CombatHeroTimeLineControl.cs 2.5 KB

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  1. using System;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. using Fort23.Core;
  4. namespace GameLogic.Combat.Hero
  5. {
  6. public class CombatHeroTimeLineControl : IDisposable
  7. {
  8. public TimeLienData TimeLineData
  9. {
  10. get { return _timeLineData; }
  11. }
  12. public TimeLienData _timeLineData;
  13. private BetterList<TimeLineEventLogicGroupBasic> _currRunEventLogicGroupList =
  14. new BetterList<TimeLineEventLogicGroupBasic>();
  15. private CombatHeroEntity combatHeroEntity;
  16. public void Init(CombatHeroEntity combatHeroEntity, TimeLienData timeLienData)
  17. {
  18. this.combatHeroEntity = combatHeroEntity;
  19. _timeLineData = timeLienData;
  20. }
  21. public TimeLineEventLogicGroupBasic AddEventLogicGroup(string groupName)
  22. {
  23. TimeLineEventLogicGroupBasic timeLineEventLogicGroup =
  24. combatHeroEntity.combatHeroTimeLineControl.TimeLineData
  25. .GetTimeLineEventLogicGroup<TimeLineEventLogicGroupBasic>(groupName, null);
  26. if (timeLineEventLogicGroup != null)
  27. {
  28. timeLineEventLogicGroup.SetCombatInfo(combatHeroEntity, null, null, new TriggerData(), null);
  29. combatHeroEntity.combatHeroTimeLineControl.AddEventLogicGroup(timeLineEventLogicGroup);
  30. }
  31. return timeLineEventLogicGroup;
  32. }
  33. public void AddEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
  34. {
  35. _currRunEventLogicGroupList.Add(eventLogicGroup);
  36. eventLogicGroup.Update(0);
  37. }
  38. public void RemoveEventLogicGroup(TimeLineEventLogicGroupBasic eventLogicGroup)
  39. {
  40. _currRunEventLogicGroupList.Remove(eventLogicGroup);
  41. }
  42. public void Update(float deltaTime)
  43. {
  44. for (int i = 0; i < _currRunEventLogicGroupList.size; i++)
  45. {
  46. TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic = _currRunEventLogicGroupList[i];
  47. bool isEnd = timeLineEventLogicGroupBasic.Update(deltaTime);
  48. if (isEnd)
  49. {
  50. _currRunEventLogicGroupList.Remove(timeLineEventLogicGroupBasic);
  51. CObjectPool.Instance.Recycle(timeLineEventLogicGroupBasic);
  52. }
  53. }
  54. }
  55. public void Dispose()
  56. {
  57. _currRunEventLogicGroupList.Clear();
  58. _timeLineData = null;
  59. }
  60. }
  61. }