HeroInformationPanel.cs 29 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility;
  16. using Utility.CTween;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroInformationPanel")]
  20. public partial class HeroInformationPanel : UIPanel
  21. {
  22. private int maxLevel = 300;
  23. private GameObjectPool modelObj;
  24. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  25. private HeroInfo heroInfo;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. // IsShowAppBar = false;
  30. }
  31. protected override void AddEvent()
  32. {
  33. }
  34. protected override void DelEvent()
  35. {
  36. }
  37. public override CTask GetFocus()
  38. {
  39. AppBarPanel.ClosePanel();
  40. TitlePanel.OpenPanel();
  41. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  42. {
  43. PlayerGuideManager.Instance.NextGuide();
  44. }
  45. return base.GetFocus();
  46. }
  47. public override CTask LoseFocus()
  48. {
  49. TitlePanel.ClosePanel();
  50. return base.LoseFocus();
  51. }
  52. public override void AddButtonEvent()
  53. {
  54. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  55. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  56. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  57. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  58. Btn_Dujie.onClick.AddListener(async () =>
  59. {
  60. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  61. {
  62. HeroBreakthroughPanel.OpenPanel();
  63. }
  64. //预览
  65. else
  66. {
  67. HeroPowerUpConfig heroPowerUpConfig = default;
  68. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  69. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  70. {
  71. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  72. {
  73. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  74. break;
  75. }
  76. }
  77. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  78. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  79. heroData.heroPowerId = heroPowerUpConfig.ID;
  80. HeroInfo heroInfo1 = new HeroInfo();
  81. heroInfo1.InitHero(heroData);
  82. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  83. }
  84. });
  85. Btn_TuPo.onClick.AddListener(async () =>
  86. {
  87. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  88. 1000);
  89. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  90. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  91. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  92. {
  93. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  94. ItemSourcePanel.OpenPanel(1003);
  95. return;
  96. }
  97. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  98. {
  99. //小突破
  100. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  101. {
  102. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  103. var heroAttributData =
  104. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  105. PlayerManager.Instance.myHero.Upgrade();
  106. await MarskPanel.OpenPanel();
  107. fx_ui_tupo1.gameObject.SetActive(true);
  108. fx_ui_tupo1.Play();
  109. await TimerComponent.Instance.WaitAsync(500);
  110. CustomInit();
  111. for (var i = 0; i < JingJieIcons.Count; i++)
  112. {
  113. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  114. {
  115. UIParticle uiParticle =
  116. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  117. uiParticle.gameObject.SetActive(true);
  118. uiParticle.Play();
  119. break;
  120. }
  121. }
  122. await TimerComponent.Instance.WaitAsync(500);
  123. fx_ui_tupo1.gameObject.SetActive(false);
  124. MarskPanel.ClosePanel();
  125. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  126. {
  127. PlayerGuideManager.Instance.NextGuide();
  128. }
  129. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  130. await HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  131. await heroBreakthroughSuccessPanel.UIClosed();
  132. }
  133. //大突破
  134. else
  135. {
  136. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  137. // await heroBreakthroughPanel.UIClosed();
  138. // PlayerManager.Instance.myHero.Upgrade();
  139. // CustomInit();
  140. }
  141. }
  142. else
  143. {
  144. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  145. // await heroBreakthroughPanel.UIClosed();
  146. // CustomInit();
  147. // TipMessagePanel.OpenTipMessagePanel("")
  148. }
  149. });
  150. Btn_Close.onClick.AddListener(() =>
  151. {
  152. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  153. UIManager.Instance.HideUIUIPanel(this);
  154. });
  155. }
  156. public async CTask CustomInit()
  157. {
  158. ClosePool();
  159. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  160. 1000);
  161. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  162. // await CreatHero();
  163. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  164. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  165. for (var i = 0; i < JingJieIcons.Count; i++)
  166. {
  167. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  168. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  169. {
  170. JingJieIcons[i].icon_name = "dec_jj_huo1";
  171. }
  172. else
  173. {
  174. JingJieIcons[i].icon_name = "dec_jj_huo2";
