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- using System.Collections.Generic;
- using Excel2Json;
- using Fort23.UTool;
- using UnityEngine;
- namespace GameLogic.CombatScenesTool
- {
- public class TestCombatHeroConfig : MonoBehaviour
- {
- [System.Serializable]
- public class TestHeroInfoConfig
- {
- public int heroID;
- public int level;
- public int hp;
- public int att;
-
- public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
- {
- combatHeroInfo.InitMonster(heroID, level);
- int[] skill = combatHeroInfo.modelConfig.skillID;
- // combatHeroInfo.skillConfigs = new List<SkillConfig>();
- combatHeroInfo.unLockSkills.Clear();
- for (int i = 0; i < skill.Length; i++)
- {
- int id = skill[i] * 10 + 1;
- SkillConfig skillConfig= ConfigComponent.Instance.Get<SkillConfig>(id);
- // combatHeroInfo.skillConfigs .Add(skillConfig);
- combatHeroInfo.unLockSkills.Add(id);
- }
- // combatHeroInfo.modelName = modelName;
- combatHeroInfo.hp.Value = (hp);
-
- combatHeroInfo.attack.Value = (att);
-
- }
- }
- [System.Serializable]
- public class EnemyGroup
- {
- /// <summary>
- /// 波次数
- /// </summary>
- public int count;
- /// <summary>
- /// 间隔时间
- /// </summary>
- public float jianGe;
- public TestHeroInfoConfig[] enemyHeroInfo;
- }
- public TestHeroInfoConfig[] myHeroInfo;
- public List<EnemyGroup> enemyHeroInfo = new List<EnemyGroup>();
- }
- }
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