EventSystemManager.cs 36 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. using EventConfig = Excel2Json.EventConfig;
  17. using Random = UnityEngine.Random;
  18. public class EventSystemManager : Singleton<EventSystemManager>
  19. {
  20. List<EventConfig> eventConfigs = new List<EventConfig>();
  21. public AccountFileInfo.EventList CurrentEventList;
  22. public bool isTriggerEvent;
  23. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  24. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  25. public bool isOpenUi;
  26. Action onCompleteCallback;
  27. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  28. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  29. public void CustomInit()
  30. {
  31. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  32. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  33. foreach (var eventConfig in eventConfigs)
  34. {
  35. if (eventConfig.XiantuID != 0)
  36. {
  37. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  38. {
  39. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  40. }
  41. else
  42. {
  43. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  44. }
  45. }
  46. }
  47. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  48. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  49. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  50. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  51. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  52. }
  53. private void Cancel(IEventData e)
  54. {
  55. CancelEvent();
  56. }
  57. private void JingJieUpgrade(IEventData e)
  58. {
  59. CeekEventCompletes(3, null);
  60. }
  61. private void ItemUpdate(IEventData e)
  62. {
  63. ItemUpdateData data = e as ItemUpdateData;
  64. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  65. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  66. }
  67. private void RenfenceRandomEvent(IEventData e)
  68. {
  69. DetectRandomEvents();
  70. }
  71. private float timer = 0;
  72. private void Update()
  73. {
  74. timer += Time.deltaTime;
  75. if (timer > 1)
  76. {
  77. timer = 0;
  78. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  79. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  80. {
  81. if (AccountFileInfo.Instance.playerData.todayDivineSensePoint < PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[0])
  82. {
  83. AccountFileInfo.Instance.playerData.todayDivineSensePoint += PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[1];
  84. AccountFileInfo.Instance.playerData.divineSensePoint += PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[1];
  85. }
  86. else
  87. {
  88. AccountFileInfo.Instance.playerData.divineSensePoint += PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[2];
  89. }
  90. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  91. AccountFileInfo.Instance.SavePlayerData();
  92. }
  93. }
  94. }
  95. public List<AccountFileInfo.EventList> UseDivinesense(int useCount, List<ItemInfo> useItems)
  96. {
  97. //使用神识先移除完成的事件
  98. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  99. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  100. {
  101. if (eventList.isCompleted)
  102. {
  103. removeEvents.Add(eventList);
  104. }
  105. }
  106. foreach (var removeEvent in removeEvents)
  107. {
  108. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  109. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  110. }
  111. AccountFileInfo.Instance.SavePlayerData();
  112. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  113. int count = (int)(AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount);
  114. if (count <= 0)
  115. {
  116. //神识值不够
  117. return null;
  118. }
  119. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  120. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  121. if (useCount > count)
  122. {
  123. LogTool.Error("神识值不够");
  124. return null;
  125. }
  126. CeekEventCompletes(8, new[] { 1 });
  127. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  128. var eventConfigs = DetectEvents(useCount, useItems);
  129. if (eventConfigs == null || eventConfigs.Count == 0)
  130. {
  131. TipMessagePanel.OpenTipMessagePanel("没有可以触发的事件");
  132. return default;
  133. }
  134. //扣除神识值 增加神识经验
  135. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  136. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  137. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  138. // 神识升级逻辑
  139. UpDivinesense();
  140. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  141. UpdateZuizhongEventData();
  142. AccountFileInfo.Instance.SavePlayerData();
  143. return eventConfigs;
  144. }
  145. public void UpdateZuizhongEventData()
  146. {
  147. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
  148. if (eventList == null || eventList.guid == 0)
  149. {
  150. var mainEventData = GetMainEventDta();
  151. if (mainEventData != null)
  152. {
  153. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = mainEventData.guid;
  154. }
  155. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  156. {
  157. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = AccountFileInfo.Instance.playerData.eventList[0].guid;
  158. }
  159. }
  160. }
  161. private void UpDivinesense()
  162. {
  163. if (AccountFileInfo.Instance.playerData.divineSenseLevel >= divineSenseConfigs.Count)
  164. {
  165. return;
  166. }
  167. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  168. {
  169. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  170. {
  171. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  172. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i + 1].ID;
  173. }
  174. }
  175. AccountFileInfo.Instance.SavePlayerData();
  176. }
  177. public int GetShenShiCount()
  178. {
  179. int count = 0;
  180. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  181. {