  175. }
  176. }
  177. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  178. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  179. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  180. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  181. if (miao > 0)
  182. {
  183. Text_Speed.text = LanguageManager.Instance.Text(10230,
  184. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  185. }
  186. else
  187. {
  188. Text_Speed.text = LanguageManager.Instance.Text(10266,
  189. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  190. }
  191. if (PlayerManager.Instance.myHero.heroData.heroPowerId >= maxLevel)
  192. {
  193. Btn_TuPo.gameObject.SetActive(false);
  194. HeroAttributeWidget heroAttributeWidget =
  195. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  196. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  197. PlayerManager.Instance.myHero.hp.Value.ToStringEx(), "Max"));
  198. HeroAttributeWidgets.Add(heroAttributeWidget);
  199. heroAttributeWidget =
  200. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  201. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  202. PlayerManager.Instance.myHero.attack.Value.ToStringEx(), "Max"));
  203. HeroAttributeWidgets.Add(heroAttributeWidget);
  204. heroAttributeWidget =
  205. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  206. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  207. PlayerManager.Instance.myHero.defense.Value.ToStringEx(), "Max"));
  208. HeroAttributeWidgets.Add(heroAttributeWidget);
  209. }
  210. else
  211. {
  212. Btn_TuPo.gameObject.SetActive(true);
  213. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  214. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  215. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  216. int redDotID = 5;
  217. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  218. if (redDot == null)
  219. {
  220. redDot = new AccountFileInfo.RedDot();
  221. redDot.id = redDotID;
  222. }
  223. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  224. {
  225. //大突破
  226. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  227. {
  228. for (var i = 0;
  229. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  230. i++)
  231. {
  232. if (!PlayerManager.Instance.BagController.IsEnough(
  233. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  234. {
  235. break;
  236. }
  237. }
  238. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  239. {
  240. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  241. RedDotManager.Instance.AddRedDot(redDot);
  242. }
  243. }
  244. }
  245. else
  246. {
  247. for (var i = 0;
  248. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  249. i++)
  250. {
  251. if (!PlayerManager.Instance.BagController.IsEnough(
  252. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  253. {
  254. break;
  255. }
  256. }
  257. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  258. {
  259. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  260. RedDotManager.Instance.AddRedDot(redDot);
  261. }
  262. }
  263. HeroAttributeWidget heroAttributeWidget =
  264. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  265. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  266. PlayerManager.Instance.myHero.hp.Value.ToStringEx(),
  267. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToStringEx()));
  268. HeroAttributeWidgets.Add(heroAttributeWidget);
  269. heroAttributeWidget =
  270. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  271. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  272. PlayerManager.Instance.myHero.attack.Value.ToStringEx(),
  273. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToStringEx()));
  274. HeroAttributeWidgets.Add(heroAttributeWidget);
  275. heroAttributeWidget =
  276. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  277. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  278. PlayerManager.Instance.myHero.defense.Value.ToStringEx(),
  279. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToStringEx()));
  280. HeroAttributeWidgets.Add(heroAttributeWidget);
  281. //
  282. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  283. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  284. // HeroAttributeWidgets.Add(heroAttributeWidget);
  285. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  286. {
  287. Text_Jingjie1.text =
  288. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  289. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  290. }
  291. else
  292. {
  293. Text_Jingjie1.text =
  294. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  295. LanguageManager.Instance.Text(10429);
  296. }
  297. string jingjie =
  298. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  299. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  300. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  301. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  302. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  303. //可以突破特效设置
  304. fx_ui_tupo_loop.gameObject.SetActive(false);
  305. fx_ui_pojing_loop.gameObject.SetActive(false);
  306. fx_ui_pojing_loop2.gameObject.SetActive(false);
