SelectFaBaoPanel.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "SelectFaBaoPanel")]
  13. public partial class SelectFaBaoPanel : UIPanel
  14. {
  15. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  16. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  17. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  18. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  19. FaBaoWidget currentFaBaoWidget = null;
  20. FaBaoInfo currentFaBaoInfo;
  21. FaBaoInfo selectedFaBaoInfo;
  22. int selectIndex;
  23. private bool isUpGrade = false;
  24. private List<FaBaoInfo> shownFaBaoInfos;
  25. private void Init()
  26. {
  27. IsShowAppBar = false;
  28. isAddStack = true;
  29. }
  30. protected override void AddEvent()
  31. {
  32. }
  33. protected override void DelEvent()
  34. {
  35. }
  36. public override CTask GetFocus()
  37. {
  38. // AppBarPanel.ClosePanel();
  39. return base.GetFocus();
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Change.onClick.AddListener(() =>
  45. {
  46. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  47. {
  48. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  49. return;
  50. }
  51. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  52. currentFaBaoInfo = selectedFaBaoInfo;
  53. selectedFaBaoInfo = null;
  54. CustomInit(selectIndex);
  55. UpdateBjUI(false);
  56. });
  57. Btn_UpGrade.onClick.AddListener(() =>
  58. {
  59. if (selectedFaBaoInfo != null)
  60. {
  61. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  62. {
  63. TipMessagePanel.OpenTipMessagePanel("已经满级");
  64. return;
  65. }
  66. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  67. {
  68. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  69. {
  70. TipMessagePanel.OpenTipMessagePanel("道具不足");
  71. return;
  72. }
  73. }
  74. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  75. {
  76. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]))
  77. {
  78. TipMessagePanel.OpenTipMessagePanel("道具不足");
  79. return;
  80. }
  81. }
  82. selectedFaBaoInfo.UpGrade();
  83. UpdateCurrentFaBaoWidget();
  84. UpadaFabaoBag();
  85. UpdateUI(selectedFaBaoInfo);
  86. UpdataGradeUI(true);
  87. }
  88. });
  89. Btn_PeiYang.onClick.AddListener(() =>
  90. {
  91. isUpGrade = true;
  92. BtnUpGradeRoot.SetActive(true);
  93. BtnChangeRoot.SetActive(false);
  94. UpdataGradeUI(true);
  95. UpdateBjUI(false);
  96. });
  97. Btn_Cancel.onClick.AddListener(() =>
  98. {
  99. isUpGrade = false;
  100. BtnUpGradeRoot.SetActive(false);
  101. BtnChangeRoot.SetActive(true);
  102. UpdataGradeUI(false);
  103. UpdateBjUI(true);
  104. });
  105. }
  106. public async override CTask<bool> AsyncInit(object[] uiData)
  107. {
  108. // await UpadaFabaoBag();
  109. return await base.AsyncInit(uiData);
  110. }
  111. private void UpdataGradeUI(bool isStartUpGrade)
  112. {
  113. if (isStartUpGrade)
  114. {
  115. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  116. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  117. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  118. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  119. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  120. {
  121. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  122. }
  123. Text_NextLv.text = "+1";
  124. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  125. Text_NextLv.gameObject.SetActive(true);
  126. Text_NextPower.gameObject.SetActive(true);
  127. }
  128. else
  129. {
  130. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  131. {
  132. faBaoAttributeWidget.EndUpGrade();
  133. }
  134. Text_NextLv.gameObject.SetActive(false);
  135. Text_NextPower.gameObject.SetActive(false);
  136. }
  137. }
  138. private void UpdateBjUI(bool isBj)
  139. {
  140. if (isBj)
  141. {
  142. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  143. {
  144. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  145. {
  146. Icon_LvBj.gameObject.SetActive(true);
  147. Icon_LvBj.icon_name = "icon_tisheng";
  148. }
  149. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  150. {
  151. Icon_LvBj.gameObject.SetActive(true);
  152. Icon_LvBj.icon_name = "icon_xiajiang";
  153. }
  154. else
  155. {
  156. Icon_LvBj.gameObject.SetActive(false);
  157. }
  158. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  159. {
  160. Icon_PowrBj.gameObject.SetActive(true);
  161. Icon_PowrBj.icon_name = "icon_tisheng";
  162. }
  163. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  164. {
  165. Icon_PowrBj.gameObject.SetActive(true);
  166. Icon_PowrBj.icon_name = "icon_xiajiang";
  167. }
  168. else
  169. {
  170. Icon_PowrBj.gameObject.SetActive(false);
  171. }
