DaoYouInfoPanel.cs 19 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "DaoYouInfoPanel")]
  12. public partial class DaoYouInfoPanel : UIPanel
  13. {
  14. private AccountFileInfo.DaoYouData daoYouData;
  15. private DaoyouModelConfig _daoyouModelConfig;
  16. List<WidgetItem> widgetItems = new List<WidgetItem>();
  17. List<WidgetItem> giveWidgetItems = new List<WidgetItem>();
  18. List<DaoYouLevelWidget> _daoYouLevelWidgets = new List<DaoYouLevelWidget>();
  19. List<DaoYouIdleEarningsWidget> _daoYouIdleEarningsWidgets = new List<DaoYouIdleEarningsWidget>();
  20. List<DaoYouaaFfixWidget> daoYouaaFfixWidgets = new List<DaoYouaaFfixWidget>();
  21. private TimerEntity _timerEntity = null;
  22. private DaoyouGiftConfig[] daoyouGiftConfigs;
  23. private void Init()
  24. {
  25. IsShowAppBar = true;
  26. isAddStack = true;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Emotion.onClick.AddListener((() => { ShowMessage(); }));
  37. Btn_Facorability.onClick.AddListener(() =>
  38. {
  39. Info.SetActive(false);
  40. Facorability.SetActive(true);
  41. });
  42. Btn_InfoMation.onClick.AddListener(() =>
  43. {
  44. Info.SetActive(true);
  45. Facorability.SetActive(false);
  46. });
  47. Btn_SendGift.onClick.AddListener(async () =>
  48. {
  49. if (daoYouData.favorabilityLv >= _daoYouLevelWidgets.Count)
  50. {
  51. TipMessagePanel.OpenTipMessagePanel("道友等级已到最高");
  52. return;
  53. }
  54. AppBarPanel.ClosePanel();
  55. await UpdateGiveGiftRoot();
  56. GiveGite.gameObject.SetActive(true);
  57. });
  58. Btn_Love.onClick.AddListener(() =>
  59. {
  60. ClosePoolGive();
  61. saiXuanType = 2;
  62. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  63. CreatItem(showItems);
  64. });
  65. Btn_Tongyong.onClick.AddListener(() =>
  66. {
  67. ClosePoolGive();
  68. saiXuanType = 1;
  69. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  70. CreatItem(showItems);
  71. });
  72. Btn_Eveent.onClick.AddListener(() =>
  73. {
  74. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  75. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  76. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  77. {
  78. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
  79. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  80. AccountFileInfo.Instance.SavePlayerData();
  81. EventSystemManager.Instance.TriggerEvent(eventList);
  82. Btn_Eveent.gameObject.SetActive(false);
  83. }
  84. });
  85. Btn_Back.onClick.AddListener(() =>
  86. {
  87. ClosePoolGive();
  88. GiveGite.gameObject.SetActive(false);
  89. AppBarPanel.OpenPanel(this);
  90. });
  91. Btn_Add.onClick.AddListener(Add);
  92. Btn_Reduce.onClick.AddListener(Reduce);
  93. Btn_Max.onClick.AddListener(() =>
  94. {
  95. if (widgetItem1 == null)
  96. return;
  97. Slider_Give.value = (int)widgetItem1.itemInfo.count.Value;
  98. });
  99. Slider_Give.onValueChanged.AddListener((i) =>
  100. {
  101. count = (int)i;
  102. UpdateGiveItemCount();
  103. });
  104. Btn_Give.onClick.AddListener(() =>
  105. {
  106. if (widgetItem1 == null)
  107. {
  108. return;
  109. }
  110. //加好感
  111. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  112. {
  113. PlayerManager.Instance.BagController.DeductItem(daoyouGiftConfig.ItemID, count);
  114. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  115. if (_daoyouModelConfig.PreferGiftID.Contains(daoyouGiftConfig.ItemID) && !daoYouData.loveIds.Contains(daoyouGiftConfig.ItemID))
  116. {
  117. daoYouData.loveIds.Add(daoyouGiftConfig.ItemID);
  118. }
  119. //加经验
  120. for (int i = 0; i < count; i++)
  121. {
  122. int bl = Random.Range(emotionConfig.hanganUpRate[0], emotionConfig.hanganUpRate[1] + 1);
  123. daoYouData.exp += (int)(daoyouGiftConfig.emotionValue * bl * 0.001f);
