HeroInformationPanel.cs 18 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Core.Audio;
  6. using Core.Language;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Hero;
  12. using UnityEngine;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "HeroInformationPanel")]
  16. public partial class HeroInformationPanel : UIPanel
  17. {
  18. private GameObjectPool modelObj;
  19. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  20. private HeroInfo heroInfo;
  21. private void Init()
  22. {
  23. isAddStack = true;
  24. // IsShowAppBar = false;
  25. }
  26. protected override void AddEvent()
  27. {
  28. }
  29. protected override void DelEvent()
  30. {
  31. }
  32. public override CTask GetFocus()
  33. {
  34. AppBarPanel.ClosePanel();
  35. TitlePanel.OpenPanel();
  36. return base.GetFocus();
  37. }
  38. public override CTask LoseFocus()
  39. {
  40. TitlePanel.ClosePanel();
  41. return base.LoseFocus();
  42. }
  43. public override void AddButtonEvent()
  44. {
  45. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  46. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  47. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  48. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  49. Btn_Dujie.onClick.AddListener(async () =>
  50. {
  51. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  52. {
  53. HeroBreakthroughPanel.OpenPanel();
  54. }
  55. //预览
  56. else
  57. {
  58. HeroPowerUpConfig heroPowerUpConfig = default;
  59. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  60. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  61. {
  62. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  63. {
  64. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  65. break;
  66. }
  67. }
  68. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  69. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  70. heroData.heroPowerId = heroPowerUpConfig.ID;
  71. HeroInfo heroInfo1 = new HeroInfo();
  72. heroInfo1.InitHero(heroData);
  73. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  74. }
  75. });
  76. Btn_TuPo.onClick.AddListener(async () =>
  77. {
  78. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  79. {
  80. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  81. 1000);
  82. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  83. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  84. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  85. {
  86. return;
  87. }
  88. //小突破
  89. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  90. {
  91. var heroAttributData =
  92. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  93. PlayerManager.Instance.myHero.Upgrade();
  94. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  95. CustomInit();
  96. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  97. }
  98. //大突破
  99. else
  100. {
  101. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  102. await heroBreakthroughPanel.UIClosed();
  103. // PlayerManager.Instance.myHero.Upgrade();
  104. CustomInit();
  105. }
  106. }
  107. else
  108. {
  109. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  110. await heroBreakthroughPanel.UIClosed();
  111. CustomInit();
  112. // TipMessagePanel.OpenTipMessagePanel("")
  113. }
  114. });
  115. Btn_Close.onClick.AddListener(() =>
  116. {
  117. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  118. UIManager.Instance.HideUIUIPanel(this);
  119. });
  120. }
  121. public async CTask CustomInit()
  122. {
  123. ClosePool();
  124. await CreatHero();
  125. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  126. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  127. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  128. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  129. 1000);
  130. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  131. int redDotID = 5;
  132. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  133. if (redDot == null)
  134. {
  135. redDot = new AccountFileInfo.RedDot();
  136. redDot.id = redDotID;
  137. }
  138. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  139. {
  140. //大突破
  141. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  142. {
  143. for (var i = 0;
  144. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  145. i++)
  146. {
  147. if (!PlayerManager.Instance.BagController.IsEnough(
  148. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  149. {
  150. break;
  151. }
  152. }
  153. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  154. {
  155. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  156. RedDotManager.Instance.AddRedDot(redDot);
  157. }
  158. }
  159. }
  160. else
  161. {
  162. for (var i = 0;
  163. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  164. i++)
  165. {
  166. if (!PlayerManager.Instance.BagController.IsEnough(
  167. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  168. {
  169. break;
  170. }
  171. }
  172. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  173. {
  174. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  175. RedDotManager.Instance.AddRedDot(redDot);
  176. }
  177. }
  178. HeroAttributeWidget heroAttributeWidget =
  179. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  180. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  181. PlayerManager.Instance.myHero.hp.Value.ToString(),
  182. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  183. HeroAttributeWidgets.Add(heroAttributeWidget);
  184. heroAttributeWidget =
  185. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  186. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  187. PlayerManager.Instance.myHero.attack.Value.ToString(),
  188. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  189. HeroAttributeWidgets.Add(heroAttributeWidget);
  190. heroAttributeWidget =
  191. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  192. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  193. PlayerManager.Instance.myHero.defense.Value.ToString(),
  194. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  195. HeroAttributeWidgets.Add(heroAttributeWidget);
  196. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  197. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  198. //
  199. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  200. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  201. // HeroAttributeWidgets.Add(heroAttributeWidget);
  202. Text_Jingjie1.text =
  203. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]);
