EventSystemManager.cs 27 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  26. public void CustomInit()
  27. {
  28. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  29. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  30. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  31. // {
  32. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  33. // }
  34. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  35. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  36. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  37. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  38. }
  39. private void JingJieUpgrade(IEventData e)
  40. {
  41. CeekEventCompletes(3, null);
  42. }
  43. private void ItemUpdate(IEventData e)
  44. {
  45. ItemUpdateData data = e as ItemUpdateData;
  46. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  47. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  48. }
  49. private void RenfenceRandomEvent(IEventData e)
  50. {
  51. DetectRandomEvents();
  52. }
  53. private float timer = 0;
  54. private void Update()
  55. {
  56. timer += Time.deltaTime;
  57. if (timer > 1)
  58. {
  59. timer = 0;
  60. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  61. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  62. {
  63. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  64. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  65. AccountFileInfo.Instance.SavePlayerData();
  66. }
  67. }
  68. }
  69. public List<AccountFileInfo.EventList> UseDivinesense()
  70. {
  71. //使用神识先移除完成的事件
  72. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  73. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  74. {
  75. if (eventList.isCompleted)
  76. {
  77. removeEvents.Add(eventList);
  78. }
  79. }
  80. foreach (var removeEvent in removeEvents)
  81. {
  82. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  83. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  84. }
  85. AccountFileInfo.Instance.SavePlayerData();
  86. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  87. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  88. if (count <= 0)
  89. {
  90. //神识值不够
  91. return null;
  92. }
  93. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  94. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  95. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  96. // 神识升级逻辑
  97. UpDivinesense();
  98. var eventConfigs = DetectEvents(count);
  99. if (eventConfigs == null || eventConfigs.Count == 0)
  100. return default;
  101. //扣除神识值 增加神识经验
  102. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  103. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  104. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  105. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  106. UpdateZuizhongEventData();
  107. AccountFileInfo.Instance.SavePlayerData();
  108. return eventConfigs;
  109. }
  110. public void UpdateZuizhongEventData()
  111. {
  112. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  113. {
  114. var mainEventData = GetMainEventDta();
  115. if (mainEventData != null)
  116. {
  117. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  118. }
  119. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  120. {
  121. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  122. }
  123. }
  124. }
  125. private void UpDivinesense()
  126. {
  127. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  128. {
  129. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  130. {
  131. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  132. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  133. }
  134. }
  135. AccountFileInfo.Instance.SavePlayerData();
  136. }
  137. public int GetShenShiCount()
  138. {
  139. int count = 0;
  140. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  141. {
  142. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  143. if (eventConfig.EventTriggerType != 5)
  144. {
  145. count++;
  146. }
  147. }
  148. return count;
  149. }
  150. public bool BagIsEvent(int eventID)
  151. {
  152. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  153. {
  154. if (eventList.eventID == eventID)
  155. {
  156. return true;
  157. }
  158. }
  159. return false;
  160. }
  161. public int GetBagEventCount(int eventID)
  162. {
  163. int count = 0;
  164. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  165. {
  166. if (eventList.eventID == eventID)
  167. {
  168. count++;
  169. }
  170. }
  171. return count;
  172. }
  173. public bool IsEventTrigger(int eventID)
  174. {
  175. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  176. {
  177. if (eventList.eventID == eventID)
  178. {