  124. }
  125. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  126. for (var i = daoYouData.favorabilityLv; i < configs.Length; i++)
  127. {
  128. if (daoYouData.exp >= configs[i].exp)
  129. {
  130. daoYouData.exp -= configs[i].exp;
  131. daoYouData.favorabilityLv++;
  132. }
  133. }
  134. AccountFileInfo.Instance.SavePlayerData();
  135. }
  136. //加心情
  137. else
  138. {
  139. if (daoYouData.emotionValue >= 100)
  140. {
  141. TipMessagePanel.OpenTipMessagePanel("心情已经到最高");
  142. return;
  143. }
  144. PlayerManager.Instance.BagController.DeductItem(widgetItem1.itemInfo.itemID, count);
  145. daoYouData.emotionValue += widgetItem1.itemInfo.config.associateVlaue[0];
  146. int emotionId = 4 - (int)(daoYouData.emotionValue / (100 / (float)3));
  147. if (emotionId > 3)
  148. emotionId = 3;
  149. daoYouData.emotion = emotionId;
  150. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  151. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  152. AccountFileInfo.Instance.SavePlayerData();
  153. }
  154. UpdateUI();
  155. UpdateGiveGiftRoot();
  156. });
  157. }
  158. public async override CTask<bool> AsyncInit(object[] uiData)
  159. {
  160. daoYouData = uiData[0] as AccountFileInfo.DaoYouData;
  161. _daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  162. daoyouGiftConfigs = ConfigComponent.Instance.GetAll<DaoyouGiftConfig>();
  163. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  164. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  165. ShowMessage();
  166. await UpdateUI();
  167. return await base.AsyncInit(uiData);
  168. }
  169. private void ShowMessage()
  170. {
  171. dotPoint.SetActive(true);
  172. _timerEntity?.Dispose();
  173. _timerEntity = null;
  174. _timerEntity = TimerComponent.Instance.AddTimer(5000, () =>
  175. {
  176. dotPoint.SetActive(false);
  177. _timerEntity?.Dispose();
  178. _timerEntity = null;
  179. });
  180. }
  181. public async CTask UpdateUI()
  182. {
  183. foreach (var widgetItem in widgetItems)
  184. {
  185. UIManager.Instance.DormancyGComponent(widgetItem);
  186. }
  187. widgetItems.Clear();
  188. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  189. {
  190. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  191. }
  192. _daoYouLevelWidgets.Clear();
  193. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  194. {
  195. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  196. }
  197. _daoYouIdleEarningsWidgets.Clear();
  198. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  199. {
  200. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  201. }
  202. daoYouaaFfixWidgets.Clear();
  203. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  204. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  205. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  206. {
  207. Btn_Eveent.gameObject.SetActive(true);
  208. }
  209. else
  210. {
  211. Btn_Eveent.gameObject.SetActive(false);
  212. }
  213. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
  214. Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  215. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  216. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  217. Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
  218. int index = 0;
  219. for (var i = 0; i < _daoyouModelConfig.desUnlockLv.Length; i++)
  220. {
  221. if (daoYouData.favorabilityLv >= _daoyouModelConfig.desUnlockLv[i])
  222. {
  223. index = i;
  224. }
  225. }
  226. Text_Desc.text = LanguageManager.Instance.Text(_daoyouModelConfig.des[index]);
  227. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(_daoyouModelConfig.guajiBuffID[0]);
