SentimentConfig.cs 1.3 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Sentiment.xlsx. SheetName: SentimentConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "SentimentConfig.json")]
  8. public partial class SentimentConfigHolder : ConfigHolder<SentimentConfig> {
  9. }
  10. [Serializable]
  11. public struct SentimentConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///modelID
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///名称
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int name;
  26. #else
  27. public int name{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///图片
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public string icon;
  34. #else
  35. public string icon{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///图片
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public string icon_Text;
  42. #else
  43. public string icon_Text{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///核心感悟点
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int mainSentimentEffect;
  50. #else
  51. public int mainSentimentEffect{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///支线感悟点
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int[] sentimentEffect;
  58. #else
  59. public int[] sentimentEffect{ set; get; }
  60. #endif
  61. }
  62. }
  63. // End of Auto Generated Code