SelectFaBaoPanel.cs 20 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  9. using UnityEngine;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "SelectFaBaoPanel")]
  14. public partial class SelectFaBaoPanel : UIPanel
  15. {
  16. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  17. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  18. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  19. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  20. FaBaoWidget currentFaBaoWidget = null;
  21. FaBaoInfo currentFaBaoInfo;
  22. FaBaoInfo selectedFaBaoInfo;
  23. int selectIndex;
  24. private bool isUpGrade = false;
  25. private List<FaBaoInfo> shownFaBaoInfos;
  26. private void Init()
  27. {
  28. isAddStack = true;
  29. IsShowAppBar = false;
  30. }
  31. public async override CTask GetFocus()
  32. {
  33. TitlePanel.ClosePanel();
  34. // await AppBarPanel.OpenPanel(this);
  35. base.GetFocus();
  36. }
  37. protected override void AddEvent()
  38. {
  39. }
  40. protected override void DelEvent()
  41. {
  42. }
  43. public override void AddButtonEvent()
  44. {
  45. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  46. Btn_Change.onClick.AddListener(() =>
  47. {
  48. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  49. {
  50. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  51. return;
  52. }
  53. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  54. currentFaBaoInfo = selectedFaBaoInfo;
  55. selectedFaBaoInfo = null;
  56. CustomInit(selectIndex);
  57. UpdateBjUI(false);
  58. });
  59. Btn_UpGrade.onClick.AddListener(() =>
  60. {
  61. if (selectedFaBaoInfo != null)
  62. {
  63. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  64. {
  65. TipMessagePanel.OpenTipMessagePanel("已经满级");
  66. return;
  67. }
  68. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  69. {
  70. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  71. {
  72. TipMessagePanel.OpenTipMessagePanel("道具不足");
  73. return;
  74. }
  75. }
  76. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  77. {
  78. if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoConfig.ItemID, selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]))
  79. {
  80. TipMessagePanel.OpenTipMessagePanel("道具不足");
  81. return;
  82. }
  83. }
  84. selectedFaBaoInfo.UpGrade();
  85. UpdateCurrentFaBaoWidget();
  86. UpadaFabaoBag();
  87. UpdateUI(selectedFaBaoInfo);
  88. UpdataGradeUI(true);
  89. }
  90. });
  91. Btn_PeiYang.onClick.AddListener(() =>
  92. {
  93. isUpGrade = true;
  94. BtnUpGradeRoot.SetActive(true);
  95. BtnChangeRoot.SetActive(false);
  96. UpdataGradeUI(true);
  97. UpdateBjUI(false);
  98. });
  99. Btn_Cancel.onClick.AddListener(() =>
  100. {
  101. isUpGrade = false;
  102. BtnUpGradeRoot.SetActive(false);
  103. BtnChangeRoot.SetActive(true);
  104. UpdataGradeUI(false);
  105. UpdateBjUI(true);
  106. });
  107. }
  108. public async override CTask<bool> AsyncInit(object[] uiData)
  109. {
  110. // await UpadaFabaoBag();
  111. return await base.AsyncInit(uiData);
  112. }
  113. private void UpdataGradeUI(bool isStartUpGrade)
  114. {
  115. if (isStartUpGrade)
  116. {
  117. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  118. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  119. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  120. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  121. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  122. {
  123. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  124. }
  125. Text_NextLv.text = "+1";
  126. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  127. Text_NextLv.gameObject.SetActive(true);
  128. Text_NextPower.gameObject.SetActive(true);
  129. }
  130. else
  131. {
  132. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  133. {
  134. faBaoAttributeWidget.EndUpGrade();
  135. }
  136. Text_NextLv.gameObject.SetActive(false);
  137. Text_NextPower.gameObject.SetActive(false);
  138. }
  139. }
  140. private void UpdateBjUI(bool isBj)
  141. {
  142. if (isBj)
  143. {
  144. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  145. {
  146. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  147. {
  148. Icon_LvBj.gameObject.SetActive(true);
  149. Icon_LvBj.icon_name = "dec_fbjia";
  150. }
  151. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  152. {
  153. Icon_LvBj.gameObject.SetActive(true);
  154. Icon_LvBj.icon_name = "dec_fbjian";
  155. }
  156. else
  157. {
  158. Icon_LvBj.gameObject.SetActive(false);
  159. }
  160. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  161. {
  162. Icon_PowrBj.gameObject.SetActive(true);
  163. Icon_PowrBj.icon_name = "dec_bjia";
  164. }
  165. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  166. {
  167. Icon_PowrBj.gameObject.SetActive(true);
  168. Icon_PowrBj.icon_name = "dec_fbjian";
  169. }
  170. else
  171. {