  228. DaoyouLevelupConfig daoyouLevelupConfig1 = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  229. Text_GiftGailv.text = "送礼概率:" + daoyouLevelupConfig1.guajiGrowup * 0.01f * guajibuff.GivingRate + "%";
  230. for (var i = 1; i < _daoyouModelConfig.guajiBuffID.Length; i++)
  231. {
  232. DaoYouIdleEarningsWidget daoYouIdleEarningsWidget = await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
  233. daoYouIdleEarningsWidget.CustomInit(daoYouData, _daoyouModelConfig.guajiBuffID[i]);
  234. _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
  235. }
  236. DaoyouLevelupConfig currentDaoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  237. Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
  238. Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
  239. Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
  240. Text_Exp.text = $"{daoYouData.exp}/{currentDaoyouLevelupConfig.exp}";
  241. Slider_LeveUp.value = daoYouData.exp;
  242. if (_daoyouModelConfig.PreferGiftID != null)
  243. {
  244. foreach (var i in _daoyouModelConfig.PreferGiftID)
  245. {
  246. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
  247. widgetItems.Add(widgetItem);
  248. if (_daoyouModelConfig.shownPreferGiftID.Contains(i) || (daoYouData != null && daoYouData.loveIds.Contains(i)))
  249. {
  250. widgetItem.InitWidget(new ItemInfo(i, 0));
  251. }
  252. else
  253. {
  254. widgetItem.ShowWenhao();
  255. }
  256. }
  257. }
  258. if (_daoyouModelConfig.daolvSkillID != null)
  259. {
  260. foreach (var i in _daoyouModelConfig.daolvSkillID)
  261. {
  262. DaoYouaaFfixWidget daoYouaaFfixWidge = await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
  263. daoYouaaFfixWidge.CustomInit(i);
  264. daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
  265. }
  266. }
  267. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  268. foreach (var daoyouLevelupConfig in configs)
  269. {
  270. DaoYouLevelWidget daoYouLevelWidget = await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
  271. daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
  272. _daoYouLevelWidgets.Add(daoYouLevelWidget);
  273. }
  274. }
  275. List<ItemInfo> allItems = new List<ItemInfo>();
  276. private int saiXuanType = 1;
  277. public async CTask UpdateGiveGiftRoot()
  278. {
  279. ClosePoolGive();
  280. allItems.Clear();
  281. foreach (var daoyouGiftConfig in daoyouGiftConfigs)
  282. {
  283. if (PlayerManager.Instance.BagController.GetItemCount(daoyouGiftConfig.ItemID) > 0)
  284. {
  285. ItemInfo itemInfo = PlayerManager.Instance.BagController.GetItemInfo(daoyouGiftConfig.ItemID);
  286. allItems.Add(itemInfo);
  287. }
  288. }
  289. foreach (var keyValuePair in PlayerManager.Instance.BagController.allBagDic)
  290. {
  291. if (keyValuePair.Value.config.itemTag == 7 && !allItems.Contains(keyValuePair.Value))
  292. {
  293. allItems.Add(keyValuePair.Value);
  294. }
  295. }
  296. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  297. CreatItem(showItems);
  298. }
  299. private List<ItemInfo> SaiXuan(int type)
  300. {
  301. List<ItemInfo> shownItems = new List<ItemInfo>();
  302. //全部
  303. if (type == 1)
  304. {
  305. shownItems = allItems.ToList();
  306. }
  307. //喜欢
  308. else if (type == 2)
  309. {
  310. foreach (var itemInfo in allItems)
  311. {
  312. if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) || (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
  313. {
  314. shownItems.Add(itemInfo);
  315. }
  316. }
  317. }
  318. return shownItems;
  319. }
  320. private async CTask CreatItem(List<ItemInfo> shownItems)
  321. {
  322. // ClosePoolGive();
  323. foreach (var itemInfo in shownItems)
  324. {
  325. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, GiveGiftContent);
  326. widgetItem.InitWidget(itemInfo, false);
  327. widgetItem.OnClick = OnClick;
