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- // Auto Generated Code By excel2json
- // Generate From Excel\Sentiment.xlsx. SheetName: SentimentConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "SentimentConfig.json")]
- public partial class SentimentConfigHolder : ConfigHolder<SentimentConfig>
{
- }
- [Serializable]
- public struct SentimentConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///modelID
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///名称
- /// </summary>
- #if !COMBAT_SERVER
- public int name;
- #else
- public int name{ set; get; }
- #endif
-
- /// <summary>
- ///图片
- /// </summary>
- #if !COMBAT_SERVER
- public string icon;
- #else
- public string icon{ set; get; }
- #endif
-
- /// <summary>
- ///图片
- /// </summary>
- #if !COMBAT_SERVER
- public string icon_Text;
- #else
- public string icon_Text{ set; get; }
- #endif
-
- /// <summary>
- ///核心感悟点
- /// </summary>
- #if !COMBAT_SERVER
- public int mainSentimentEffect;
- #else
- public int mainSentimentEffect{ set; get; }
- #endif
-
- /// <summary>
- ///支线感悟点
- /// </summary>
- #if !COMBAT_SERVER
- public int[] sentimentEffect;
- #else
- public int[] sentimentEffect{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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