PlayerManager.cs 23 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Equipment;
  14. using GameLogic.Hero;
  15. using GameLogic.Player;
  16. using UnityEngine;
  17. using Utility;
  18. using Random = UnityEngine.Random;
  19. public class PlayerManager : Singleton<PlayerManager>
  20. {
  21. public GameConstantConfig gameConstantConfig;
  22. public GongFaControl GongFaControl;
  23. public FaBaoControl FaBaoControl;
  24. public BagController BagController;
  25. public Map<long, List<AccountFileInfo.DaoYouData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouData>>();
  26. public bool isTest;
  27. /// <summary>
  28. /// 玩家角色属性
  29. /// </summary>
  30. public HeroInfo myHero;
  31. public long serverTime => TimeHelper.ServerNow();
  32. private AccountFileInfo.PlacesData currentPlaces;
  33. public AccountFileInfo.PlacesData CurrentPlaces
  34. {
  35. get { return currentPlaces; }
  36. set { currentPlaces = value; }
  37. }
  38. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  39. private TimerEntity _timerEntity;
  40. public void Init()
  41. {
  42. AccountFileInfo.Instance.LoadPlayerData();
  43. SetConfigs();
  44. InitGameData();
  45. // int m = Random.Range(0, 4 * 60 * 1000);
  46. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  47. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  48. foreach (var qiankundaiConfig in qiankundaiConfigs)
  49. {
  50. if (qiankundaiConfig.dropType == 1)
  51. {
  52. AccountFileInfo.QiankundaiData qiankundaiData =
  53. AccountFileInfo.Instance.playerData.QiankundaiDatas.FirstOrDefault(q =>
  54. q.id == qiankundaiConfig.ID);
  55. if (qiankundaiData == null)
  56. {
  57. qiankundaiData = new AccountFileInfo.QiankundaiData();
  58. qiankundaiData.id = qiankundaiConfig.ID;
  59. if (qiankundaiConfig.dropPara1 == 1)
  60. {
  61. qiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  62. }
  63. else if (qiankundaiConfig.dropPara1 == 2)
  64. {
  65. qiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  66. }
  67. else if (qiankundaiConfig.dropPara1 == 3)
  68. {
  69. }
  70. AccountFileInfo.Instance.playerData.QiankundaiDatas.Add(qiankundaiData);
  71. }
  72. }
  73. }
  74. AccountFileInfo.Instance.SavePlayerData();
  75. }
  76. /// <summary>
  77. /// 获得固定时间乾坤袋表
  78. /// </summary>
  79. /// <returns></returns>
  80. public List<QiankundaiConfig> GetFixedTimeQiankundaiConfigs()
  81. {
  82. List<QiankundaiConfig> configs = new List<QiankundaiConfig>();
  83. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  84. foreach (var qiankundaiConfig in qiankundaiConfigs)
  85. {
  86. if (qiankundaiConfig.dropType == 2)
  87. {
  88. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  89. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  90. {
  91. configs.Add(qiankundaiConfig);
  92. }
  93. }
  94. }
  95. return configs;
  96. }
  97. //添加心境
  98. public void AddSentimentData(int id)
  99. {
  100. AccountFileInfo.SentimentData sentimentData =
  101. AccountFileInfo.Instance.playerData.SentimentDatas.FirstOrDefault(sd => sd.id == id);
  102. if (sentimentData != null)
  103. {
  104. LogTool.Error("已经用心境 id:" + id);
  105. return;
  106. }
  107. SentimentConfig sentimentConfig = ConfigComponent.Instance.Get<SentimentConfig>(id);
  108. sentimentData = new AccountFileInfo.SentimentData();
  109. sentimentData.id = id;
  110. sentimentData.mainSentiment = new AccountFileInfo.SentimentProperty();
  111. sentimentData.mainSentiment.groupId = sentimentConfig.mainSentimentEffect;
  112. foreach (var i in sentimentConfig.sentimentEffect)
  113. {
  114. AccountFileInfo.SentimentProperty sentimentProperty = new AccountFileInfo.SentimentProperty();
  115. sentimentProperty.groupId = i;
  116. sentimentData.sentimentProperties.Add(sentimentProperty);
  117. }
  118. AccountFileInfo.Instance.playerData.SentimentDatas.Add(sentimentData);
  119. AccountFileInfo.Instance.SavePlayerData();
  120. }
  121. public void RandownDaoYou(int m)
  122. {
  123. _timerEntity?.Dispose();
  124. _timerEntity = null;
  125. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  126. {
  127. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  128. foreach (var keyValuePair in GuaijiDaoYou)
  129. {
  130. foreach (var daoYouData in keyValuePair.Value)
  131. {
  132. if (daoYouDatas.Contains(daoYouData))
  133. {
  134. daoYouDatas.Remove(daoYouData);
  135. }
  136. }
  137. }