  204. string jingjie =
  205. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  206. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  207. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  208. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  209. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  210. for (var i = 0; i < JingJieIcons.Count; i++)
  211. {
  212. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  213. {
  214. JingJieIcons[i].icon_name = "dec_jj_huo1";
  215. }
  216. else
  217. {
  218. JingJieIcons[i].icon_name = "dec_jj_huo2";
  219. }
  220. }
  221. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  222. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  223. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  224. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  225. if (miao > 0)
  226. {
  227. Text_Speed.text = LanguageManager.Instance.Text(10230,
  228. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  229. }
  230. else
  231. {
  232. Text_Speed.text = LanguageManager.Instance.Text(10266,
  233. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  234. }
  235. Text_exp.text =
  236. $"{(int)PlayerManager.Instance.myHero.exp.Value}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  237. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  238. {
  239. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  240. }
  241. else
  242. {
  243. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  244. }
  245. }
  246. [CustomMethod(CustomMethodType.Update)]
  247. public void Update()
  248. {
  249. int currentMiao =
  250. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  251. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  252. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  253. Text_exp.text =
  254. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  255. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  256. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  257. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  258. if (miao > 0)
  259. {
  260. Text_Speed.text = LanguageManager.Instance.Text(10230,
  261. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  262. }
  263. else
  264. {
  265. Text_Speed.text = LanguageManager.Instance.Text(10266,
  266. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  267. }
  268. if (Input.GetKeyDown(KeyCode.R))
  269. {
  270. Dujie(90);
  271. }
  272. if (Input.GetKeyDown(KeyCode.E))
  273. {
  274. RecoverDujie();
  275. }
  276. }
  277. private async CTask CreatHero()
  278. {
  279. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  280. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  281. modelObj.own.transform.parent = CameraRoot;
  282. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  283. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  284. modelObj.own.transform.localScale = Vector3.one * 330;
  285. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  286. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  287. int max = modelAnimComponent.Transitions.Library.Count;
  288. for (int i = 0; i < max; i++)
  289. {
  290. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  291. out TransitionModifierGroup transition))
  292. {
  293. var modelIdleClip = transition.Transition as TransitionAsset;
  294. if (modelIdleClip != null && modelIdleClip.name == "idle")
  295. {
  296. modelAnimComponent.Play(modelIdleClip);
  297. break;
  298. }
  299. }
  300. }
  301. }
  302. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  303. {
  304. if (obj == null || obj.layer == newLayer) return;
  305. // 修改当前对象的 Layer
  306. obj.layer = newLayer;
  307. // 遍历所有子对象,递归修改
  308. foreach (Transform child in obj.transform)
  309. {
  310. ChangeLayerRecursively(child.gameObject, newLayer);
  311. }
  312. }
  313. public async static CTask<HeroInformationPanel> OpenPanel()
  314. {
  315. HeroInformationPanel heroInformationPanel =
  316. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  317. heroInformationPanel.CustomInit();
  318. return heroInformationPanel;
  319. }
  320. public async override CTask Close()
  321. {
  322. ClosePool();
  323. await base.Close();
  324. }
  325. private void ClosePool()
  326. {
  327. UIManager.Instance.DormancyGComponent(modelObj);
  328. modelObj = null;
  329. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  330. {
  331. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  332. }
  333. HeroAttributeWidgets.Clear();
  334. }
  335. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  336. public async CTask Dujie(int hart)
  337. {
  338. root.SetActive(false);
  339. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  340. {
  341. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  342. {
  343. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  344. ShowTextWidgetGam, null, transform, isInstance: true));
  345. }
  346. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  347. }
  348. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  349. DujiePanelAnim.Play("guodu");
  350. fx_ui_dujie_guodu.gameObject.SetActive(true);
  351. fx_ui_dujie_hun.gameObject.SetActive(true);
  352. fx_ui_dujie_guodu.Play();
  353. fx_ui_dujie_hun.Play();
  354. long hp = PlayerManager.Instance.myHero.hp.Value;
  355. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  356. Text_Hp.text = $"{hp}/{hp}";
  357. await TimerComponent.Instance.WaitAsync(1000);
  358. Slider_Hp.gameObject.SetActive(true);
  359. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  360. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  361. {
  362. fx_ui_dujie_sd.gameObject.SetActive(true);
  363. fx_ui_dujie_sd.Play();
  364. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  365. await TimerComponent.Instance.WaitAsync(200);
  366. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  367. hp -= h;
  368. hp = hp < 0 ? 0 : hp;
  369. Slider_Hp.value = hp;
  370. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  371. await TimerComponent.Instance.WaitAsync(1000);
  372. }
  373. await TimerComponent.Instance.WaitAsync(150);
  374. fx_ui_dujie_guodu.gameObject.SetActive(false);
  375. fx_ui_dujie_hun.gameObject.SetActive(false);
  376. fx_ui_dujie_sd.gameObject.SetActive(false);
  377. Slider_Hp.gameObject.SetActive(false);
  378. }
  379. public async CTask RecoverDujie()
  380. {
  381. DujiePanelAnim.Play("guodu_idle");
  382. root.SetActive(true);
  383. }
  384. }
  385. }