DaoYouWidgetData.cs 1.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class DaoYouWidget
  9. {
  10. #region 自定义数据
  11. private Text _Text_Name;
  12. public Text Text_Name
  13. {
  14. get{
  15. if (_Text_Name == null)
  16. {
  17. _Text_Name = GetUIUnit<Text>("Text_Name");
  18. }
  19. return _Text_Name;
  20. }
  21. }
  22. private Text _Text_DaoyouLvName;
  23. public Text Text_DaoyouLvName
  24. {
  25. get{
  26. if (_Text_DaoyouLvName == null)
  27. {
  28. _Text_DaoyouLvName = GetUIUnit<Text>("Text_DaoyouLvName");
  29. }
  30. return _Text_DaoyouLvName;
  31. }
  32. }
  33. private Text _Text_Type;
  34. public Text Text_Type
  35. {
  36. get{
  37. if (_Text_Type == null)
  38. {
  39. _Text_Type = GetUIUnit<Text>("Text_Type");
  40. }
  41. return _Text_Type;
  42. }
  43. }
  44. private Button _Btn_Event;
  45. public Button Btn_Event
  46. {
  47. get{
  48. if (_Btn_Event == null)
  49. {
  50. _Btn_Event = GetUIUnit<Button>("Btn_Event");
  51. }
  52. return _Btn_Event;
  53. }
  54. }
  55. private MyImage _Icon_Emotion;
  56. public MyImage Icon_Emotion
  57. {
  58. get{
  59. if (_Icon_Emotion == null)
  60. {
  61. _Icon_Emotion = GetUIUnit<MyImage>("Icon_Emotion");
  62. }
  63. return _Icon_Emotion;
  64. }
  65. }
  66. private Text _Text_Level;
  67. public Text Text_Level
  68. {
  69. get{
  70. if (_Text_Level == null)
  71. {
  72. _Text_Level = GetUIUnit<Text>("Text_Level");
  73. }
  74. return _Text_Level;
  75. }
  76. }
  77. #endregion 自定义数据结束
  78. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  79. {
  80. await base.SetUIGameObject(gObjectPoolInterface);
  81. Init();
  82. }
  83. }
  84. }