  138. int count = Random.Range(0, daoYouDatas.Count + 1);
  139. List<AccountFileInfo.DaoYouData> daoyou = new List<AccountFileInfo.DaoYouData>();
  140. for (int i = 0; i < count; i++)
  141. {
  142. int index = Random.Range(0, daoYouDatas.Count);
  143. daoyou.Add(daoYouDatas[index]);
  144. daoYouDatas.RemoveAt(index);
  145. _timerEntity?.Dispose();
  146. _timerEntity = null;
  147. }
  148. if (daoyou.Count > 0)
  149. {
  150. GuaijiDaoYou.Add(
  151. TimeHelper.ClientNow() + Random.Range(gameConstantConfig.DaoyouguajiDuration[0],
  152. gameConstantConfig.DaoyouguajiDuration[1]) * 1000, daoyou);
  153. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  154. }
  155. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  156. });
  157. }
  158. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  159. {
  160. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  161. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  162. if (level < 1) level = 1;
  163. return level;
  164. }
  165. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  166. {
  167. DaoyouLevelupConfig daoyouLevelupConfig =
  168. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  169. int level = GetDaoYouLevel(daoYouData);
  170. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  171. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  172. int levelBl = 0;
  173. int bl = 0;
  174. switch (guajibuff.paraValue)
  175. {
  176. case 1:
  177. levelBl = daoyouguajiResourcLevel.para2;
  178. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  179. return bl;
  180. break;
  181. case 2:
  182. levelBl = daoyouguajiResourcLevel.para2;
  183. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  184. return bl;
  185. break;
  186. case 3:
  187. levelBl = daoyouguajiResourcLevel.para3;
  188. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  189. return bl;
  190. break;
  191. case 4:
  192. levelBl = daoyouguajiResourcLevel.para4;
  193. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  194. return bl;
  195. break;
  196. case 5:
  197. levelBl = daoyouguajiResourcLevel.para1;
  198. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  199. return bl;
  200. break;
  201. default:
  202. return 0;
  203. }
  204. }
  205. private void SetConfigs()
  206. {
  207. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  208. }
  209. private void InitGameData()
  210. {
  211. GongFaControl = new GongFaControl();
  212. FaBaoControl = new FaBaoControl();
  213. BagController = new BagController();
  214. HeroInfo heroInfo = new HeroInfo();
  215. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  216. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  217. myHero = heroInfo;
  218. myHero.TaoismSkillId = 601011;
  219. BagController.Init();
  220. //初始化关卡
  221. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  222. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  223. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  224. }
  225. private float timer;
  226. public int GetMaxPlacesId()
  227. {
  228. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  229. return placesId;
  230. }
  231. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  232. {
  233. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  234. }
  235. public float GetMapBl(int map)
  236. {
  237. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  238. if (placesData == null)
  239. return 0;
  240. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  241. if (placesConfig.TotalScore == 0)
  242. {
  243. return 0;
  244. }
  245. return (float)Math.Round(((float)placesData.progress / placesConfig.TotalScore) * 100, 1);
  246. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  247. // ))
  248. }
  249. List<long> removeKey = new List<long>();
  250. private bool isUpdate = false;
  251. private void Update()
  252. {
  253. timer += Time.deltaTime;
  254. if (timer > 1)
  255. {
  256. timer = 0;
  257. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  258. // AccountFileInfo.Instance.SavePlayerData();
  259. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= gameConstantConfig.qiankundaiMaxTime)
  260. {
  261. AccountFileInfo.Instance.playerData.QiankundaiDropTimer++;
  262. foreach (var playerDataQiankundaiData in AccountFileInfo.Instance.playerData.QiankundaiDatas)
  263. {
  264. //重置掉落次数
  265. QiankundaiConfig qiankundaiConfig =
