PlayerManager.cs 24 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Equipment;
  14. using GameLogic.Hero;
  15. using GameLogic.Player;
  16. using UnityEngine;
  17. using Utility;
  18. using Random = UnityEngine.Random;
  19. public class PlayerManager : Singleton<PlayerManager>
  20. {
  21. public GameConstantConfig gameConstantConfig;
  22. public GongFaControl GongFaControl;
  23. public FaBaoControl FaBaoControl;
  24. public BagController BagController;
  25. // public Map<long, List<AccountFileInfo.DaoYouGuaiJiData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouGuaiJiData>>();
  26. public bool isTest;
  27. /// <summary>
  28. /// 玩家角色属性
  29. /// </summary>
  30. public HeroInfo myHero;
  31. public long serverTime => TimeHelper.ServerNow();
  32. private AccountFileInfo.PlacesData currentPlaces;
  33. public AccountFileInfo.PlacesData CurrentPlaces
  34. {
  35. get { return currentPlaces; }
  36. set { currentPlaces = value; }
  37. }
  38. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  39. private TimerEntity _timerEntity;
  40. public void Init()
  41. {
  42. AccountFileInfo.Instance.LoadPlayerData();
  43. SetConfigs();
  44. InitGameData();
  45. // int m = Random.Range(0, 4 * 60 * 1000);
  46. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  47. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  48. foreach (var qiankundaiConfig in qiankundaiConfigs)
  49. {
  50. if (qiankundaiConfig.dropType == 1)
  51. {
  52. AccountFileInfo.QiankundaiData qiankundaiData =
  53. AccountFileInfo.Instance.playerData.QiankundaiDatas.FirstOrDefault(q =>
  54. q.id == qiankundaiConfig.ID);
  55. if (qiankundaiData == null)
  56. {
  57. qiankundaiData = new AccountFileInfo.QiankundaiData();
  58. qiankundaiData.id = qiankundaiConfig.ID;
  59. if (qiankundaiConfig.dropPara1 == 1)
  60. {
  61. qiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  62. }
  63. else if (qiankundaiConfig.dropPara1 == 2)
  64. {
  65. qiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  66. }
  67. else if (qiankundaiConfig.dropPara1 == 3)
  68. {
  69. }
  70. AccountFileInfo.Instance.playerData.QiankundaiDatas.Add(qiankundaiData);
  71. }
  72. }
  73. }
  74. CalculateOfflineRewards();
  75. AccountFileInfo.Instance.SavePlayerData();
  76. }
  77. /// <summary>
  78. /// 获得固定时间乾坤袋表
  79. /// </summary>
  80. /// <returns></returns>
  81. public List<QiankundaiConfig> GetFixedTimeQiankundaiConfigs()
  82. {
  83. List<QiankundaiConfig> configs = new List<QiankundaiConfig>();
  84. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  85. foreach (var qiankundaiConfig in qiankundaiConfigs)
  86. {
  87. if (qiankundaiConfig.dropType == 2)
  88. {
  89. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  90. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  91. {
  92. configs.Add(qiankundaiConfig);
  93. }
  94. }
  95. }
  96. return configs;
  97. }
  98. //添加心境
  99. public void AddSentimentData(int id)
  100. {
  101. AccountFileInfo.SentimentData sentimentData =
  102. AccountFileInfo.Instance.playerData.SentimentDatas.FirstOrDefault(sd => sd.id == id);
  103. if (sentimentData != null)
  104. {
  105. LogTool.Error("已经用心境 id:" + id);
  106. return;
  107. }
  108. SentimentConfig sentimentConfig = ConfigComponent.Instance.Get<SentimentConfig>(id);
  109. sentimentData = new AccountFileInfo.SentimentData();
  110. sentimentData.id = id;
  111. sentimentData.mainSentiment = new AccountFileInfo.SentimentProperty();
  112. sentimentData.mainSentiment.groupId = sentimentConfig.mainSentimentEffect;
  113. foreach (var i in sentimentConfig.sentimentEffect)
  114. {
  115. AccountFileInfo.SentimentProperty sentimentProperty = new AccountFileInfo.SentimentProperty();
  116. sentimentProperty.groupId = i;
  117. sentimentData.sentimentProperties.Add(sentimentProperty);
  118. }
  119. AccountFileInfo.Instance.playerData.SentimentDatas.Add(sentimentData);