  179. return true;
  180. }
  181. }
  182. return false;
  183. }
  184. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  185. {
  186. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  187. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  188. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  189. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  190. //找出可以刷新的支线任务
  191. if (bigMap.ZhixianActivatedPercentage != null)
  192. {
  193. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  194. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  195. {
  196. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  197. {
  198. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  199. {
  200. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  201. }
  202. }
  203. }
  204. foreach (var c in zhiXianEvents)
  205. {
  206. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  207. if (eventList != null)
  208. {
  209. eventLists.Add(eventList);
  210. eventCount--;
  211. if (eventCount == 0)
  212. {
  213. return eventLists;
  214. }
  215. }
  216. }
  217. }
  218. for (int i = 0; i < eventCount; i++)
  219. {
  220. int randomValue3 = Random.Range(0, 101);
  221. //先刷事件关联的事件
  222. if (randomValue3 >= 50)
  223. {
  224. bool isRefence = false;
  225. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  226. {
  227. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  228. for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
  229. {
  230. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
  231. int count = 0;
  232. foreach (var list in eventLists)
  233. {
  234. if (list.eventID == eventConfig1.ID)
  235. {
  236. count++;
  237. }
  238. }
  239. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  240. {
  241. continue;
  242. }
  243. int randomValue4 = Random.Range(0, 101);
  244. if (randomValue4 >= eventConfig1.RefreshProbability)
  245. {
  246. eventLists.Add(AddEvent(eventConfig1.ID));
  247. isRefence = true;
  248. break;
  249. }
  250. }
  251. }
  252. if (isRefence)
  253. continue;
  254. }
  255. //先掉落出品质
  256. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  257. // 获取通用事件
  258. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  259. //场景特定事件
  260. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  261. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  262. {
  263. continue;
  264. }
  265. int randomValue1 = Random.Range(0, 101);
  266. // 达到怪率刷新场景特定事件
  267. //不然刷新通用事件(每个地图都可以刷的)
  268. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  269. {
  270. int randomValue2 = Random.Range(0, candidateEvents.Count);
  271. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  272. }
  273. else if (globalEvents.Count > 0)
  274. {
  275. int randomValue2 = Random.Range(0, globalEvents.Count);
  276. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  277. }
  278. }
  279. if (eventLists.Count == 0)
  280. {
  281. LogTool.Error("没有可以触发的事件");
  282. return null;
  283. }
  284. return eventLists;
  285. }
  286. //添加事件
  287. public AccountFileInfo.EventList AddEvent(int eventID)
  288. {
  289. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  290. AccountFileInfo.EventList eventList = null;
  291. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  292. if (e == null)
  293. {
  294. //主线任务只能刷一次
  295. if (eventConfig.EventTriggerType == 4)
  296. {
  297. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  298. if (e == null)
  299. {
  300. eventList = new AccountFileInfo.EventList();
  301. eventList.eventID = eventID;
  302. }
  303. }
  304. else
  305. {
  306. eventList = new AccountFileInfo.EventList();
  307. eventList.eventID = eventID;
  308. }
  309. eventList.guid = IdGenerater.GenerateIdInt();
  310. eventList.curStep = eventConfig.EventLinksId[0];
  311. }
  312. //初始化神识链条,用于监听条件是否完成
  313. if (eventList != null && eventConfig.EventType != 2)
  314. {
  315. foreach (var i in eventConfig.EventLinksId)
  316. {
  317. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  318. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  319. eventLinkData.eventId = eventID;
  320. eventLinkData.eventLinkId = i;
  321. if (eventLinkConfig.ConditionId != null)
  322. {
  323. foreach (var i1 in eventLinkConfig.ConditionId)
  324. {
  325. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  326. eventConditionData.eventId = eventList.eventID;
  327. eventConditionData.eventCondition = i1;
  328. // AccountFileInfo.Instance.playerData.eventConditionDatas.Add(eventConditionData);
  329. eventLinkData.eventConditions.Add(eventConditionData);
  330. //初始化先检测一些条件
  331. CeekTaskComplete(eventConditionData, 1, null);
  332. CeekTaskComplete(eventConditionData, 3, null);
