| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419 | 
							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using Common.Utility.CombatEvent;
 
- using Core.Event.Event;
 
- using Excel2Json;
 
- using Fort23.Core;
 
- using Fort23.Mono;
 
- using Fort23.UTool;
 
- using GameLogic.Bag;
 
- using GameLogic.Combat;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Player;
 
- using JetBrains.Annotations;
 
- using UnityEngine;
 
- using Utility;
 
- using Random = UnityEngine.Random;
 
- public class DialogueManager : Singleton<DialogueManager>
 
- {
 
-     private int currentDialogueID;
 
-     private Action onDialogueComplete;
 
-     private Action onCancel;
 
-     private EventConfig eventConfig;
 
-     private AccountFileInfo.EventList CurrentEventList;
 
-     /// <summary>
 
-     /// 开始对话
 
-     /// </summary>
 
-     public async CTask StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId,
 
-         Action onComplete = null, Action onCancel = null)
 
-     {
 
-         this.onCancel = onCancel;
 
-         this.CurrentEventList = CurrentEventList;
 
-         currentDialogueID = dialogueID;
 
-         onDialogueComplete = onComplete;
 
-         eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
 
-         if (eventConfig.EventType == 2)
 
-         {
 
-             EndDialogue1();
 
-         }
 
-         else
 
-         {
 
-             await PlayDialogue(dialogueID, true,true);
 
-         }
 
-         // EndDialogue1();
 
-     }
 
-     private void UpdateDiaLogutLinkId(int dialogueID)
 
-     {
 
-         currentDialogueID = dialogueID;
 
-         //神识探索的事件记录步骤
 
-         if (EventSystemManager.Instance.CurrentEventList != null)
 
-         {
 
-             EventConfig eventConfig =
 
-                 ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
 
-             if (eventConfig.EventLinksId.Contains(currentDialogueID))
 
-             {
 
-                 EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
 
-                 //记录步骤 日志使用
 
-                 if (!EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Contains(currentDialogueID))
 
-                     EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Add(currentDialogueID);
 
-             }
 
-         }
 
-     }
 
-     private async CTask PlayDialogue(int dialogueID, bool isShowTips = false,bool isShowAnima = false)
 
-     {
 
-         currentDialogueID = dialogueID;
 
-         UpdateDiaLogutLinkId(dialogueID);
 
-         // 找到当前对话组
 
-         var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
 
-         if (CurrentEventList != null)
 
-         {
 
-             var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
 
-             if (eventLinkDatas != null &&
 
-                 !EventSystemManager.Instance.IsCeekEventGroupComplete(eventLinkDatas.eventConditions))
 
-             {
 
-                 if (isShowTips)
 
-                     EventTipsPanel.OpenPanel(eventLinkDatas);
 
-                 onCancel?.Invoke();
 
-                 return;
 
-             }
 
-         }
 
-         if (dialogueConfig.ID == 0)
 
-         {
 
-             EndDialogue();
 
-             return;
 
-         }
 
-         if (dialogueConfig.NPCID != 0)
 
-         {
 
-             EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
 
-             if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
 
-             {
 
-                 if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) ==
 
-                     null)
 
-                 {
 
-                     AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
 
-                     daoYouData.id = eventNpc.DaoyouID;
 
-                     daoYouData.favorabilityLv = 1;
 
-                     daoYouData.emotion = Random.Range(1, 4);
 
-                     daoYouData.emotionTime = TimeHelper.ClientNow();
 
-                     daoYouData.emotionValue = (int)(100 / (float)daoYouData.emotion);
 
-                     AccountFileInfo.Instance.playerData.daoYouDatas.Add(daoYouData);
 
-                     AccountFileInfo.Instance.SavePlayerData();
 
-                 }
 
-             }
 
-         }
 
-         //处理前置表现
 
-         if (dialogueConfig.PreShow == 1)
 
-         {
 
-             UIManager.Instance.HindCurrAllShowPanel();
 
-             CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
 
-             CombatController.currActiveCombat.CombatSenceController.Flight(dialogueConfig.PreShowPar, -90, 10);
 
-             UIManager.Instance.SetEventSystemEnable(false);
 
