MainPanel.cs 10 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "MainPanel")]
  13. public partial class MainPanel : UIPanel
  14. {
  15. bool isShowSkillPanel = false;
  16. // private ShengShiEventWidget shengShiEventWidget;
  17. List<ShengShiConditionWidget> _shengShiConditionWidgets = new List<ShengShiConditionWidget>();
  18. private void Init()
  19. {
  20. isAddStack = true;
  21. IsShowAppBar = true;
  22. }
  23. protected override void AddEvent()
  24. {
  25. EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  26. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  27. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  28. EventManager.Instance.AddEventListener(CustomEventType.ChangeMap, ChangeMap);
  29. EventManager.Instance.AddEventListener(CustomEventType.DaoYouCounUpdate, DaoYouCounUpdate);
  30. }
  31. private void DaoYouCounUpdate(IEventData e)
  32. {
  33. UpdateDaoYouCoun();
  34. }
  35. public async override CTask GetFocus()
  36. {
  37. await AppBarPanel.OpenPanel(this);
  38. TitlePanel.ClosePanel();
  39. base.GetFocus();
  40. }
  41. private void RemoveEvent(IEventData e)
  42. {
  43. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  44. CreatShengShiEvent();
  45. ChagneShenshiBtnActive();
  46. }
  47. private void CompleteEvent(IEventData e)
  48. {
  49. ChangeMap(null);
  50. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  51. CreatShengShiEvent();
  52. ChagneShenshiBtnActive();
  53. }
  54. public void UpdateDaoYouCoun()
  55. {
  56. int count = 0;
  57. foreach (var keyValuePair in PlayerManager.Instance.GuaijiDaoYou)
  58. {
  59. count += keyValuePair.Value.Count;
  60. }
  61. if (count > 0)
  62. {
  63. Icon_Daoyou.gameObject.SetActive(true);
  64. Text_DaoyouCount.text = count.ToString();
  65. }
  66. else
  67. {
  68. Icon_Daoyou.gameObject.SetActive(false);
  69. }
  70. }
  71. private void ChagneShenshiBtnActive()
  72. {
  73. // Btn_Event.gameObject.SetActive(event > 0);
  74. }
  75. protected override void DelEvent()
  76. {
  77. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  78. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  79. EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  80. EventManager.Instance.RemoveEventListener(CustomEventType.ChangeMap, ChangeMap);
  81. EventManager.Instance.RemoveEventListener(CustomEventType.DaoYouCounUpdate, DaoYouCounUpdate);
  82. }
  83. public override void AddButtonEvent()
  84. {
  85. Btn_Chat.onClick.AddListener(() => { ChatPanel.OpenPanel(); });
  86. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  87. Btn_Event.onClick.AddListener(() =>
  88. {
  89. EventSystemManager.Instance.isOpenUi = true;
  90. DivineSenceEventPreviewPanel.OpenPanel();
  91. });
  92. Btn_Map.onClick.AddListener(() => { LevelChoosePanel.OpenPanel(); });
  93. Btn_DaoYou.onClick.AddListener(() => { DaoYouPanel.OpenPanel(); });
  94. Btn_Tower.onClick.AddListener(() => { TowerPanel.OpenPanel(1); });
  95. Btn_QianKunDai.onClick.AddListener(() => { QiankundaiPanel.OpenPanel(); });
  96. Btn_StartEvent.onClick.AddListener(() =>
  97. {
  98. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
  99. if (eventList != null)
  100. {
  101. EventSystemManager.Instance.CancelEvent();
  102. if (EventSystemManager.Instance.isTriggerEvent)
  103. return;
  104. if (eventList.isCompleted)
  105. return;
  106. EventSystemManager.Instance.TriggerEvent(eventList);
  107. }
  108. });
  109. }
  110. public override CTask<bool> AsyncInit(object[] uiData)
  111. {
  112. return base.AsyncInit(uiData);
  113. }
  114. public async override CTask Show()
  115. {
  116. await base.Show();
  117. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  118. Slider_Map.maxValue = placesConfig.TotalScore;
  119. ChagneShenshiBtnActive();
  120. CreatShengShiEvent();
  121. ChangeMap(null);
  122. UpdateDaoYouCoun();
  123. bool isHIde = false;
  124. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  125. {
  126. if (skillInfo != null)
  127. {
  128. isHIde = true;
  129. break;
  130. }
  131. }