  333. }
  334. }
  335. eventList.eventLinks.Add(eventLinkData);
  336. }
  337. }
  338. return eventList;
  339. }
  340. /// <summary>
  341. /// 触发随机事件
  342. /// </summary>
  343. public void DetectRandomEvents()
  344. {
  345. if (isTriggerEvent)
  346. return;
  347. if (isOpenUi)
  348. return;
  349. // 获取随机事件
  350. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  351. if (randomEvents.Count == 0)
  352. {
  353. LogTool.Warning("没有可以刷新的事件");
  354. return;
  355. }
  356. int idex = Random.Range(0, randomEvents.Count);
  357. TriggerEvent(randomEvents[idex]);
  358. }
  359. /// <summary>
  360. /// 挂机事件触发
  361. /// </summary>
  362. public void TriggerEvent(EventConfig evt)
  363. {
  364. if (isTriggerEvent)
  365. return;
  366. isTriggerEvent = true;
  367. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  368. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  369. DialogueManager.Instance.StartDialogue(null, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  370. }
  371. /// <summary>
  372. /// 其他类型事件触发
  373. /// </summary>
  374. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  375. {
  376. if (isTriggerEvent)
  377. return;
  378. CTask cTask = CTask.Create();
  379. this.onCompleteCallback = oncompleteCallBack;
  380. isTriggerEvent = true;
  381. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  382. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  383. int dialogueID = 0;
  384. if (evt.curStep == 0)
  385. {
  386. dialogueID = eventConfig.EventLinksId[0];
  387. }
  388. else
  389. {
  390. dialogueID = evt.curStep;
  391. }
  392. CurrentEventList = evt;
  393. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  394. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  395. {
  396. CompleteEvent(CurrentEventList);
  397. cTask.SetResult();
  398. }, () =>
  399. {
  400. CancelEvent(CurrentEventList);
  401. cTask.SetResult();
  402. });
  403. await cTask;
  404. }
  405. //任务是否完成
  406. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  407. {
  408. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  409. if (eventCondition != null)
  410. {
  411. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  412. }
  413. return false;
  414. }
  415. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  416. {
  417. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  418. foreach (var eventConditionData in eventConditions)
  419. {
  420. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  421. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  422. {
  423. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  424. }
  425. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  426. }
  427. bool isUlock = true;
  428. //分组检测 其中一个组绑定成功就可以执行
  429. foreach (var keyValuePair in eventConditionDataGroup)
  430. {
  431. isUlock = true;
  432. foreach (var eventConditionData in keyValuePair.Value)
  433. {
  434. if (!IsEvenkLinkComplete(eventConditionData))
  435. {
  436. isUlock = false;
  437. }
  438. }
  439. if (isUlock)
  440. {
  441. return isUlock;
  442. }
  443. }
  444. return isUlock;
  445. }
  446. public void CeekEventCompletes(int type, int[] value)
  447. {
  448. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  449. {
  450. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  451. {
  452. foreach (var eventConditionData in eventLinkData.eventConditions)
  453. {
  454. CeekTaskComplete(eventConditionData, type, value);
  455. }
  456. }
  457. }
  458. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  459. }
  460. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  461. {
  462. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  463. if (IsEvenkLinkComplete(conditionData))
  464. return;
  465. switch (type)
  466. {
  467. //检测背包道具
  468. case 1:
  469. if (eventConditionConfig.ConditionType == 1)
  470. {
  471. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  472. if (IsEvenkLinkComplete(conditionData))
  473. {
  474. // CompleteTask(conditionData.guid);
  475. }
  476. }
  477. break;
  478. //境界检测
  479. case 3:
  480. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  481. {
  482. conditionData.fishCount++;
  483. if (IsEvenkLinkComplete(conditionData))
  484. {
  485. // CompleteTask(conditionData.guid);
  486. }
  487. }
  488. break;
  489. //战斗胜利
  490. case 5:
  491. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  492. {
  493. conditionData.fishCount++;
  494. if (IsEvenkLinkComplete(conditionData))
  495. {
  496. // CompleteEvent(conditionData.guid);
  497. }
  498. }
  499. break;
  500. //获得道具
  501. case 6:
  502. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  503. {
