123456789101112131415161718 |
- using Core.Utility.Event;
- using GameLogic.Combat.Hero.Turntable;
- using GameLogic.Combat.Skill;
- namespace Common.Utility.CombatEvent
- {
- public class AlaterTargetFocusEventData : EventDataBasic<AlaterTargetFocusEventData>
- {
- public CombatHeroEntity targetFocusEntity;
- public CombatHeroEntity CombatHeroEntity;
- protected override void ProDispose()
- {
- targetFocusEntity = null;
- CombatHeroEntity = null;
- }
- }
- }
|