  172. Icon_PowrBj.gameObject.SetActive(false);
  173. }
  174. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  175. {
  176. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  177. }
  178. }
  179. else
  180. {
  181. Icon_LvBj.gameObject.SetActive(false);
  182. Icon_PowrBj.gameObject.SetActive(false);
  183. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  184. {
  185. faBaoAttributeWidget.EndBj();
  186. }
  187. }
  188. }
  189. else
  190. {
  191. Icon_LvBj.gameObject.SetActive(false);
  192. Icon_PowrBj.gameObject.SetActive(false);
  193. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  194. {
  195. faBaoAttributeWidget.EndBj();
  196. }
  197. }
  198. }
  199. private async CTask UpadaFabaoBag()
  200. {
  201. foreach (var faBaoAttributeWidget in faBaoWidgets)
  202. {
  203. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  204. }
  205. faBaoWidgets.Clear();
  206. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  207. shownFaBaoInfos.Sort((l, r) =>
  208. {
  209. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  210. {
  211. return -1;
  212. }
  213. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  214. {
  215. return 1;
  216. }
  217. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  218. });
  219. if (shownFaBaoInfos.Count > 0)
  220. {
  221. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  222. {
  223. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  224. {
  225. continue;
  226. }
  227. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  228. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  229. faBaoWidget.OnClick = OnClick;
  230. faBaoWidgets.Add(faBaoWidget);
  231. }
  232. NoFaBagRoot.gameObject.SetActive(false);
  233. }
  234. else
  235. {
  236. NoFaBagRoot.gameObject.SetActive(true);
  237. }
  238. }
  239. private async void OnClick(ItemWidgetBasic obj)
  240. {
  241. FaBaoWidget faBao = obj as FaBaoWidget;
  242. selectedFaBaoInfo = faBao.faoInfo;
  243. Btn_Change.gameObject.SetActive(true);
  244. Btn_PeiYang.gameObject.SetActive(true);
  245. await UpdateUI(selectedFaBaoInfo);
  246. FaBaoInfoRoot.SetActive(true);
  247. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  248. if (!isUpGrade)
  249. {
  250. UpdateBjUI(true);
  251. }
  252. SetSelectIcon(faBao.SelectRoot);
  253. }
  254. private void SetSelectIcon(Transform root)
  255. {
  256. if (root != null)
  257. {
  258. Icon_Select.transform.SetParent(root.transform, false);
  259. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  260. Icon_Select.gameObject.SetActive(true);
  261. }
  262. else
  263. {
  264. Icon_Select.transform.SetParent(transform, false);
  265. Icon_Select.gameObject.SetActive(false);
  266. }
  267. }
  268. public async void CustomInit(int selectIndex)
  269. {
  270. this.selectIndex = selectIndex;
  271. BtnUpGradeRoot.SetActive(false);
  272. BtnChangeRoot.SetActive(true);
  273. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  274. selectedFaBaoInfo = currentFaBaoInfo;
  275. UpdateCurrentFaBaoWidget();
  276. UpdateUI(selectedFaBaoInfo);
  277. UpadaFabaoBag();
  278. }
  279. private async CTask UpdateCurrentFaBaoWidget()
  280. {
  281. if (currentFaBaoInfo != null)
  282. {
  283. if (currentFaBaoWidget == null)
  284. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  285. currentFaBaoWidget.OnClick = OnClick;
  286. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  287. equipTipsRoot.gameObject.SetActive(true);
  288. }
  289. else
  290. {
  291. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  292. equipTipsRoot.gameObject.SetActive(false);
  293. }
  294. }
  295. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  296. {
  297. if (faBaoInfo != null)
  298. {
  299. FaBaoInfoRoot.SetActive(true);
  300. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  301. if (faBaoInfo.FaBaoData.useIndex != -1)
  302. {
  303. Btn_Change.transform.Gray(true);
  304. }
  305. else
  306. {
  307. Btn_Change.transform.RecoverColor();
  308. }
  309. Btn_PeiYang.gameObject.SetActive(true);
  310. Btn_Change.gameObject.SetActive(true);
  311. await UpdateFaBaoUI(faBaoInfo);
  312. }
  313. else
  314. {
  315. FaBaoInfoRoot.SetActive(false);
  316. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  317. Btn_Change.gameObject.SetActive(false);
  318. Btn_PeiYang.gameObject.SetActive(false);
  319. }
  320. }
  321. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  322. {
  323. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  324. {
  325. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  326. faBaoInfo.FabaoPowerupConfig.ID;
  327. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  328. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  329. faBaoInfo.effectValue);
  330. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  331. {
  332. Text_UpGrade.gameObject.SetActive(false);
  333. ItemRoot.gameObject.SetActive(false);