  120. AccountFileInfo.Instance.SavePlayerData();
  121. }
  122. List<AccountFileInfo.DaoYouData> removerDaoYou = new List<AccountFileInfo.DaoYouData>();
  123. public void RandownDaoYou(int m)
  124. {
  125. _timerEntity?.Dispose();
  126. _timerEntity = null;
  127. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  128. {
  129. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  130. foreach (var daoYouData in daoYouDatas)
  131. {
  132. if (daoYouData.favorabilityLv <= 1)
  133. {
  134. removerDaoYou.Add(daoYouData);
  135. continue;
  136. }
  137. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  138. {
  139. if (daoYouData.id == keyValuePair.daoyouDataID)
  140. {
  141. removerDaoYou.Add(daoYouData);
  142. break;
  143. }
  144. }
  145. }
  146. foreach (var daoYouData in removerDaoYou)
  147. {
  148. daoYouDatas.Remove(daoYouData);
  149. }
  150. removerDaoYou.Clear();
  151. int count = Random.Range(0, daoYouDatas.Count + 1);
  152. List<AccountFileInfo.DaoYouGuaiJiData> daoyou = new List<AccountFileInfo.DaoYouGuaiJiData>();
  153. for (int i = 0; i < count; i++)
  154. {
  155. int index = Random.Range(0, daoYouDatas.Count);
  156. AccountFileInfo.DaoYouGuaiJiData daoYouGuaiJiData = new AccountFileInfo.DaoYouGuaiJiData();
  157. int time = Random.Range(gameConstantConfig.DaoyouguajiDuration[0],
  158. gameConstantConfig.DaoyouguajiDuration[1]) * 1000;
  159. daoYouGuaiJiData.leaveTime = TimeHelper.ClientNow() + time;
  160. daoYouGuaiJiData.guajiTime = time;
  161. daoYouGuaiJiData.daoyouDataID = daoYouDatas[index].id;
  162. daoyou.Add(daoYouGuaiJiData);
  163. daoYouDatas.RemoveAt(index);
  164. _timerEntity?.Dispose();
  165. _timerEntity = null;
  166. }
  167. if (daoyou.Count > 0)
  168. {
  169. AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas.AddRange(daoyou);
  170. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  171. }
  172. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  173. });
  174. }
  175. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  176. {
  177. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  178. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  179. if (level < 1) level = 1;
  180. return level;
  181. }
  182. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  183. {
  184. DaoyouLevelupConfig daoyouLevelupConfig =
  185. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  186. int level = GetDaoYouLevel(daoYouData);
  187. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  188. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  189. int levelBl = 0;
  190. int bl = 0;
  191. switch (guajibuff.paraValue)
  192. {
  193. case 1:
  194. levelBl = daoyouguajiResourcLevel.para1;
  195. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  196. return bl;
  197. break;
  198. case 2:
  199. levelBl = daoyouguajiResourcLevel.para2;
  200. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  201. return bl;
  202. break;
  203. case 3:
  204. levelBl = daoyouguajiResourcLevel.para3;
  205. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  206. return bl;
  207. break;
  208. case 4:
  209. levelBl = daoyouguajiResourcLevel.para4;
  210. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  211. return bl;
  212. break;
  213. case 5:
  214. levelBl = daoyouguajiResourcLevel.para5;
  215. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  216. return bl;
  217. break;
  218. default:
  219. return 0;
  220. }
  221. }
  222. private void SetConfigs()
  223. {
  224. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  225. }
  226. private void InitGameData()
  227. {
  228. GongFaControl = new GongFaControl();
  229. FaBaoControl = new FaBaoControl();
  230. BagController = new BagController();
  231. HeroInfo heroInfo = new HeroInfo();
  232. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  233. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  234. myHero = heroInfo;
