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- using System.Collections.Generic;
- using Core.Utility.Event;
- using GameLogic.Combat.CombatTool;
- using UnityEngine;
- namespace Common.Utility.CombatEvent
- {
- public class CombatItemShowEventData: EventDataBasic<CombatItemShowEventData>
- {
- public enum ShowType
- {
- HeroExp=0,
- LevelExp,
- MonsterGold,
- }
- public int count;
- // public List<string> showItem;
- public Vector3 startPos_WorldPos;
- public string showName;
- public ShowType showType;
- public int addValue;
- }
- }
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