  307. fx_ui_dujie_loop.gameObject.SetActive(false);
  308. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  309. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  310. {
  311. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  312. {
  313. //小突破
  314. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  315. {
  316. fx_ui_tupo_loop.gameObject.SetActive(true);
  317. fx_ui_tupo_loop.Play();
  318. }
  319. //破镜
  320. else
  321. {
  322. fx_ui_pojing_loop.Play();
  323. fx_ui_pojing_loop.gameObject.SetActive(true);
  324. }
  325. }
  326. //圆满
  327. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  328. {
  329. fx_ui_pojing_loop2.gameObject.SetActive(true);
  330. fx_ui_pojing_loop2.Play();
  331. }
  332. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  333. {
  334. fx_ui_dujie_loop.gameObject.SetActive(true);
  335. fx_ui_dujie_loop.Play();
  336. }
  337. }
  338. Text_exp.text =
  339. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  340. //突破按钮图片和文字设置
  341. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  342. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  343. {
  344. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  345. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  346. }
  347. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  348. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  349. {
  350. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  351. Text_TuPo.text = "破镜";
  352. }
  353. else
  354. {
  355. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  356. {
  357. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  358. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  359. }
  360. else
  361. {
  362. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  363. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  364. }
  365. }
  366. }
  367. }
  368. [CustomMethod(CustomMethodType.Update)]
  369. public void Update()
  370. {
  371. int currentMiao =
  372. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  373. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  374. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  375. Text_exp.text =
  376. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  377. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  378. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  379. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  380. if (miao > 0)
  381. {
  382. Text_Speed.text = LanguageManager.Instance.Text(10230,
  383. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  384. }
  385. else
  386. {
  387. Text_Speed.text = LanguageManager.Instance.Text(10266,
  388. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  389. }
  390. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  391. {
  392. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  393. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  394. {
  395. Btn_TuPo.transform.RecoverColor();
  396. fx_ui_tupo_loop.gameObject.SetActive(true);
  397. fx_ui_tupo_loop.Play();
  398. }
  399. }
  400. if (Input.GetKeyDown(KeyCode.R))
  401. {
  402. Dujie(90);
  403. }
  404. if (Input.GetKeyDown(KeyCode.E))
  405. {
  406. RecoverDujie();
  407. }
  408. }
  409. private async CTask CreatHero()
  410. {
  411. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  412. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  413. modelObj.own.transform.parent = CameraRoot;
  414. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  415. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  416. modelObj.own.transform.localScale = Vector3.one * 330;
  417. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  418. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  419. int max = modelAnimComponent.Transitions.Library.Count;
  420. for (int i = 0; i < max; i++)
  421. {
  422. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  423. out TransitionModifierGroup transition))
  424. {
  425. var modelIdleClip = transition.Transition as TransitionAsset;
  426. if (modelIdleClip != null && modelIdleClip.name == "idle")
  427. {
  428. modelAnimComponent.Play(modelIdleClip);
  429. break;
  430. }
  431. }
  432. }
  433. }
  434. /// <summary>
  435. /// 吃丹药
  436. /// </summary>
  437. public async CTask UseExpElixir(Vector2 startPos)
  438. {
  439. GameObjectPool gameObjectPool = null;
  440. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  441. gameObjectPool.own.transform.SetParent(this.transform);
  442. Vector2 pos = transform.worldToLocalMatrix * startPos;
  443. Vector2 pos1 = transform.worldToLocalMatrix *
  444. fxroot.GetComponent<RectTransform>().position;
  445. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  446. CustomTweenManager
  447. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  448. pos1, 0.5f, gameObjectPool.own)
  449. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  450. {
  451. GObjectPool.Instance.Recycle(gameObjectPool);
  452. fx_ui_danyao_shi.gameObject.SetActive(true);
  453. fx_ui_danyao_shi.Play();
  454. };
  455. }
  456. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  457. {
