| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | // Auto Generated Code By excel2json// Generate From Excel\Sentiment.xlsx. SheetName: SentimentConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "SentimentConfig.json")]	public partial class SentimentConfigHolder : ConfigHolder<SentimentConfig>
	{	}	[Serializable]	public struct SentimentConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///modelID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///名称		/// </summary>#if !COMBAT_SERVER		public int name;#else		public int name{ set; get; }#endif				/// <summary>		///图片		/// </summary>#if !COMBAT_SERVER		public string icon;#else		public string icon{ set; get; }#endif				/// <summary>		///图片		/// </summary>#if !COMBAT_SERVER		public string icon_Text;#else		public string icon_Text{ set; get; }#endif				/// <summary>		///核心感悟点		/// </summary>#if !COMBAT_SERVER		public int mainSentimentEffect;#else		public int mainSentimentEffect{ set; get; }#endif				/// <summary>		///支线感悟点		/// </summary>#if !COMBAT_SERVER		public int[] sentimentEffect;#else		public int[] sentimentEffect{ set; get; }#endif			}}// End of Auto Generated Code
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