BattleSettlementPanel.cs 1.6 KB

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  1. using Fort23.Core;
  2. namespace Fort23.Mono
  3. {
  4. [UIBinding(prefab = "BattleSettlementPanel")]
  5. public partial class BattleSettlementPanel : UIPanel
  6. {
  7. private System.Action callBack;
  8. private void Init()
  9. {
  10. isAddStack = false;
  11. }
  12. protected override void AddEvent()
  13. {
  14. }
  15. protected override void DelEvent()
  16. {
  17. }
  18. public override void AddButtonEvent()
  19. {
  20. Btn_Close.onClick.AddListener(async () =>
  21. {
  22. await UIManager.Instance.HideUIUIPanel(this);
  23. callBack?.Invoke();
  24. callBack = null;
  25. });
  26. }
  27. public void CustomInit(bool isWin, System.Action callBack)
  28. {
  29. this.callBack = callBack;
  30. if (isWin)
  31. {
  32. WinRoot.SetActive(true);
  33. FailRoot.SetActive(false);
  34. // f
  35. // Text_Desc.gameObject.SetActive(false);
  36. // Text_Settlement.text = "胜利";
  37. }
  38. else
  39. {
  40. WinRoot.SetActive(false);
  41. FailRoot.SetActive(true);
  42. // Text_Desc.gameObject.SetActive(true);
  43. // Text_Settlement.text = "失败";
  44. }
  45. }
  46. public static async CTask<BattleSettlementPanel> OpenPanel(bool isWin, System.Action callBack)
  47. {
  48. BattleSettlementPanel battleSettlementPanel = await UIManager.Instance.LoadAndOpenPanel<BattleSettlementPanel>(null);
  49. battleSettlementPanel.CustomInit(isWin, callBack);
  50. return battleSettlementPanel;
  51. }
  52. }
  53. }