-             await TimerComponent.Instance.WaitAsync(dialogueConfig.PreShowPar * 1000 + 1200);
 
-             CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
 
-             UIManager.Instance.SetEventSystemEnable(true);
 
-             UIManager.Instance.ShowLastHindAllShowPanel();
 
-         }
 
-         AccountFileInfo.Instance.SavePlayerData();
 
-         //挂机事件 弹出简单气泡对话
 
-         if (eventConfig.EventTriggerType != 2)
 
-         {
 
-             if (dialogueConfig.LanID != null)
 
-             {
 
-                 await DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null,
 
-                     ShowDialogueEventData.MessageShowType.Verbatim,
 
-                     FishDialogue,isShowAnima);
 
-             }
 
-             else
 
-             {
 
-                 FishDialogue(null);
 
-             }
 
-         }
 
-         else
 
-         {
 
-             await DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
 
-         }
 
-     }
 
-     public void FishDialogue(int? selectedOptionID)
 
-     {
 
-         if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
 
-         {
 
-             if (selectedOptionID.Value == 0)
 
-             {
 
-                 // 无选
 
-                 EndDialogue1();
 
-             }
 
-             else
 
-             {
 
-                 // 玩家选择了选项,处理结果
 
-                 SelectOption(selectedOptionID.Value);
 
-             }
 
-         }
 
-         //取消事件
 
-         else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
 
-         {
 
-             onCancel?.Invoke();
 
-         }
 
-         else
 
-         {
 
-             // 无选
 
-             EndDialogue1();
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 处理选项选择
 
-     /// </summary>
 
-     public void SelectOption(int optionID)
 
-     {
 
-         PlayDialogue(optionID);
 
-     }
 
-     /// <summary>
 
-     /// 结束对话 
 
-     /// </summary>
 
-     private async void EndDialogue1()
 
-     {
 
-         if (CurrentEventList == null)
 
-             return;
 
-         EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
 
-         bool isCombatWin = false;
 
-         switch (dialogueConfig.optionType)
 
-         {
 
-             //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
 
-             case 1:
 
-                 EndDialogue();
 
-                 return;
 
-             //进入战斗
 
-             case 2:
 
-                 LogTool.Log("对话结束,进入战斗");
 
-                 //不是一次性事件弹出boss界面
 
-                 if (eventConfig.EventTriggerType != 2)
 
-                 {
 
-                     bool relust = await ComBatFrontPanel.OpenPanel(dialogueConfig.optionPara1[0], CurrentEventList);
 
-                     if (relust)
 
-                     {
 
-                         CTask cTask = CTask.Create();
 
-                         CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,
 
-                             CurrentEventList.heroLevel,
 
-                             delegate(bool isWin)
 
-                             {
 
-                                 LogTool.Log("战斗完成" + isWin);
 
-                                 isCombatWin = isWin;
 
-                                 cTask.SetResult();
 
-                             });
 
-                         await cTask;
 
-                         CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
 
-                     }
 
-                     else
 
-                     {
 
-                         onCancel?.Invoke();
 
-                         return;
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     CTask cTask = CTask.Create();
 
-                     CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,
 
-                         CurrentEventList.heroLevel,
 
-                         delegate(bool isWin)
 
-                         {
 
-                             LogTool.Log("战斗完成" + isWin);
 
-                             isCombatWin = isWin;
 
-                             cTask.SetResult();
 
-                         });
 
-                     await cTask;
 
-                     CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
 
-                 }
 
-                 break;
 
-             //获得奖励
 
-             case 3:
 
-                 List<ItemInfo> itemInfos = new List<ItemInfo>();
 
-                 for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
 
-                 {
 
-                     DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
 
-                     if (dropConfig.dropType == 3)
 
-                     {
 
-                         ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
 
-                         itemInfos.Add(itemInfo);
 
-                     }
 
-                     else
 
-                     {
 
-                         List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
 
-                         itemInfos.AddRange(items);
 
-                     }
 
-                 }
 
-                 await OpenRewardsPanel(eventConfig.ID, itemInfos);
 
-                 LogTool.Log("对话结束,获得奖励");
 
-                 break;
 