  172. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  173. {
  174. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  175. }
  176. }
  177. else
  178. {
  179. Icon_LvBj.gameObject.SetActive(false);
  180. Icon_PowrBj.gameObject.SetActive(false);
  181. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  182. {
  183. faBaoAttributeWidget.EndBj();
  184. }
  185. }
  186. }
  187. else
  188. {
  189. Icon_LvBj.gameObject.SetActive(false);
  190. Icon_PowrBj.gameObject.SetActive(false);
  191. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  192. {
  193. faBaoAttributeWidget.EndBj();
  194. }
  195. }
  196. }
  197. private async CTask UpadaFabaoBag()
  198. {
  199. foreach (var faBaoAttributeWidget in faBaoWidgets)
  200. {
  201. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  202. }
  203. faBaoWidgets.Clear();
  204. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  205. shownFaBaoInfos.Sort((l, r) =>
  206. {
  207. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  208. {
  209. return -1;
  210. }
  211. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  212. {
  213. return 1;
  214. }
  215. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  216. });
  217. if (shownFaBaoInfos.Count > 0)
  218. {
  219. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  220. {
  221. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  222. {
  223. continue;
  224. }
  225. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  226. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  227. faBaoWidget.onClick = OnClick;
  228. faBaoWidgets.Add(faBaoWidget);
  229. }
  230. NoFaBagRoot.gameObject.SetActive(false);
  231. }
  232. else
  233. {
  234. NoFaBagRoot.gameObject.SetActive(true);
  235. }
  236. }
  237. private async void OnClick(ItemWidgetBasic obj)
  238. {
  239. FaBaoWidget faBao = obj as FaBaoWidget;
  240. selectedFaBaoInfo = faBao.faoInfo;
  241. Btn_Change.gameObject.SetActive(true);
  242. Btn_PeiYang.gameObject.SetActive(true);
  243. await UpdateUI(selectedFaBaoInfo);
  244. FaBaoInfoRoot.SetActive(true);
  245. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  246. if (!isUpGrade)
  247. {
  248. UpdateBjUI(true);
  249. }
  250. }
  251. public async void CustomInit(int selectIndex)
  252. {
  253. this.selectIndex = selectIndex;
  254. BtnUpGradeRoot.SetActive(false);
  255. BtnChangeRoot.SetActive(true);
  256. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  257. selectedFaBaoInfo = currentFaBaoInfo;
  258. UpdateCurrentFaBaoWidget();
  259. UpdateUI(selectedFaBaoInfo);
  260. UpadaFabaoBag();
  261. }
  262. private async CTask UpdateCurrentFaBaoWidget()
  263. {
  264. if (currentFaBaoInfo != null)
  265. {
  266. if (currentFaBaoWidget == null)
  267. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  268. currentFaBaoWidget.onClick = OnClick;
  269. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  270. equipTipsRoot.gameObject.SetActive(true);
  271. }
  272. else
  273. {
  274. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  275. equipTipsRoot.gameObject.SetActive(false);
  276. }
  277. }
  278. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  279. {
  280. if (faBaoInfo != null)
  281. {
  282. FaBaoInfoRoot.SetActive(true);
  283. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  284. if (faBaoInfo.FaBaoData.useIndex != -1)
  285. {
  286. Btn_Change.transform.Gray(true);
  287. }
  288. else
  289. {
  290. Btn_Change.transform.RecoverColor();
  291. }
  292. Btn_PeiYang.gameObject.SetActive(true);
  293. Btn_Change.gameObject.SetActive(true);
  294. await UpdateFaBaoUI(faBaoInfo);
  295. }
  296. else
  297. {
  298. FaBaoInfoRoot.SetActive(false);
  299. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  300. Btn_Change.gameObject.SetActive(false);
  301. Btn_PeiYang.gameObject.SetActive(false);
  302. }
  303. }
  304. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  305. {
  306. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  307. {
  308. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  309. faBaoInfo.FabaoPowerupConfig.ID;
  310. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  311. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  312. faBaoInfo.effectValue);
  313. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  314. {
  315. Text_UpGrade.gameObject.SetActive(false);
  316. ItemRoot.gameObject.SetActive(false);
  317. Text_ManTips.gameObject.SetActive(true);
  318. }
  319. else
  320. {
  321. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  322. _faBaoData.id = faBaoInfo.FaBaoData.id;
  323. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  324. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  325. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  326. //tupo