  458. if (obj == null || obj.layer == newLayer) return;
  459. // 修改当前对象的 Layer
  460. obj.layer = newLayer;
  461. // 遍历所有子对象,递归修改
  462. foreach (Transform child in obj.transform)
  463. {
  464. ChangeLayerRecursively(child.gameObject, newLayer);
  465. }
  466. }
  467. public async static CTask<HeroInformationPanel> OpenPanel()
  468. {
  469. HeroInformationPanel heroInformationPanel =
  470. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  471. heroInformationPanel.CustomInit();
  472. return heroInformationPanel;
  473. }
  474. public async override CTask Close()
  475. {
  476. fx_ui_tupo_loop.gameObject.SetActive(false);
  477. ClosePool();
  478. await base.Close();
  479. }
  480. private void ClosePool()
  481. {
  482. UIManager.Instance.DormancyGComponent(modelObj);
  483. modelObj = null;
  484. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  485. {
  486. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  487. }
  488. HeroAttributeWidgets.Clear();
  489. }
  490. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  491. public async CTask Dujie(int hart)
  492. {
  493. root.SetActive(false);
  494. AttributeBg.SetActive(false);
  495. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  496. {
  497. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  498. {
  499. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  500. ShowTextWidgetGam, null, transform, isInstance: true));
  501. }
  502. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  503. }
  504. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  505. DujiePanelAnim.Play("guodu");
  506. fx_ui_dujie_guodu.gameObject.SetActive(true);
  507. fx_ui_dujie_hun.gameObject.SetActive(true);
  508. fx_ui_dujie_guodu.Play();
  509. fx_ui_dujie_hun.Play();
  510. long hp = PlayerManager.Instance.myHero.hp.Value;
  511. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  512. Text_Hp.text = $"{hp}/{hp}";
  513. await TimerComponent.Instance.WaitAsync(1000);
  514. Slider_Hp.gameObject.SetActive(true);
  515. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  516. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  517. {
  518. fx_ui_dujie_sd.gameObject.SetActive(true);
  519. fx_ui_dujie_sd.Play();
  520. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  521. await TimerComponent.Instance.WaitAsync(200);
  522. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  523. hp -= h;
  524. hp = hp < 0 ? 0 : hp;
  525. Slider_Hp.value = hp;
  526. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  527. await TimerComponent.Instance.WaitAsync(1000);
  528. }
  529. await TimerComponent.Instance.WaitAsync(150);
  530. fx_ui_dujie_guodu.gameObject.SetActive(false);
  531. fx_ui_dujie_hun.gameObject.SetActive(false);
  532. fx_ui_dujie_sd.gameObject.SetActive(false);
  533. Slider_Hp.gameObject.SetActive(false);
  534. }
  535. public async CTask RecoverDujie()
  536. {
  537. DujiePanelAnim.Play("guodu_idle");
  538. root.SetActive(true);
  539. AttributeBg.SetActive(true);
  540. fx_ui_tupo2.gameObject.SetActive(false);
  541. }
  542. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  543. {
  544. HeroInformationPanel heroInformationPanel =
  545. UIManager.Instance.GetComponent<HeroInformationPanel>();
  546. List<HeroAttributeData> heroAttributData = null;
  547. //小突破
  548. if (type == 1)
  549. {
  550. heroAttributData =
  551. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  552. PlayerManager.Instance.myHero.Upgrade();
  553. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  554. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  555. await heroBreakthroughSuccessPanel.UIClosed();
  556. }
  557. //大突破
  558. else if (type == 2)
  559. {
  560. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  561. PlayerManager.Instance.myHero.Upgrade();
  562. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  563. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  564. await heroBreakthroughSuccessPanel.UIClosed();
  565. CustomInit();
  566. TitlePanel.OpenPanel();
  567. }
  568. //渡劫
  569. else if (type == 3)
  570. {
  571. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  572. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  573. PlayerManager.Instance.myHero.Upgrade();
  574. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel(heroAttributData);
  575. await heroTuPoSuccessPanel.UIClosed();
  576. // heroInformationPanel.root.SetActive(true);
  577. // heroInformationPanel.AttributeBg.SetActive(true);
  578. CustomInit();
  579. heroInformationPanel.RecoverDujie();
  580. TitlePanel.OpenPanel();
  581. }
  582. //圆满
  583. else if (type == 4)
  584. {
  585. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  586. fx_ui_tupo2.gameObject.SetActive(true);
  587. await TimerComponent.Instance.WaitAsync(500);
  588. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  589. await herYuanManSuccessPanel.UIClosed();
  590. CustomInit();
  591. heroInformationPanel.RecoverDujie();
  592. // heroInformationPanel.root.SetActive(true);
  593. // heroInformationPanel.AttributeBg.SetActive(true);
  594. TitlePanel.OpenPanel();
  595. }
  596. }
  597. }
  598. }