  132. if (!isHIde && !isShowSkillPanel)
  133. {
  134. isShowSkillPanel = true;
  135. SkillSelectPanel.OpenSkillSelectPanel();
  136. }
  137. CameraSelect.value = 0.2f;
  138. Text_EventNum.text = EventSystemManager.Instance.GetShenShiCount().ToString();
  139. Text_Jingjie.text =
  140. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  141. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  142. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  143. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  144. // UpdateTaskInfo();
  145. }
  146. public void ChangeMap(IEventData e)
  147. {
  148. PlacesConfig placesConfig =
  149. ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  150. Text_ExplorationProgress.text =
  151. $"{LanguageManager.Instance.Text(placesConfig.placeName)}{PlayerManager.Instance.PlacesBl}%";
  152. Slider_Map.value = PlayerManager.Instance.PlacesBl;
  153. }
  154. private void CameraSelect_onValueChanged(float value)
  155. {
  156. if (CombatController.currActiveCombat == null ||
  157. CombatController.currActiveCombat.CombatCameraControllder == null)
  158. {
  159. return;
  160. }
  161. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  162. }
  163. private void ShengShiOnClick(IEventData e)
  164. {
  165. Text_EventNum.text = EventSystemManager.Instance.GetShenShiCount().ToString();
  166. ChagneShenshiBtnActive();
  167. CreatShengShiEvent();
  168. }
  169. public async void CreatShengShiEvent()
  170. {
  171. foreach (var shengShiConditionWidget in _shengShiConditionWidgets)
  172. {
  173. UIManager.Instance.DormancyGComponent(shengShiConditionWidget);
  174. }
  175. _shengShiConditionWidgets.Clear();
  176. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
  177. if (eventList != null)
  178. {
  179. var randomEventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  180. Text_EventName.text = LanguageManager.Instance.Text(randomEventConfig.EventName);
  181. Text_EventTag.text = EventHelper.GetEventType(randomEventConfig.EventTag);
  182. AccountFileInfo.EventLinkData eventLinkData = eventList.eventLinks.FirstOrDefault(el => el.eventLinkId == eventList.curStep);
  183. EventLinkConfig evenkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkData.eventLinkId);
  184. if (eventLinkData != null && eventLinkData.eventConditions != null && eventLinkData.eventConditions.Count > 0)
  185. {
  186. foreach (var eventConditionData in eventLinkData.eventConditions)
  187. {
  188. ShengShiConditionWidget shengShiConditionWidget = await UIManager.Instance.CreateGComponent<ShengShiConditionWidget>(null, EventConditionRoot);
  189. shengShiConditionWidget.CustomInit(eventConditionData);
  190. _shengShiConditionWidgets.Add(shengShiConditionWidget);
  191. }
  192. }
  193. else if (evenkConfig.EventConditionMessage != 0)
  194. {
  195. ShengShiConditionWidget shengShiConditionWidget = await UIManager.Instance.CreateGComponent<ShengShiConditionWidget>(null, EventConditionRoot);
  196. shengShiConditionWidget.CustomInit(LanguageManager.Instance.Text(evenkConfig.EventConditionMessage));
  197. _shengShiConditionWidgets.Add(shengShiConditionWidget);
  198. }
  199. }
  200. else
  201. {
  202. Text_EventName.text = "";
  203. Text_EventTag.text = "";
  204. }
  205. }
  206. [CustomMethod(CustomMethodType.Update)]
  207. public void Update()
  208. {
  209. if (Input.GetKeyDown(KeyCode.Y))
  210. {
  211. EventSystemManager.Instance.DetectRandomEvents();
  212. }
  213. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  214. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  215. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  216. }
  217. public async static CTask OpenPanel()
  218. {
  219. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  220. }
  221. public override void Close()
  222. {
  223. foreach (var shengShiConditionWidget in _shengShiConditionWidgets)
  224. {
  225. UIManager.Instance.DormancyGComponent(shengShiConditionWidget);
  226. }
  227. _shengShiConditionWidgets.Clear();
  228. base.Close();
  229. }
  230. }
  231. }