  182. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  183. if (eventList == null || eventList.eventID == 0 || eventList.isCompleted || eventConfig.EventTriggerType == 4)
  184. continue;
  185. if (eventConfig.EventTriggerType != 5)
  186. {
  187. count++;
  188. }
  189. }
  190. return count;
  191. }
  192. public bool BagIsEvent(int eventID)
  193. {
  194. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  195. {
  196. if (eventList.eventID == eventID)
  197. {
  198. return true;
  199. }
  200. }
  201. return false;
  202. }
  203. public int GetBagEventCount(int eventID)
  204. {
  205. int count = 0;
  206. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  207. {
  208. if (eventList.eventID == eventID)
  209. {
  210. count++;
  211. }
  212. }
  213. return count;
  214. }
  215. // public bool IsRefenceEvent(int eventID)
  216. // {
  217. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  218. // }
  219. public bool IsEventTrigger(int eventID)
  220. {
  221. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  222. {
  223. if (eventList.eventID == eventID)
  224. {
  225. return true;
  226. }
  227. }
  228. return false;
  229. }
  230. private List<AccountFileInfo.EventList> DetectEvents(int eventCount, List<ItemInfo> useItems)
  231. {
  232. SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  233. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(smallPlacesConfig.PlacesId);
  234. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  235. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  236. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  237. //找出可以刷新的支线任务
  238. if (bigMap.ZhixianActivatedPercentage != null)
  239. {
  240. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  241. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  242. {
  243. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  244. {
  245. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  246. {
  247. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  248. }
  249. }
  250. }
  251. foreach (var c in zhiXianEvents)
  252. {
  253. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  254. if (eventList != null)
  255. {
  256. eventLists.Add(eventList);
  257. eventCount--;
  258. if (eventCount == 0)
  259. {
  260. return eventLists;
  261. }
  262. }
  263. }
  264. }
  265. for (int i = 0; i < eventCount; i++)
  266. {
  267. int randomValue3 = Random.Range(0, 101);
  268. //先刷事件关联的事件
  269. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  270. {
  271. bool isRefence = false;
  272. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  273. {
  274. foreach (var eventListEventLink in eventList.eventLinks)
  275. {
  276. foreach (var eventConditionData in eventListEventLink.eventConditions)
  277. {
  278. if (IsEvenkLinkComplete(eventConditionData))
  279. continue;
  280. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  281. for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
  282. {
  283. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
  284. int count = 0;
  285. foreach (var list in eventLists)
  286. {
  287. if (list.eventID == eventConfig1.ID)
  288. {
  289. count++;
  290. }
  291. }
  292. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  293. {
  294. continue;
  295. }
  296. int randomValue4 = Random.Range(0, 101);
  297. if (randomValue4 <= eventConfig1.RefreshProbability)
  298. {
  299. var eventList1 = AddEvent(eventConfig1.ID);
  300. if (eventList1 != null)
  301. {
  302. eventLists.Add(AddEvent(eventConfig1.ID));
  303. isRefence = true;
  304. }
  305. else
  306. {
  307. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  308. }
  309. break;
  310. }
  311. }
  312. }
  313. }
  314. }
  315. if (isRefence)
  316. continue;
  317. }
  318. //概率
  319. ItemInfo itemInfoType1 = null;
  320. //类型
  321. ItemInfo itemInfoType2 = null;
  322. foreach (var itemInfo in useItems)
  323. {
  324. if (itemInfo.config.associateID == 6)
  325. {
  326. itemInfoType1 = itemInfo;
  327. }
  328. else if (itemInfo.config.associateID == 7)
  329. {
  330. itemInfoType2 = itemInfo;
  331. }
  332. }
  333. float[] QualityBonusChance = divineSenseConfig.QualityBonusChance.ToArray();
  334. if (itemInfoType1 != null)
  335. {
  336. QualityBonusChance[itemInfoType1.config.associateVlaue[0] - 1] *= itemInfoType1.config.associateVlaue[1];
  337. }
  338. //先掉落出品质
  339. int quality = UtilTools.GetRandomByWeight(qualitys, QualityBonusChance);
  340. // // 获取通用事件
  341. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  342. //
  343. //
  344. // //场景特定事件
  345. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  346. // 获取通用事件
  347. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  348. //场景特定事件
  349. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) && CanEventType(e.ID, itemInfoType2)).ToList();
  350. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  351. {
  352. continue;
  353. }
  354. int randomValue1 = Random.Range(0, 101);
  355. // 达到怪率刷新场景特定事件
  356. //不然刷新通用事件(每个地图都可以刷的)
  357. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  358. {
  359. int randomValue2 = Random.Range(0, candidateEvents.Count);
  360. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  361. if (eventList != null)
  362. {
  363. eventLists.Add(eventList);
  364. }
  365. else
  366. {
  367. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  368. }
  369. }
  370. else if (globalEvents.Count > 0)
  371. {
  372. int randomValue2 = Random.Range(0, globalEvents.Count);
  373. var eventList = AddEvent(globalEvents[randomValue2].ID);
  374. if (eventList != null)
  375. {
  376. eventLists.Add(eventList);
  377. }
  378. else
  379. {
  380. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  381. }
  382. }
  383. }
  384. if (eventLists.Count == 0)
  385. {
  386. LogTool.Error("没有可以触发的事件");
  387. return null;
  388. }
  389. return eventLists;