  235. myHero.TaoismSkillId = 601011;
  236. BagController.Init();
  237. //初始化关卡
  238. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  239. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  240. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  241. }
  242. private float timer;
  243. public int GetMaxPlacesId()
  244. {
  245. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  246. return placesId;
  247. }
  248. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  249. {
  250. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  251. }
  252. public float GetMapBl(int map)
  253. {
  254. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  255. if (placesData == null)
  256. return 0;
  257. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  258. if (placesConfig.TotalScore == 0)
  259. {
  260. return 0;
  261. }
  262. return (float)Math.Round(((float)placesData.progress / placesConfig.TotalScore) * 100, 1);
  263. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  264. // ))
  265. }
  266. // List<long> removeKey = new List<long>();
  267. private bool isUpdate = false;
  268. private void Update()
  269. {
  270. timer += Time.deltaTime;
  271. if (timer > 1)
  272. {
  273. timer = 0;
  274. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  275. // AccountFileInfo.Instance.SavePlayerData();
  276. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= gameConstantConfig.qiankundaiMaxTime)
  277. {
  278. AccountFileInfo.Instance.playerData.QiankundaiDropTimer++;
  279. QianKunDaiAward();
  280. }
  281. }
  282. //每天刷新
  283. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  284. {
  285. AccountFileInfo.Instance.playerData.nextRefence =
  286. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  287. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  288. AccountFileInfo.Instance.playerData.todayDivineSensePoint = 0;
  289. AccountFileInfo.Instance.SavePlayerData();
  290. }
  291. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  292. {
  293. if (!keyValuePair.isLeave && TimeHelper.ClientNow() > keyValuePair.leaveTime)
  294. {
  295. //判断概率给奖励
  296. isUpdate = true;
  297. keyValuePair.isLeave = true;
  298. AccountFileInfo.DaoYouData daoYouData = AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d => d.id == keyValuePair.daoyouDataID);
  299. DaoyouModelConfig daoyouModelConfig =
  300. ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  301. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  302. int randomValue1 = Random.Range(0, 101);
  303. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  304. List<AccountFileInfo.ItemData> itemDatas = new List<AccountFileInfo.ItemData>();
  305. if (randomValue1 >= bl)
  306. {
  307. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  308. {
  309. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  310. guajibuff guajibuff =
  311. ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  312. switch (guajibuff.paraValue)
  313. {
  314. case 1:
  315. itemDatas.Add(new AccountFileInfo.ItemData(1003, count));
  316. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  317. break;
  318. case 2:
  319. itemDatas.Add(new AccountFileInfo.ItemData(1001, count));
  320. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  321. break;
  322. case 3:
  323. itemDatas.Add(new AccountFileInfo.ItemData(1005, count));
  324. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  325. break;
  326. case 4:
  327. itemDatas.Add(new AccountFileInfo.ItemData(1006, count));
  328. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  329. break;
  330. }
  331. }
  332. }
  333. keyValuePair.items.AddRange(itemDatas);
  334. }
  335. }
  336. if (isUpdate)
  337. {
  338. AccountFileInfo.Instance.SavePlayerData();
  339. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  340. isUpdate = false;
