AppBarPanelData.cs 3.6 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class AppBarPanel
  9. {
  10. #region 自定义数据
  11. private Button _Btn_Back;
  12. public Button Btn_Back
  13. {
  14. get{
  15. if (_Btn_Back == null)
  16. {
  17. _Btn_Back = GetUIUnit<Button>("Btn_Back");
  18. }
  19. return _Btn_Back;
  20. }
  21. }
  22. private Button _bnt_shengShi;
  23. public Button bnt_shengShi
  24. {
  25. get{
  26. if (_bnt_shengShi == null)
  27. {
  28. _bnt_shengShi = GetUIUnit<Button>("bnt_shengShi");
  29. }
  30. return _bnt_shengShi;
  31. }
  32. }
  33. private Button _Btn_HeroInfomation;
  34. public Button Btn_HeroInfomation
  35. {
  36. get{
  37. if (_Btn_HeroInfomation == null)
  38. {
  39. _Btn_HeroInfomation = GetUIUnit<Button>("Btn_HeroInfomation");
  40. }
  41. return _Btn_HeroInfomation;
  42. }
  43. }
  44. private Button _Btn_GongFa;
  45. public Button Btn_GongFa
  46. {
  47. get{
  48. if (_Btn_GongFa == null)
  49. {
  50. _Btn_GongFa = GetUIUnit<Button>("Btn_GongFa");
  51. }
  52. return _Btn_GongFa;
  53. }
  54. }
  55. private Button _Btn_DongFu;
  56. public Button Btn_DongFu
  57. {
  58. get{
  59. if (_Btn_DongFu == null)
  60. {
  61. _Btn_DongFu = GetUIUnit<Button>("Btn_DongFu");
  62. }
  63. return _Btn_DongFu;
  64. }
  65. }
  66. private Text _Text_divineSensePoint;
  67. public Text Text_divineSensePoint
  68. {
  69. get{
  70. if (_Text_divineSensePoint == null)
  71. {
  72. _Text_divineSensePoint = GetUIUnit<Text>("Text_divineSensePoint");
  73. }
  74. return _Text_divineSensePoint;
  75. }
  76. }
  77. private Button _Btn_Shop;
  78. public Button Btn_Shop
  79. {
  80. get{
  81. if (_Btn_Shop == null)
  82. {
  83. _Btn_Shop = GetUIUnit<Button>("Btn_Shop");
  84. }
  85. return _Btn_Shop;
  86. }
  87. }
  88. private GameObject _BtnRoot;
  89. public GameObject BtnRoot
  90. {
  91. get{
  92. if (_BtnRoot == null)
  93. {
  94. _BtnRoot = GetUIUnit<GameObject>("BtnRoot");
  95. }
  96. return _BtnRoot;
  97. }
  98. }
  99. private UIToggleList _Toggle_BtnRoot;
  100. public UIToggleList Toggle_BtnRoot
  101. {
  102. get{
  103. if (_Toggle_BtnRoot == null)
  104. {
  105. _Toggle_BtnRoot = GetUIUnit<UIToggleList>("Toggle_BtnRoot");
  106. }
  107. return _Toggle_BtnRoot;
  108. }
  109. }
  110. private GameObject _MenuRoot;
  111. public GameObject MenuRoot
  112. {
  113. get{
  114. if (_MenuRoot == null)
  115. {
  116. _MenuRoot = GetUIUnit<GameObject>("MenuRoot");
  117. }
  118. return _MenuRoot;
  119. }
  120. }
  121. private Button _Btn_Back1;
  122. public Button Btn_Back1
  123. {
  124. get{
  125. if (_Btn_Back1 == null)
  126. {
  127. _Btn_Back1 = GetUIUnit<Button>("Btn_Back1");
  128. }
  129. return _Btn_Back1;
  130. }
  131. }
  132. private Button _Btn_Menu;
  133. public Button Btn_Menu
  134. {
  135. get{
  136. if (_Btn_Menu == null)
  137. {
  138. _Btn_Menu = GetUIUnit<Button>("Btn_Menu");
  139. }
  140. return _Btn_Menu;
  141. }
  142. }
  143. private Button _Btn_Tower;
  144. public Button Btn_Tower
  145. {
  146. get{
  147. if (_Btn_Tower == null)
  148. {
  149. _Btn_Tower = GetUIUnit<Button>("Btn_Tower");
  150. }
  151. return _Btn_Tower;
  152. }
  153. }
  154. private Button _Btn_DaoYou;
  155. public Button Btn_DaoYou
  156. {
  157. get{
  158. if (_Btn_DaoYou == null)
  159. {
  160. _Btn_DaoYou = GetUIUnit<Button>("Btn_DaoYou");
  161. }
  162. return _Btn_DaoYou;
  163. }
  164. }
  165. #endregion 自定义数据结束
  166. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  167. {
  168. await base.SetUIGameObject(gObjectPoolInterface);
  169. Init();
  170. }
  171. }
  172. }