  266. ConfigComponent.Instance.Get<QiankundaiConfig>(playerDataQiankundaiData.id);
  267. if (qiankundaiConfig.dropType != 2 &&
  268. TimeHelper.ClientNow() >= playerDataQiankundaiData.refenceTime)
  269. {
  270. if (qiankundaiConfig.dropPara1 == 1)
  271. {
  272. playerDataQiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  273. }
  274. else if (qiankundaiConfig.dropPara1 == 2)
  275. {
  276. playerDataQiankundaiData.refenceTime =
  277. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  278. }
  279. else if (qiankundaiConfig.dropPara1 == 3)
  280. {
  281. }
  282. playerDataQiankundaiData.dropCount = 0;
  283. }
  284. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  285. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  286. {
  287. if (playerDataQiankundaiData.dropCount < qiankundaiConfig.dropPara2 ||
  288. qiankundaiConfig.dropPara2 == -1)
  289. {
  290. playerDataQiankundaiData.dropTime++;
  291. if (playerDataQiankundaiData.dropTime >= qiankundaiConfig.dropTypePara)
  292. {
  293. //发放奖励
  294. for (var i = 0; i < qiankundaiConfig.ChoukaID.Length; i++)
  295. {
  296. List<ItemInfo> itemInfos = DropManager.Instance.Drop(qiankundaiConfig.ChoukaID[i],
  297. qiankundaiConfig.DropCount[i]);
  298. foreach (var itemInfo in itemInfos)
  299. {
  300. AccountFileInfo.ItemData itemData =
  301. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.FirstOrDefault(i =>
  302. i.itemId == itemInfo.itemID);
  303. if (itemData != null)
  304. {
  305. itemData.itemCount += itemInfo.count.Value;
  306. }
  307. else
  308. {
  309. itemData = itemInfo.ToItemData();
  310. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.Add(itemData);
  311. }
  312. }
  313. }
  314. playerDataQiankundaiData.dropCount = 0;
  315. playerDataQiankundaiData.dropTime = 0;
  316. }
  317. }
  318. }
  319. AccountFileInfo.Instance.SavePlayerData();
  320. }
  321. }
  322. }
  323. //每天刷新
  324. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  325. {
  326. AccountFileInfo.Instance.playerData.nextRefence =
  327. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  328. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  329. AccountFileInfo.Instance.playerData.todayDivineSensePoint = 0;
  330. AccountFileInfo.Instance.SavePlayerData();
  331. }
  332. foreach (var keyValuePair in GuaijiDaoYou)
  333. {
  334. if (TimeHelper.ClientNow() > keyValuePair.Key)
  335. {
  336. //判断概率给奖励
  337. isUpdate = true;
  338. foreach (var daoYouData in keyValuePair.Value)
  339. {
  340. DaoyouModelConfig daoyouModelConfig =
  341. ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  342. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  343. int randomValue1 = Random.Range(0, 101);
  344. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  345. if (randomValue1 >= bl)
  346. {
  347. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  348. {
  349. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  350. guajibuff guajibuff =
  351. ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  352. switch (guajibuff.paraValue)
  353. {
  354. case 1:
  355. BagController.AddItem(1003, count);
  356. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  357. break;
  358. case 2:
  359. BagController.AddItem(1001, count);
  360. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  361. break;
  362. case 3:
  363. BagController.AddItem(1005, count);
  364. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  365. break;
  366. case 4:
  367. BagController.AddItem(1006, count);
  368. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  369. break;
  370. }
  371. }
  372. }
  373. }
  374. //移除
  375. removeKey.Add(keyValuePair.Key);
  376. }
  377. }
  378. foreach (var l in removeKey)
  379. {
  380. GuaijiDaoYou.Remove(l);
  381. }
  382. if (isUpdate)
  383. {
  384. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  385. isUpdate = false;
  386. }
  387. }
  388. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  389. {
  390. isTest = true;
  391. GongFaControl.allSkill.Clear();
  392. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  393. for (int i = 0; i < allSkillConfig.Length; i++)
  394. {
  395. SkillConfig skillConfig = allSkillConfig[i];
  396. if (skillConfig.level == testHeroInfoConfig.skillStart)
  397. {
  398. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  399. skillInfo.index = -1;
  400. GongFaControl.AddSkillInfo(skillInfo);
