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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using XNode.Examples.MathNodes;
- namespace XNode.Examples.RuntimeMathNodes {
- public class UGUIMathNode : UGUIMathBaseNode {
- public InputField valA;
- public InputField valB;
- public Dropdown dropDown;
- private MathNode mathNode;
- public override void Start() {
- base.Start();
- mathNode = node as MathNode;
- valA.onValueChanged.AddListener(OnChangeValA);
- valB.onValueChanged.AddListener(OnChangeValB);
- dropDown.onValueChanged.AddListener(OnChangeDropdown);
- UpdateGUI();
- }
- public override void UpdateGUI() {
- NodePort portA = node.GetInputPort("a");
- NodePort portB = node.GetInputPort("b");
- valA.gameObject.SetActive(!portA.IsConnected);
- valB.gameObject.SetActive(!portB.IsConnected);
- valA.text = mathNode.a.ToString();
- valB.text = mathNode.b.ToString();
- dropDown.value = (int) mathNode.mathType;
- }
- private void OnChangeValA(string val) {
- mathNode.a = float.Parse(valA.text);
- }
- private void OnChangeValB(string val) {
- mathNode.b = float.Parse(valB.text);
- }
- private void OnChangeDropdown(int val) {
- mathNode.mathType = (MathNode.MathType) val;
- }
- }
- }
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