  327. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  328. {
  329. Text_UpGrade.text = "突破";
  330. }
  331. else
  332. {
  333. Text_UpGrade.text = "升级";
  334. }
  335. Text_UpGrade.gameObject.SetActive(true);
  336. ItemRoot.gameObject.SetActive(true);
  337. Text_ManTips.gameObject.SetActive(false);
  338. }
  339. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  340. switch (faBaoInfo.FabaoConfig.magicAttribute)
  341. {
  342. case 1:
  343. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
  344. Text_Attribute.text = "金";
  345. break;
  346. case 2:
  347. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
  348. Text_Attribute.text = "木";
  349. break;
  350. case 4:
  351. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
  352. Text_Attribute.text = "水";
  353. break;
  354. case 8:
  355. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
  356. Text_Attribute.text = "火";
  357. break;
  358. case 16:
  359. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
  360. Text_Attribute.text = "土";
  361. break;
  362. }
  363. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  364. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  365. await cts.WaitAll();
  366. }
  367. }
  368. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  369. {
  370. foreach (var itemWidgetType1 in itemWidgetType1s)
  371. {
  372. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  373. }
  374. itemWidgetType1s.Clear();
  375. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  376. {
  377. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  378. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  379. itemWidgetType1s.Add(itemWidgetType1);
  380. }
  381. //大突破需要消耗对应的法宝碎片
  382. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  383. {
  384. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  385. itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]);
  386. itemWidgetType1s.Add(itemWidgetType1);
  387. }
  388. }
  389. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  390. {
  391. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  392. {
  393. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  394. }
  395. faBaoSkillWidgets.Clear();
  396. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  397. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  398. foreach (var powerupConfigse in fanappower)
  399. {
  400. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  401. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  402. faBaoData.level = powerupConfigse.config.ID;
  403. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  404. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  405. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  406. faBaoSkillWidgets.Add(faBaoSkillWidget);
  407. }
  408. }
  409. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  410. {
  411. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  412. {
  413. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  414. }
  415. faBaoAttributeWidgets.Clear();
  416. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  417. {
  418. FaBaoAttributeWidget faBaoAttributeWidget =
  419. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  420. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  421. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  422. }
  423. }
  424. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  425. {
  426. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  427. selectFaBaoPanel.CustomInit(selectIndex);
  428. return selectFaBaoPanel;
  429. }
  430. public override void Close()
  431. {
  432. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  433. {
  434. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  435. }
  436. faBaoAttributeWidgets.Clear();
  437. foreach (var faBaoAttributeWidget in faBaoWidgets)
  438. {
  439. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  440. }
  441. faBaoWidgets.Clear();
  442. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  443. {
  444. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  445. }
  446. faBaoSkillWidgets.Clear();
  447. foreach (var itemWidgetType1 in itemWidgetType1s)
  448. {
  449. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  450. }
  451. itemWidgetType1s.Clear();
  452. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  453. UpdataGradeUI(false);
  454. UpdateBjUI(false);
  455. currentFaBaoWidget = null;
  456. BtnUpGradeRoot.SetActive(false);
  457. BtnChangeRoot.SetActive(true);
  458. currentFaBaoInfo = null;
  459. selectedFaBaoInfo = null;
  460. base.Close();
  461. }
  462. }
  463. }