GongFaUpgradePanel.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "GongFaUpgradePanel")]
  14. public partial class GongFaUpgradePanel : UIPanel
  15. {
  16. private SkillInfo _skillInfo;
  17. private List<SkillConfig> configs;
  18. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  19. private List<SkillPowerupConfig> _skillPowerupConfigs;
  20. private SkillConstant skillConstant;
  21. bool isUpgrade = false;
  22. private void Init()
  23. {
  24. isAddStack = true;
  25. IsShowAppBar = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Back.onClick.AddListener(() =>
  36. {
  37. if (isUpgrade)
  38. {
  39. isUpgrade = false;
  40. Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(185.0133f, 76.141f);
  41. Btn_UpStar.GetComponent<RectTransform>().anchoredPosition = new Vector2(-137.8784f,-704.8f);
  42. Btn_UpGrade.gameObject.SetActive(true);
  43. return;
  44. }
  45. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  46. });
  47. Btn_UpGrade.onClick.AddListener(() =>
  48. {
  49. if (_skillInfo.SkillData == null)
  50. {
  51. return;
  52. }
  53. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  54. {
  55. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  56. return;
  57. }
  58. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  59. {
  60. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  61. TipMessagePanel.OpenTipMessagePanel($"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3)}");
  62. return;
  63. }
  64. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[0], _skillInfo.SkillPowerupConfig.LevelupItemNum[0]))
  65. {
  66. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  67. return;
  68. }
  69. _skillInfo.SkillData.level++;
  70. _skillInfo.CustomInt(_skillInfo.SkillData);
  71. CustomInit(_skillInfo);
  72. AccountFileInfo.Instance.SavePlayerData();
  73. });
  74. Btn_UpStar.onClick.AddListener(() =>
  75. {
  76. if (!isUpgrade)
  77. {
  78. isUpgrade = true;
  79. Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(569.34f, 76.141f);
  80. Btn_UpStar.GetComponent<RectTransform>().anchoredPosition = new Vector2(54.285f,-704.8f);
  81. Btn_UpGrade.gameObject.SetActive(false);
  82. return;
  83. }
  84. if (_skillInfo.SkillData == null)
  85. {
  86. return;
  87. }
  88. if (_skillInfo.SkillData.star >= _gongFaUpgradeInfoWidgets.Count)
  89. {
  90. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  91. return;
  92. }
  93. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
  94. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  95. {
  96. TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. _skillInfo.SkillData.star++;
  100. _skillInfo.CustomInt(_skillInfo.SkillData);
  101. CustomInit(_skillInfo);
  102. AccountFileInfo.Instance.SavePlayerData();
  103. });
  104. }
  105. public async void CustomInit(SkillInfo skillInfo)
  106. {
  107. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  108. {
  109. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  110. }
  111. _gongFaUpgradeInfoWidgets.Clear();
  112. _skillInfo = skillInfo;
  113. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  114. SkillConfig skillConfig = _skillInfo.skillConfig;
  115. Icon_GongFaIcon.icon_name = skillConfig.icon;
  116. Text_Level1.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
  117. Text_Level.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
  118. skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  119. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  120. {
  121. Btn_UpGrade.gameObject.transform.Gray(true);
  122. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  123. UpGradeRoot.SetActive(false);
  124. Text_UpGrade.gameObject.SetActive(true);
  125. Text_UpGrade.text = $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3)}";
  126. }
  127. else
  128. {
  129. Btn_UpGrade.gameObject.transform.RecoverColor();
  130. if (skillConfig.level < 10)
  131. {
  132. UpGradeRoot.SetActive(true);
  133. Text_UpGrade.gameObject.SetActive(false);
  134. ItemConfig upStarItemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
  135. Icon_UpstarIcon.icon_name = upStarItemConfig.icon;
  136. int count = skillConstant.SkillPromoteNeedPieceNum[skillConfig.level];
  137. Text_UpStarCount.text = $"{count}/{PlayerManager.Instance.BagController.GetItemCount(skillConfig.PieceID)}";
  138. }
  139. else
  140. {
  141. UpGradeRoot.SetActive(false);
  142. Text_UpGrade.gameObject.SetActive(true);
  143. Text_UpGrade.text = $"已满级";
  144. }
  145. }
  146. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  147. {
  148. UpStarRoot.SetActive(true);
  149. Text_UpStar.gameObject.SetActive(false);
  150. ItemConfig upGradeItemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.SkillPowerupConfig.LevelupItem[0]);
  151. Icon_UpstarIcon.icon_name = upGradeItemConfig.icon;
  152. Text_UpGradeItemCount.text = $"{_skillInfo.SkillPowerupConfig.LevelupItemNum[0]}/{PlayerManager.Instance.BagController.GetItemCount(upGradeItemConfig.ID)}";
  153. }
  154. else
  155. {
  156. UpStarRoot.SetActive(false);
  157. Text_UpStar.gameObject.SetActive(true);
  158. Text_UpStar.text = $"已满星";
  159. }
  160. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  161. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name);
  162. switch (skillConfig.attribute)
  163. {
  164. case 1:
  165. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
  166. Text_Attribute.text = "金";
  167. break;
  168. case 2:
  169. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
  170. Text_Attribute.text = "木";
  171. break;
  172. case 4:
  173. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
  174. Text_Attribute.text = "水";
  175. break;
  176. case 8:
  177. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
  178. Text_Attribute.text = "火";
  179. break;
  180. case 16:
  181. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
  182. Text_Attribute.text = "土";
  183. break;
  184. }
  185. for (var i = 0; i < StarRoot.Count; i++)
  186. {
  187. MyImage myImage = StarRoot[i] as MyImage;
  188. myImage.gameObject.SetActive(false);
  189. }
  190. int yinstar = skillInfo.skillConfig.level - 5;
  191. for (var i = 0; i < StarRoot.Count; i++)
  192. {
  193. MyImage icon = StarRoot[i] as MyImage;
  194. if (skillInfo.skillConfig.level > 5)
  195. {
  196. if (i < yinstar)
  197. {
  198. icon.icon_name = "dec_star_2";
  199. icon.gameObject.SetActive(true);
  200. }
  201. else
  202. {
  203. icon.icon_name = "dec_star_1";
  204. icon.gameObject.SetActive(true);
  205. }
  206. }
  207. else
  208. {
  209. if (i < skillInfo.skillConfig.level)
  210. {
  211. icon.icon_name = "dec_star_1";
  212. icon.gameObject.SetActive(true);
  213. }
  214. }
  215. }
  216. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  217. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  218. for (var i = 0; i < configs.Count; i++)
  219. {
  220. SkillInfo skillInfo1 = new SkillInfo(configs[i].ID, _skillInfo.SkillPowerupConfig.ID);
  221. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  222. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1);
  223. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  224. }
  225. }
  226. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  227. {
  228. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  229. gongFaUpgradePanel.CustomInit(skillInfo);
  230. return gongFaUpgradePanel;
  231. }
  232. public override void Close()
  233. {
  234. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  235. {
  236. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  237. }
  238. _gongFaUpgradeInfoWidgets.Clear();
  239. isUpgrade = false;
  240. base.Close();
  241. }
  242. }
  243. }