  341. }
  342. }
  343. public void QianKunDaiAward()
  344. {
  345. foreach (var playerDataQiankundaiData in AccountFileInfo.Instance.playerData.QiankundaiDatas)
  346. {
  347. //重置掉落次数
  348. QiankundaiConfig qiankundaiConfig =
  349. ConfigComponent.Instance.Get<QiankundaiConfig>(playerDataQiankundaiData.id);
  350. if (qiankundaiConfig.dropType != 2 &&
  351. TimeHelper.ClientNow() >= playerDataQiankundaiData.refenceTime)
  352. {
  353. if (qiankundaiConfig.dropPara1 == 1)
  354. {
  355. playerDataQiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  356. }
  357. else if (qiankundaiConfig.dropPara1 == 2)
  358. {
  359. playerDataQiankundaiData.refenceTime =
  360. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  361. }
  362. else if (qiankundaiConfig.dropPara1 == 3)
  363. {
  364. }
  365. playerDataQiankundaiData.dropCount = 0;
  366. }
  367. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  368. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  369. {
  370. if (playerDataQiankundaiData.dropCount < qiankundaiConfig.dropPara2 ||
  371. qiankundaiConfig.dropPara2 == -1)
  372. {
  373. playerDataQiankundaiData.dropTime++;
  374. if (playerDataQiankundaiData.dropTime >= qiankundaiConfig.dropTypePara)
  375. {
  376. //发放奖励
  377. for (var i = 0; i < qiankundaiConfig.ChoukaID.Length; i++)
  378. {
  379. List<ItemInfo> itemInfos = DropManager.Instance.Drop(qiankundaiConfig.ChoukaID[i],
  380. qiankundaiConfig.DropCount[i]);
  381. foreach (var itemInfo in itemInfos)
  382. {
  383. AccountFileInfo.ItemData itemData =
  384. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.FirstOrDefault(i =>
  385. i.itemId == itemInfo.itemID);
  386. if (itemData != null)
  387. {
  388. itemData.itemCount += itemInfo.count.Value;
  389. }
  390. else
  391. {
  392. itemData = itemInfo.ToItemData();
  393. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.Add(itemData);
  394. }
  395. }
  396. }
  397. playerDataQiankundaiData.dropCount = 0;
  398. playerDataQiankundaiData.dropTime = 0;
  399. }
  400. }
  401. }
  402. AccountFileInfo.Instance.SavePlayerData();
  403. }
  404. }
  405. public void CalculateOfflineRewards()
  406. {
  407. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime && AccountFileInfo.Instance.playerData.ExitTime > 0)
  408. {
  409. int miao = (int)((TimeHelper.ClientNow() - AccountFileInfo.Instance.playerData.ExitTime) / 1000);
  410. miao = AccountFileInfo.Instance.playerData.QiankundaiDropTimer + miao >= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime ? PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime - miao : miao;
  411. AccountFileInfo.Instance.playerData.QiankundaiDropTimer += miao;
  412. PlayerManager.Instance.QianKunDaiAward();
  413. }
  414. AccountFileInfo.Instance.playerData.ExitTime = 0;
  415. AccountFileInfo.Instance.SavePlayerData();
  416. }
  417. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  418. {
  419. isTest = true;
  420. GongFaControl.allSkill.Clear();
  421. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  422. for (int i = 0; i < allSkillConfig.Length; i++)
  423. {
  424. SkillConfig skillConfig = allSkillConfig[i];
  425. if (skillConfig.level == testHeroInfoConfig.skillStart)
  426. {
  427. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  428. skillInfo.index = -1;
  429. GongFaControl.AddSkillInfo(skillInfo);
  430. }
  431. }
  432. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  433. heroData.heroModelId = testHeroInfoConfig.heroID;
  434. heroData.heroPowerId = testHeroInfoConfig.level;
  435. myHero = new HeroInfo();
  436. myHero.InitHero(heroData);
  437. if (testHeroInfoConfig.skill.Count > 0)
  438. {
  439. GongFaControl.allSkill.Clear();
  440. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  441. {
  442. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  443. testHeroInfoConfig.skillStart);