  328. giveWidgetItems.Add(widgetItem);
  329. }
  330. if (giveWidgetItems.Count > 0)
  331. {
  332. giveWidgetItems[0].OnPointerClick();
  333. }
  334. }
  335. DaoyouGiftConfig daoyouGiftConfig = default;
  336. private int count = 1;
  337. private WidgetItem widgetItem1;
  338. private async void OnClick(ItemWidgetBasic obj)
  339. {
  340. WidgetItem widgetItem = obj as WidgetItem;
  341. if (widgetItem1 == null)
  342. {
  343. widgetItem1 = await UIManager.Instance.CreateGComponent<WidgetItem>(null, WidgetItemRoot);
  344. widgetItem1.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  345. }
  346. widgetItem1.InitWidget(widgetItem.itemInfo);
  347. daoyouGiftConfig = default;
  348. foreach (var giftConfig in daoyouGiftConfigs)
  349. {
  350. if (giftConfig.ItemID == widgetItem.itemInfo.itemID)
  351. {
  352. daoyouGiftConfig = giftConfig;
  353. break;
  354. }
  355. }
  356. Slider_Give.maxValue = widgetItem.itemInfo.count.Value;
  357. Slider_Give.minValue = 1;
  358. UpdateGiveItemCount();
  359. }
  360. private void Reduce()
  361. {
  362. if (widgetItem1 == null)
  363. return;
  364. count--;
  365. if (count < 1)
  366. {
  367. count = 1;
  368. }
  369. Slider_Give.value = count;
  370. }
  371. private void Add()
  372. {
  373. if (widgetItem1 == null)
  374. return;
  375. count++;
  376. if (count > widgetItem1.itemInfo.count.Value)
  377. {
  378. count = (int)widgetItem1.itemInfo.count.Value;
  379. }
  380. Slider_Give.value = count;
  381. }
  382. private void UpdateGiveItemCount()
  383. {
  384. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  385. Text_Count.text = $"当前选择数量{count}";
  386. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  387. {
  388. Text_GiveGiftDesc.text = $"好感度+{daoyouGiftConfig.emotionValue} ({daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001} - {daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001})";
  389. }
  390. else if (widgetItem1 != null && daoyouGiftConfig.ID == 0)
  391. {
  392. Text_GiveGiftDesc.text = $"心情+{widgetItem1.itemInfo.config.associateVlaue[0]} )";
  393. }
  394. }
  395. public override CTask GetFocus()
  396. {
  397. AppBarPanel.OpenPanel(this);
  398. return base.GetFocus();
  399. }
  400. public static async CTask OpenPanel(AccountFileInfo.DaoYouData daoYouData)
  401. {
  402. await UIManager.Instance.LoadAndOpenPanel<DaoYouInfoPanel>(null, uiData: new[] { daoYouData });
  403. }
  404. private void ClosePoolGive()
  405. {
  406. count = 0;
  407. daoyouGiftConfig = default;
  408. Slider_Give.value = 0;
  409. Slider_Give.minValue = 0;
  410. Slider_Give.maxValue = 0;
  411. foreach (var giveWidgetItem in giveWidgetItems)
  412. {
  413. UIManager.Instance.DormancyGComponent(giveWidgetItem);
  414. }
  415. giveWidgetItems.Clear();
  416. UIManager.Instance.DormancyGComponent(widgetItem1);
  417. widgetItem1 = null;
  418. }
  419. public override void Close()
  420. {
  421. daoyouGiftConfigs = null;
  422. foreach (var widgetItem in widgetItems)
  423. {
  424. UIManager.Instance.DormancyGComponent(widgetItem);
  425. }
  426. widgetItems.Clear();
  427. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  428. {
  429. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  430. }
  431. _daoYouLevelWidgets.Clear();
  432. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  433. {
  434. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  435. }
  436. daoYouaaFfixWidgets.Clear();
  437. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  438. {
  439. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  440. }
  441. _daoYouIdleEarningsWidgets.Clear();
  442. allItems.Clear();
  443. saiXuanType = 1;
  444. ClosePoolGive();
  445. base.Close();
  446. }
  447. }
  448. }