.Utility.Event;using UnityEngine;namespace Common.Utility.CombatEvent{    public class AlertTriggerEventData : EventDataBasic<AlertTriggerEventData>    {        public CombatHeroEntity attackEntity;        public CombatHeroEntity combatHeroEntity;        public Collider collider;        public GameObject triggerObject;        public bool isTrigger;    }}
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