| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174 | 
							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- using Core.UI.UTool.UITween;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class ZhuanPanPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private GameObject _gf_widget;
 
- 	  public GameObject gf_widget
 
- 	   {
 
- 	   get{
 
- 	      if (_gf_widget == null)
 
- 	       {
 
- 	         _gf_widget  = GetUIUnit<GameObject>("gf_widget"); 
 
- 	       }
 
- 	      return _gf_widget;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Gf_root;
 
- 	  public RectTransform Gf_root
 
- 	   {
 
- 	   get{
 
- 	      if (_Gf_root == null)
 
- 	       {
 
- 	         _Gf_root  = GetUIUnit<RectTransform>("Gf_root"); 
 
- 	       }
 
- 	      return _Gf_root;
 
- 	     }
 
- 	   }
 
- 	  private UITweenController _jin;
 
- 	  public UITweenController jin
 
- 	   {
 
- 	   get{
 
- 	      if (_jin == null)
 
- 	       {
 
- 	         _jin  = GetUIUnit<UITweenController>("jin"); 
 
- 	       }
 
- 	      return _jin;
 
- 	     }
 
- 	   }
 
- 	  private Text _jin_shangshi;
 
- 	  public Text jin_shangshi
 
- 	   {
 
- 	   get{
 
- 	      if (_jin_shangshi == null)
 
- 	       {
 
- 	         _jin_shangshi  = GetUIUnit<Text>("jin_shangshi"); 
 
- 	       }
 
- 	      return _jin_shangshi;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _WuXingGongFaWidget;
 
- 	  public GameObject WuXingGongFaWidget
 
- 	   {
 
- 	   get{
 
- 	      if (_WuXingGongFaWidget == null)
 
- 	       {
 
- 	         _WuXingGongFaWidget  = GetUIUnit<GameObject>("WuXingGongFaWidget"); 
 
- 	       }
 
- 	      return _WuXingGongFaWidget;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _pan;
 
- 	  public RectTransform pan
 
- 	   {
 
- 	   get{
 
- 	      if (_pan == null)
 
- 	       {
 
- 	         _pan  = GetUIUnit<RectTransform>("pan"); 
 
- 	       }
 
- 	      return _pan;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _currUseSkillRoot;
 
- 	  public GameObject currUseSkillRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_currUseSkillRoot == null)
 
- 	       {
 
- 	         _currUseSkillRoot  = GetUIUnit<GameObject>("currUseSkillRoot"); 
 
- 	       }
 
- 	      return _currUseSkillRoot;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _currUseSkillIcon;
 
- 	  public MyImage currUseSkillIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_currUseSkillIcon == null)
 
- 	       {
 
- 	         _currUseSkillIcon  = GetUIUnit<MyImage>("currUseSkillIcon"); 
 
- 	       }
 
- 	      return _currUseSkillIcon;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _currUseSkillQuan;
 
- 	  public MyImage currUseSkillQuan
 
- 	   {
 
- 	   get{
 
- 	      if (_currUseSkillQuan == null)
 
- 	       {
 
- 	         _currUseSkillQuan  = GetUIUnit<MyImage>("currUseSkillQuan"); 
 
- 	       }
 
- 	      return _currUseSkillQuan;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _UseQuqueSkillRoot;
 
- 	  public RectTransform UseQuqueSkillRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_UseQuqueSkillRoot == null)
 
- 	       {
 
- 	         _UseQuqueSkillRoot  = GetUIUnit<RectTransform>("UseQuqueSkillRoot"); 
 
- 	       }
 
- 	      return _UseQuqueSkillRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _UseQuqueSkill;
 
- 	  public GameObject UseQuqueSkill
 
- 	   {
 
- 	   get{
 
- 	      if (_UseQuqueSkill == null)
 
- 	       {
 
- 	         _UseQuqueSkill  = GetUIUnit<GameObject>("UseQuqueSkill"); 
 
- 	       }
 
- 	      return _UseQuqueSkill;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _fxRoot;
 
- 	  public RectTransform fxRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_fxRoot == null)
 
- 	       {
 
- 	         _fxRoot  = GetUIUnit<RectTransform>("fxRoot"); 
 
- 	       }
 
- 	      return _fxRoot;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _zhuanpan_chongneng;
 
- 	  public MyImage zhuanpan_chongneng
 
- 	   {
 
- 	   get{
 
- 	      if (_zhuanpan_chongneng == null)
 
- 	       {
 
- 	         _zhuanpan_chongneng  = GetUIUnit<MyImage>("zhuanpan_chongneng"); 
 
- 	       }
 
- 	      return _zhuanpan_chongneng;
 
- 	     }
 
- 	   }
 
- 	  private Button _lanLiang_button;
 
- 	  public Button lanLiang_button
 
- 	   {
 
- 	   get{
 
- 	      if (_lanLiang_button == null)
 
- 	       {
 
- 	         _lanLiang_button  = GetUIUnit<Button>("lanLiang_button"); 
 
- 	       }
 
- 	      return _lanLiang_button;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |