ShopGachaPanel.cs 5.6 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "ShopGachaPanel")]
  12. public partial class ShopGachaPanel : UIPanel
  13. {
  14. List<WidgetItem> widgetItems = new List<WidgetItem>();
  15. private List<ItemInfo> itemInfos;
  16. private int type;
  17. private OpenBoxConfig _openBoxConfig;
  18. private AccountFileInfo.SummonData SummonData;
  19. private int allConit;
  20. private void Init()
  21. {
  22. isAddStack = true;
  23. IsShowAppBar = false;
  24. }
  25. public override CTask GetFocus()
  26. {
  27. AppBarPanel.ClosePanel();
  28. TitlePanel.ClosePanel();
  29. if (PlayerGuideManager.Instance.GuideIsCanDo(7, 2))
  30. {
  31. PlayerGuideManager.Instance.NextGuide();
  32. }
  33. return base.GetFocus();
  34. }
  35. public override CTask LoseFocus()
  36. {
  37. TitlePanel.ClosePanel();
  38. return base.LoseFocus();
  39. }
  40. protected override void AddEvent()
  41. {
  42. }
  43. protected override void DelEvent()
  44. {
  45. }
  46. public override void AddButtonEvent()
  47. {
  48. Btn_ShuangBei.onClick.AddListener(async () =>
  49. {
  50. #if UNITY_ANDROID && !UNITY_EDITOR&& Ads
  51. if (!PlayerManager.Instance.BagController.IsEnough(23001, 1) && !PlayerManager.Instance.BagController.IsEnough(23002, 1))
  52. {
  53. bool relust = await TipsPanle.OpenPnael(10800);
  54. if (!relust)
  55. {
  56. return;
  57. }
  58. if (TakuSDKManager.Instance.IsReady())
  59. {
  60. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  61. if (!isOK)
  62. {
  63. return;
  64. }
  65. }
  66. else
  67. {
  68. return;
  69. }
  70. }
  71. #endif
  72. float beLv =
  73. Utility.UtilTools.GetRandomByWeight(_openBoxConfig.betPara1.ToList(), _openBoxConfig.betPara2);
  74. foreach (var itemInfo in itemInfos)
  75. {
  76. ItemInfo itemInfo1 = new ItemInfo(itemInfo.itemID,
  77. (long)(itemInfo.config.associateVlaue[1] * (beLv - 1)));
  78. PlayerManager.Instance.BagController.AddItem(itemInfo1);
  79. }
  80. Btn_ShuangBei.gameObject.SetActive(false);
  81. Text_AllCount.text = $"总计:{allConit} x {beLv} = {(int)(allConit * beLv)}";
  82. Text_Bl.text = $"已获得 <color=#FDB34A>{beLv}</color> 倍奖励";
  83. Text_Bl.gameObject.SetActive(true);
  84. // UIManager.Instance.HideUIUIPanel<ShopGachaPanel>();
  85. });
  86. Btn_LingQu.onClick.AddListener(async () => { UIManager.Instance.HideUIUIPanel<ShopGachaPanel>(); });
  87. }
  88. public async override CTask<bool> AsyncInit(object[] uiData)
  89. {
  90. itemInfos = uiData[0] as List<ItemInfo>;
  91. type = (int)uiData[1];
  92. _openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>((int)uiData[2]);
  93. allConit = 0;
  94. foreach (var itemInfo in itemInfos)
  95. {
  96. if (itemInfo.config.associateID == 9)
  97. {
  98. allConit += itemInfo.config.associateVlaue[1];
  99. }
  100. }
  101. Text_AllCount.text = $"总计:{allConit}";
  102. if (itemInfos.Count > 1)
  103. {
  104. for (var i = 0; i < itemInfos.Count; i++)
  105. {
  106. DaiJinJuanWidget widgetItem =
  107. await UIManager.Instance.CreateGComponentForObject<DaiJinJuanWidget>(TenDaiJinJuanWidgetGams[i],
  108. null);
  109. widgetItem.CustomInit(itemInfos[i].itemID);
  110. }
  111. TenRoot.gameObject.SetActive(true);
  112. OneRoot.gameObject.SetActive(false);
  113. }
  114. if (itemInfos.Count == 1)
  115. {
  116. for (var i = 0; i < itemInfos.Count; i++)
  117. {
  118. DaiJinJuanWidget widgetItem =
  119. await UIManager.Instance.CreateGComponentForObject<DaiJinJuanWidget>(DaiJinJuanWidget1Gam,
  120. null);
  121. widgetItem.CustomInit(itemInfos[i].itemID);
  122. }
  123. TenRoot.gameObject.SetActive(false);
  124. OneRoot.gameObject.SetActive(true);
  125. }
  126. return await base.AsyncInit(uiData);
  127. }
  128. public async override CTask Close()
  129. {
  130. OneRoot.gameObject.SetActive(false);
  131. TenRoot.gameObject.SetActive(false);
  132. Text_Bl.gameObject.SetActive(false);
  133. Btn_ShuangBei.gameObject.SetActive(true);
  134. await base.Close();
  135. }
  136. public async static CTask OpenPanel(List<ItemInfo> itemInfos, int type, int configId)
  137. {
  138. if (UIManager.Instance.GetComponent<ShopGachaPanel>() == null ||
  139. UIManager.Instance.GetComponent<ShopGachaPanel>().IsClose)
  140. {
  141. ShopGachaPanel gachaPanel = await UIManager.Instance.LoadAndOpenPanel<ShopGachaPanel>(null,
  142. UILayer.Middle,
  143. uiData: new object[] { itemInfos, type, configId }, isShowBG: true);
  144. }
  145. AudioManager.Instance.PlayAudio("ui_jianglimianban.wav");
  146. }
  147. }
  148. }