DivineSenceInfoPanel.cs 7.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "DivineSenceInfoPanel")]
  13. public partial class DivineSenceInfoPanel : UIPanel
  14. {
  15. private Action<int, List<ItemInfo>> callback;
  16. private int useCount = 0;
  17. List<ItemInfo> useItems = new List<ItemInfo>();
  18. List<DivineSenceInfoBtnWidget> _divineSenceInfoBtnWidgets = new List<DivineSenceInfoBtnWidget>();
  19. private int maxCount;
  20. private DivineSenseConfig divineSenseConfig;
  21. private void Init()
  22. {
  23. isAddStack = true;
  24. }
  25. public override CTask GetFocus()
  26. {
  27. AppBarPanel.OpenPanel(this);
  28. return base.GetFocus();
  29. }
  30. protected override void AddEvent()
  31. {
  32. }
  33. protected override void DelEvent()
  34. {
  35. }
  36. public override void AddButtonEvent()
  37. {
  38. Btn_Ok.onClick.AddListener(() =>
  39. {
  40. useItems.Clear();
  41. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  42. {
  43. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null)
  44. {
  45. useItems.Add(senceInfoBtnWidget.ItemInfo);
  46. }
  47. }
  48. callback?.Invoke(useCount, useItems);
  49. UIManager.Instance.HideUIUIPanel(this);
  50. });
  51. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  52. Slider_Count.onValueChanged.AddListener((c) =>
  53. {
  54. useCount = (int)c;
  55. Text_Count.text = $"神识探索:{c}次";
  56. Text_shenshishangxian.text = $"({EventSystemManager.Instance.GetShenShiCount()} + {c}/{maxCount})";
  57. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  58. {
  59. senceInfoBtnWidget.UpdateItermCount(useCount);
  60. }
  61. });
  62. Btn_Tip.onClick.AddListener(() => { DivineSenceLevelPreviewPanel.OpenPanel(); });
  63. Btn_Event.onClick.AddListener(() => { DivineSenceEventPreviewPanel.OpenPanel(); });
  64. }
  65. public async void CustomInit(Action<int, List<ItemInfo>> callback)
  66. {
  67. _divineSenceInfoBtnWidgets.Clear();
  68. divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  69. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  70. Text_Level.text = $"神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}级";
  71. Text_Exp.text = $"{AccountFileInfo.Instance.playerData.divineSenseexp}/{divineSenseConfig.exp}";
  72. Slider_Exp.maxValue = divineSenseConfig.exp;
  73. Slider_Exp.value = AccountFileInfo.Instance.playerData.divineSenseexp;
  74. int count = (int)(AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount);
  75. maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  76. maxCount = maxCount > 10 ? 10 : maxCount;
  77. count = count + EventSystemManager.Instance.GetShenShiCount() > maxCount ? maxCount - EventSystemManager.Instance.GetShenShiCount() : count;
  78. Slider_Count.maxValue = count;
  79. Slider_Count.minValue = 1;
  80. Slider_Count.value = count;
  81. List<float> probabilities = UtilTools.CalculateProbabilities(divineSenseConfig.QualityBonusChance.ToList());
  82. for (var i = 0; i < Text_qs.Count; i++)
  83. {
  84. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  85. }
  86. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam0, null);
  87. divineSenceInfoBtnWidget.CustomInit(-1, 1);
  88. divineSenceInfoBtnWidget.OnClick = OnClick;
  89. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  90. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam1, null);
  91. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  92. divineSenceInfoBtnWidget.OnClick = OnClick;
  93. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  94. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam2, null);
  95. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  96. divineSenceInfoBtnWidget.OnClick = OnClick;
  97. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  98. this.callback = callback;
  99. }
  100. private void OnClick(ItemWidgetBasic obj)
  101. {
  102. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = obj as DivineSenceInfoBtnWidget;
  103. if (divineSenceInfoBtnWidget.type == 1)
  104. return;
  105. List<int> selectType = new List<int>();
  106. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  107. {
  108. if (senceInfoBtnWidget != divineSenceInfoBtnWidget && senceInfoBtnWidget.type != 1 && senceInfoBtnWidget.ItemInfo != null)
  109. {
  110. selectType.Add(senceInfoBtnWidget.ItemInfo.config.associateID);
  111. }
  112. }
  113. DivineSenceItemPanel.OpenPanel(divineSenceInfoBtnWidget.ItemInfo,selectType, (id) =>
  114. {
  115. divineSenceInfoBtnWidget.CustomInit(id, divineSenceInfoBtnWidget.type);
  116. UpdateBl();
  117. },
  118. () =>
  119. {
  120. divineSenceInfoBtnWidget.CustomInit(-1, divineSenceInfoBtnWidget.type);
  121. UpdateBl();
  122. });
  123. }
  124. public void UpdateBl()
  125. {
  126. Map<int, int> probabilitiesMap = new Map<int, int>();
  127. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  128. {
  129. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null && senceInfoBtnWidget.ItemInfo.config.associateID == 6)
  130. {
  131. if (!probabilitiesMap.ContainsKey(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]))
  132. {
  133. probabilitiesMap.Add(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0], senceInfoBtnWidget.ItemInfo.config.associateVlaue[1]);
  134. }
  135. else
  136. {
  137. probabilitiesMap[senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]] += senceInfoBtnWidget.ItemInfo.config.associateVlaue[1];
  138. }
  139. }
  140. senceInfoBtnWidget.UpdateItermCount(useCount);
  141. }
  142. var QualityBonusChance = divineSenseConfig.QualityBonusChance.ToList();
  143. foreach (var keyValuePair in probabilitiesMap)
  144. {
  145. QualityBonusChance[keyValuePair.Key - 1] *= keyValuePair.Value + 0.01f;
  146. }
  147. List<float> probabilities = UtilTools.CalculateProbabilities(QualityBonusChance);
  148. for (var i = 0; i < Text_qs.Count; i++)
  149. {
  150. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  151. }
  152. }
  153. public async static CTask OpenPanel(Action<int, List<ItemInfo>> callback)
  154. {
  155. DivineSenceInfoPanel divineSenceInfoPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceInfoPanel>(null, UILayer.Middle);
  156. divineSenceInfoPanel.CustomInit(callback);
  157. }
  158. }
  159. }