  401. }
  402. }
  403. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  404. heroData.heroModelId = testHeroInfoConfig.heroID;
  405. heroData.heroPowerId = testHeroInfoConfig.level;
  406. myHero = new HeroInfo();
  407. myHero.InitHero(heroData);
  408. if (testHeroInfoConfig.skill.Count > 0)
  409. {
  410. GongFaControl.allSkill.Clear();
  411. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  412. {
  413. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  414. testHeroInfoConfig.skillStart);
  415. skillInfo.index = i;
  416. GongFaControl.AddSkillInfo(skillInfo);
  417. }
  418. }
  419. else
  420. {
  421. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  422. for (int i = 0; i < skillInfos.Length; i++)
  423. {
  424. if (skillInfos[i] != null)
  425. {
  426. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  427. testHeroInfoConfig.skillLevel,
  428. testHeroInfoConfig.skillStart);
  429. skillInfo.index = i;
  430. GongFaControl.allUseSkill[i] = skillInfo;
  431. }
  432. }
  433. }
  434. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  435. {
  436. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  437. if (fbLevel <= 0)
  438. {
  439. fbLevel = 1;
  440. }
  441. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  442. {
  443. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  444. faBaoInfo.FaBaoData.useIndex = i;
  445. FaBaoControl.FightFaBao[i] = faBaoInfo;
  446. FaBaoControl.AddFaBao(faBaoInfo);
  447. }
  448. }
  449. float[] qiangDu = new float[] { 0, 35.7f, 98f, 138.7f, 199.3f, 216f };
  450. int qiangDuLevelId = Mathf.CeilToInt(testHeroInfoConfig.level / 5f);
  451. HeroQiangDuAddConfig heroQiangDuAddConfig = ConfigComponent.Instance.Get<HeroQiangDuAddConfig>(qiangDuLevelId);
  452. int index = Mathf.RoundToInt(heroQiangDuAddConfig.qiangDuZhi);
  453. myHero.hp = (EncryptionLong)(myHero.hp.Value * (qiangDu[index]/100f+1));
  454. myHero.attack = (EncryptionLong)(myHero.attack.Value * (qiangDu[index]/100f+1));
  455. myHero.defense = (EncryptionLong)(myHero.defense.Value * (qiangDu[index]/100f+1));
  456. // for (int i = 0; i < 4; i++)
  457. // {
  458. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  459. // }
  460. myHero.hp += testHeroInfoConfig.hp;
  461. myHero.attack += testHeroInfoConfig.att;
  462. myHero.defense += testHeroInfoConfig.def;
  463. myHero.Metal += testHeroInfoConfig.jing;
  464. myHero.Wood += testHeroInfoConfig.mu;
  465. myHero.Water += testHeroInfoConfig.shui;
  466. myHero.Fire += testHeroInfoConfig.huo;
  467. myHero.Earth += testHeroInfoConfig.tu;
  468. myHero.TaoismSkillId = 601011;
  469. myHero.MagicWeaponID.Clear();
  470. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  471. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  472. // {
  473. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  474. // if (faBaoInfo != null)
  475. // {
  476. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  477. // {
  478. // switch (VARIABLE.Key)
  479. // {
  480. // case 1:
  481. // myHero.hp += VARIABLE.Value;
  482. // break;
  483. // case 2:
  484. // myHero.defense += VARIABLE.Value;
  485. // break;
  486. // case 3:
  487. // myHero.attack += VARIABLE.Value;
  488. // break;
  489. // }
  490. // }
  491. // }
  492. // }
  493. }
  494. /// <summary>
  495. /// 保存英雄数据
  496. /// </summary>
  497. /// <param name="heroInfo"></param>
  498. public void SaveHeroData(HeroInfo heroInfo)
  499. {
  500. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  501. AccountFileInfo.Instance.SavePlayerData();
  502. }
  503. /// <summary>
  504. /// 时间(秒)转换位小时分钟秒
  505. /// </summary>
  506. /// <param name="miao"></param>
  507. /// <returns></returns>
  508. public static string TimeToHSM(long miao)
  509. {
  510. long fen = miao / 60;
  511. miao = miao % 60;
  512. long xiaoShi = fen / 60;
  513. long tian = xiaoShi / 24;
  514. xiaoShi = xiaoShi % 24;
  515. fen = fen % 60;
  516. if (tian > 0)
  517. {
  518. return $"{tian}天{xiaoShi}小時";
  519. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  520. }
  521. else
  522. {
  523. if (xiaoShi <= 0 && fen <= 59)
  524. {
  525. return $"{fen}分{miao}秒";
  526. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  527. }
  528. else
  529. {
  530. return $"{xiaoShi}小時{fen}分";
  531. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  532. }
  533. }
  534. }
  535. }