  444. skillInfo.index = i;
  445. GongFaControl.AddSkillInfo(skillInfo);
  446. }
  447. }
  448. else
  449. {
  450. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  451. for (int i = 0; i < skillInfos.Length; i++)
  452. {
  453. if (skillInfos[i] != null)
  454. {
  455. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  456. testHeroInfoConfig.skillLevel,
  457. testHeroInfoConfig.skillStart);
  458. skillInfo.index = i;
  459. GongFaControl.allUseSkill[i] = skillInfo;
  460. }
  461. }
  462. }
  463. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  464. {
  465. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  466. if (fbLevel <= 0)
  467. {
  468. fbLevel = 1;
  469. }
  470. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  471. {
  472. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  473. faBaoInfo.FaBaoData.useIndex = i;
  474. FaBaoControl.FightFaBao[i] = faBaoInfo;
  475. FaBaoControl.AddFaBao(faBaoInfo);
  476. }
  477. }
  478. float[] qiangDu = new float[] { 0, 35.7f, 98f, 138.7f, 199.3f, 216f };
  479. int qiangDuLevelId = Mathf.CeilToInt(testHeroInfoConfig.level / 5f);
  480. HeroQiangDuAddConfig heroQiangDuAddConfig = ConfigComponent.Instance.Get<HeroQiangDuAddConfig>(qiangDuLevelId);
  481. int index = Mathf.RoundToInt(heroQiangDuAddConfig.qiangDuZhi);
  482. myHero.hp = (EncryptionLong)(myHero.hp.Value * (qiangDu[index] / 100f + 1));
  483. myHero.attack = (EncryptionLong)(myHero.attack.Value * (qiangDu[index] / 100f + 1));
  484. myHero.defense = (EncryptionLong)(myHero.defense.Value * (qiangDu[index] / 100f + 1));
  485. // for (int i = 0; i < 4; i++)
  486. // {
  487. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  488. // }
  489. myHero.hp += testHeroInfoConfig.hp;
  490. myHero.attack += testHeroInfoConfig.att;
  491. myHero.defense += testHeroInfoConfig.def;
  492. myHero.Metal += testHeroInfoConfig.jing;
  493. myHero.Wood += testHeroInfoConfig.mu;
  494. myHero.Water += testHeroInfoConfig.shui;
  495. myHero.Fire += testHeroInfoConfig.huo;
  496. myHero.Earth += testHeroInfoConfig.tu;
  497. myHero.TaoismSkillId = 601011;
  498. myHero.MagicWeaponID.Clear();
  499. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  500. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  501. // {
  502. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  503. // if (faBaoInfo != null)
  504. // {
  505. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  506. // {
  507. // switch (VARIABLE.Key)
  508. // {
  509. // case 1:
  510. // myHero.hp += VARIABLE.Value;
  511. // break;
  512. // case 2:
  513. // myHero.defense += VARIABLE.Value;
  514. // break;
  515. // case 3:
  516. // myHero.attack += VARIABLE.Value;
  517. // break;
  518. // }
  519. // }
  520. // }
  521. // }
  522. }
  523. /// <summary>
  524. /// 保存英雄数据
  525. /// </summary>
  526. /// <param name="heroInfo"></param>
  527. public void SaveHeroData(HeroInfo heroInfo)
  528. {
  529. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  530. AccountFileInfo.Instance.SavePlayerData();
  531. }
  532. /// <summary>
  533. /// 时间(秒)转换位小时分钟秒
  534. /// </summary>
  535. /// <param name="miao"></param>
  536. /// <returns></returns>
  537. public static string TimeToHSM(long miao)
  538. {
  539. long fen = miao / 60;
  540. miao = miao % 60;
  541. long xiaoShi = fen / 60;
  542. long tian = xiaoShi / 24;
  543. xiaoShi = xiaoShi % 24;
  544. fen = fen % 60;
  545. if (tian > 0)
  546. {
  547. return $"{tian}天{xiaoShi}小時";
  548. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  549. }
  550. else
  551. {
  552. if (xiaoShi <= 0 && fen <= 59)
  553. {
  554. return $"{fen}分{miao}秒";
  555. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  556. }
  557. else
  558. {
  559. return $"{xiaoShi}小時{fen}分";
  560. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  561. }
  562. }
  563. }
  564. }