  334. Text_ManTips.gameObject.SetActive(true);
  335. }
  336. else
  337. {
  338. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  339. _faBaoData.id = faBaoInfo.FaBaoData.id;
  340. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  341. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  342. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  343. //tupo
  344. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  345. {
  346. Text_UpGrade.text = "突破";
  347. }
  348. else
  349. {
  350. Text_UpGrade.text = "升级";
  351. }
  352. Text_UpGrade.gameObject.SetActive(true);
  353. ItemRoot.gameObject.SetActive(true);
  354. Text_ManTips.gameObject.SetActive(false);
  355. }
  356. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  357. switch (faBaoInfo.FabaoConfig.magicAttribute)
  358. {
  359. case 1:
  360. Icon_Attribute.icon_name = "dec_jin";
  361. break;
  362. case 2:
  363. Icon_Attribute.icon_name = "dec_mu";
  364. break;
  365. case 4:
  366. Icon_Attribute.icon_name = "dec_shui";
  367. break;
  368. case 8:
  369. Icon_Attribute.icon_name = "dec_huo";
  370. break;
  371. case 16:
  372. Icon_Attribute.icon_name = "dec_tu";
  373. break;
  374. }
  375. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  376. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  377. await cts.WaitAll();
  378. }
  379. }
  380. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  381. {
  382. foreach (var itemWidgetType1 in itemWidgetType1s)
  383. {
  384. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  385. }
  386. itemWidgetType1s.Clear();
  387. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  388. {
  389. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  390. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  391. itemWidgetType1s.Add(itemWidgetType1);
  392. }
  393. //大突破需要消耗对应的法宝碎片
  394. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null && faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0] != -1)
  395. {
  396. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  397. itemWidgetType1.CustomInit(faBaoInfo.FabaoConfig.ItemID, faBaoInfo.FabaoPowerupConfig.PromotePieceNum[0]);
  398. itemWidgetType1s.Add(itemWidgetType1);
  399. }
  400. }
  401. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  402. {
  403. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  404. {
  405. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  406. }
  407. faBaoSkillWidgets.Clear();
  408. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  409. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  410. foreach (var powerupConfigse in fanappower)
  411. {
  412. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  413. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  414. faBaoData.level = powerupConfigse.config.ID;
  415. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  416. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  417. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  418. faBaoSkillWidgets.Add(faBaoSkillWidget);
  419. }
  420. }
  421. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  422. {
  423. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  424. {
  425. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  426. }
  427. faBaoAttributeWidgets.Clear();
  428. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  429. {
  430. FaBaoAttributeWidget faBaoAttributeWidget =
  431. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  432. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  433. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  434. }
  435. }
  436. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  437. {
  438. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  439. selectFaBaoPanel.CustomInit(selectIndex);
  440. return selectFaBaoPanel;
  441. }
  442. public override void Close()
  443. {
  444. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  445. {
  446. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  447. }
  448. faBaoAttributeWidgets.Clear();
  449. foreach (var faBaoAttributeWidget in faBaoWidgets)
  450. {
  451. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  452. }
  453. faBaoWidgets.Clear();
  454. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  455. {
  456. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  457. }
  458. faBaoSkillWidgets.Clear();
  459. foreach (var itemWidgetType1 in itemWidgetType1s)
  460. {
  461. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  462. }
  463. itemWidgetType1s.Clear();
  464. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  465. UpdataGradeUI(false);
  466. UpdateBjUI(false);
  467. currentFaBaoWidget = null;
  468. BtnUpGradeRoot.SetActive(false);
  469. BtnChangeRoot.SetActive(true);
  470. currentFaBaoInfo = null;
  471. selectedFaBaoInfo = null;
  472. SetSelectIcon(null);
  473. base.Close();
  474. }
  475. }
  476. }