  504. conditionData.fishCount += value[1];
  505. if (IsEvenkLinkComplete(conditionData))
  506. {
  507. // CompleteEvent(conditionData.guid);
  508. }
  509. }
  510. break;
  511. }
  512. AccountFileInfo.Instance.SavePlayerData();
  513. }
  514. private void CompleteTask(object taskID)
  515. {
  516. }
  517. /// <summary>
  518. /// 检查事件是否满足触发条件。
  519. /// </summary>
  520. private bool CanTriggerEvent(int eventID)
  521. {
  522. var evt = eventConfigs.Find(e => e.ID == eventID);
  523. if (evt.ID == 0)
  524. return false;
  525. switch (evt.EventConditionId)
  526. {
  527. //背包道具检测
  528. case 1:
  529. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  530. //境界判断
  531. case 2:
  532. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  533. //概率判断
  534. case 3:
  535. int randomValue1 = Random.Range(0, 1001);
  536. return randomValue1 <= evt.EventCount;
  537. }
  538. return true;
  539. }
  540. /// <summary>
  541. /// 完成事件
  542. /// </summary>
  543. /// <param name="eventID">事件ID</param>
  544. public void CompleteEvent(int evtId)
  545. {
  546. isTriggerEvent = false;
  547. LogTool.Log($"完成挂机事件{evtId}");
  548. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  549. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  550. eventList.eventID = evtId;
  551. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  552. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  553. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  554. AccountFileInfo.Instance.SavePlayerData();
  555. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  556. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  557. }
  558. /// <summary>
  559. /// 完成事件
  560. /// </summary>
  561. /// <param name="eventID">事件ID</param>
  562. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  563. {
  564. this.isTriggerEvent = isTriggerEvent;
  565. LogTool.Log($"完成事件{eventList.eventID}");
  566. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  567. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  568. if (ceventList == null)
  569. {
  570. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  571. int pId = 0;
  572. for (var i = 0; i < placesConfigs.Length; i++)
  573. {
  574. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  575. continue;
  576. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  577. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  578. {
  579. pId = placesConfigs[i].ID;
  580. break;
  581. }
  582. }
  583. if (pId == 0)
  584. {
  585. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  586. }
  587. else
  588. {
  589. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  590. }
  591. }
  592. //先不移除 下次探索神识移除
  593. eventList.isCompleted = true;
  594. // AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  595. //
  596. //
  597. //
  598. // AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  599. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  600. {
  601. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  602. UpdateZuizhongEventData();
  603. }
  604. AccountFileInfo.Instance.SavePlayerData();
  605. if (eventConfig.EventTriggerType == 4)
  606. {
  607. TaskInfoPanel.OpenPanel(eventList);
  608. }
  609. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  610. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  611. onCompleteCallback?.Invoke();
  612. onCompleteCallback = null;
  613. }
  614. /// <summary>
  615. /// 完成事件
  616. /// </summary>
  617. /// <param name="eventID">事件ID</param>
  618. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  619. {
  620. }
  621. /// <summary>
  622. /// 取消事件
  623. /// </summary>
  624. /// <param name="eventID">事件ID</param>
  625. public void CancelEvent(AccountFileInfo.EventList eventList)
  626. {
  627. LogTool.Log($"取消事件{eventList.eventID}");
  628. isTriggerEvent = false;
  629. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  630. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  631. onCompleteCallback?.Invoke();
  632. onCompleteCallback = null;
  633. }
  634. public void RemoveEvent(AccountFileInfo.EventList eventList)
  635. {
  636. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  637. AccountFileInfo.Instance.SavePlayerData();
  638. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  639. }
  640. /// <summary>
  641. /// 获得主线事件
  642. /// </summary>
  643. /// <returns></returns>
  644. public AccountFileInfo.EventList GetMainEventDta()
  645. {
  646. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  647. {
  648. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  649. if (eventConfig.EventTriggerType == 4)
  650. {
  651. return eventList;
  652. }
  653. }
  654. return null;
  655. }
  656. }