-             //扣除道具
 
-             case 4:
 
-                 for (var i = 0; i < dialogueConfig.optionPara1.Length; i++)
 
-                 {
 
-                     PlayerManager.Instance.BagController.DeductItem(dialogueConfig.optionPara1[i],
 
-                         dialogueConfig.optionPara2[i]);
 
-                 }
 
-                 break;
 
-             //关闭任务
 
-             case 5:
 
-                 if (dialogueConfig.ResultType == 1)
 
-                 {
 
-                     UpdateDiaLogutLinkId(dialogueConfig.ResultOptions[0]);
 
-                 }
 
-                 onCancel?.Invoke();
 
-                 return;
 
-                 break;
 
-         }
 
-         if (CurrentEventList != null)
 
-         {
 
-             AccountFileInfo.EventLinkData eventLinkData =
 
-                 CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
 
-             if (eventLinkData != null)
 
-             {
 
-                 foreach (var eventConditionData in eventLinkData?.eventConditions)
 
-                 {
 
-                     if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
 
-                     {
 
-                         onCancel?.Invoke();
 
-                         return;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         //如果当前链条没有在事件链条里,不走结束逻辑
 
-         if (!eventConfig.EventLinksId.Contains(currentDialogueID))
 
-         {
 
-             onCancel?.Invoke();
 
-             return;
 
-         }
 
-         switch (dialogueConfig.ResultType)
 
-         {
 
-             //直接走下一个id
 
-             case 1:
 
-                 PlayDialogue(dialogueConfig.ResultOptions[0]);
 
-                 break;
 
-             //根据战斗结果判断走哪一个事件id
 
-             case 2:
 
-                 if (isCombatWin)
 
-                 {
 
-                     PlayDialogue(dialogueConfig.ResultOptions[0]);
 
-                 }
 
-                 else
 
-                 {
 
-                     if (dialogueConfig.ResultOptions.Length > 1)
 
-                     {
 
-                         PlayDialogue(dialogueConfig.ResultOptions[1]);
 
-                     }
 
-                     else
 
-                     {
 
-                         onCancel?.Invoke();
 
-                     }
 
-                 }
 
-                 break;
 
-             //触发新的事件 eventConfigId
 
-             case 3:
 
-                 // if ()
 
-                 // {
 
-                 //     
 
-                 // }
 
-                 AccountFileInfo.EventList eventList =
 
-                     EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
 
-                 if (eventList != null)
 
-                 {
 
-                     AccountFileInfo.Instance.playerData.eventList.Add(eventList);
 
-                     AccountFileInfo.Instance.SavePlayerData();
 
-                 }
 
-                 EndDialogue();
 
-                 break;
 
-             //结束事件
 
-             default:
 
-                 // if (eventConfig.EventLinksId.Contains(dialogueConfig.ID))
 
-             {
 
-                 EndDialogue();
 
-             }
 
-                 break;
 
-         }
 
-     }
 
-     /// <summary>
 
-     /// 结束对话
 
-     /// </summary>
 
-     private void EndDialogue()
 
-     {
 
-         onDialogueComplete?.Invoke();
 
-     }
 
-     public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
 
-     {
 
-         EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
 
-         if (eventConfig.EventTriggerType == 2)
 
-         {
 
-             Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform
 
-                 .position;
 
-             worldPos.y += 0.5f;
 
-             await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
 
-             await TimerComponent.Instance.WaitAsync(100);
 
-         }
 
-         else
 
-         {
 
-             foreach (var itemInfo in rewardsDic)
 
-             {
 
-                 CurrentEventList.itemInfos.Add(itemInfo.ToItemData());
 
-             }
 
-             AccountFileInfo.Instance.SavePlayerData();
 
-             // RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
 
-             // await rewardsPanel.UIClosed();
 
-         }
 
-     }
 
-     public void ChancleEvent()
 
-     {
 
-         CurrentEventList = null;
 
-         onDialogueComplete = null;
 
-         onCancel = null;
 
-         currentDialogueID = 0;
 
-         eventConfig = default;
 
-         UIManager.Instance.HideUIUIPanel<DialogueBubblePanel>();
 
-     }
 
- }
 
 
  |