  390. }
  391. //添加事件
  392. public AccountFileInfo.EventList AddEvent(int eventID)
  393. {
  394. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  395. AccountFileInfo.EventList eventList = null;
  396. if (eventConfig.ID == 0)
  397. {
  398. return null;
  399. }
  400. //主线任务只能刷一次
  401. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  402. {
  403. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  404. if (e == null)
  405. {
  406. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  407. if (e == null)
  408. {
  409. eventList = new AccountFileInfo.EventList();
  410. eventList.eventID = eventID;
  411. }
  412. else
  413. {
  414. return null;
  415. }
  416. eventList.guid = IdGenerater.GenerateIdInt();
  417. eventList.curStep = eventConfig.EventLinksId[0];
  418. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  419. }
  420. }
  421. else
  422. {
  423. eventList = new AccountFileInfo.EventList();
  424. eventList.eventID = eventID;
  425. eventList.guid = IdGenerater.GenerateIdInt();
  426. eventList.curStep = eventConfig.EventLinksId[0];
  427. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  428. }
  429. //初始化神识链条,用于监听条件是否完成
  430. if (eventList != null && eventConfig.EventType != 2)
  431. {
  432. foreach (var i in eventConfig.EventLinksId)
  433. {
  434. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  435. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  436. eventLinkData.eventId = eventID;
  437. eventLinkData.eventLinkId = i;
  438. if (eventLinkConfig.ConditionId != null)
  439. {
  440. foreach (var i1 in eventLinkConfig.ConditionId)
  441. {
  442. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  443. eventConditionData.eventId = eventList.eventID;
  444. eventConditionData.eventCondition = i1;
  445. eventLinkData.eventConditions.Add(eventConditionData);
  446. //初始化先检测一些条件
  447. CeekTaskComplete(eventConditionData, 1, null);
  448. CeekTaskComplete(eventConditionData, 3, null);
  449. }
  450. }
  451. eventList.eventLinks.Add(eventLinkData);
  452. }
  453. }
  454. return eventList;
  455. }
  456. /// <summary>
  457. /// 触发随机事件
  458. /// </summary>
  459. public void DetectRandomEvents()
  460. {
  461. if (isTriggerEvent)
  462. return;
  463. if (isOpenUi)
  464. return;
  465. // 获取随机事件
  466. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  467. if (randomEvents.Count == 0)
  468. {
  469. LogTool.Warning("没有可以刷新的事件");
  470. return;
  471. }
  472. int idex = Random.Range(0, randomEvents.Count);
  473. TriggerEvent(randomEvents[idex]);
  474. }
  475. /// <summary>
  476. /// 挂机事件触发
  477. /// </summary>
  478. public void TriggerEvent(EventConfig evt)
  479. {
  480. if (isTriggerEvent)
  481. return;
  482. isTriggerEvent = true;
  483. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  484. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  485. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  486. CurrentEventList = eventList;
  487. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  488. }
  489. /// <summary>
  490. /// 其他类型事件触发
  491. /// </summary>
  492. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  493. {
  494. // ChancleEvent();
  495. if (isTriggerEvent)
  496. return;
  497. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  498. SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  499. if (eventConfig.SmallPlacesId > 0)
  500. {
  501. if (eventConfig.SmallPlacesId != PlayerManager.Instance.CurrentsmallPlaces.id)
  502. {
  503. TipMessagePanel.OpenTipMessagePanel("需要到对应位置触发");
  504. return;
  505. }
  506. }
  507. else if (eventConfig.placeID > 0)
  508. {
  509. if (eventConfig.placeID != smallPlacesConfig.PlacesId)
  510. {
  511. TipMessagePanel.OpenTipMessagePanel("需要到对应位置触发");
  512. return;
  513. }
  514. }
  515. CTask cTask = CTask.Create();
  516. this.onCompleteCallback = oncompleteCallBack;
  517. isTriggerEvent = true;
  518. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  519. int dialogueID = 0;
  520. if (evt.curStep == 0)
  521. {
  522. dialogueID = eventConfig.EventLinksId[0];
  523. }
  524. else
  525. {
  526. dialogueID = evt.curStep;
  527. }
  528. CurrentEventList = evt;
  529. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  530. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  531. {
  532. CompleteEvent(CurrentEventList);
  533. cTask.SetResult();
  534. }, () =>
  535. {
  536. CancelEvent(CurrentEventList);
  537. cTask.SetResult();
  538. });
  539. await cTask;
  540. }
  541. //任务是否完成
  542. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  543. {
  544. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  545. if (eventCondition != null)
  546. {
  547. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  548. }
  549. return false;
  550. }
  551. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  552. {
  553. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  554. foreach (var eventConditionData in eventConditions)
  555. {
  556. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  557. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  558. {
  559. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  560. }
  561. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  562. }
  563. bool isUlock = true;
  564. //分组检测 其中一个组绑定成功就可以执行
  565. foreach (var keyValuePair in eventConditionDataGroup)
  566. {
  567. isUlock = true;
  568. foreach (var eventConditionData in keyValuePair.Value)
  569. {
  570. if (!IsEvenkLinkComplete(eventConditionData))
  571. {
  572. isUlock = false;
  573. }
  574. }
  575. if (isUlock)
  576. {
  577. return isUlock;
  578. }
  579. }
  580. return isUlock;
  581. }
  582. public void CeekEventCompletes(int type, int[] value)
  583. {
  584. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  585. {
  586. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  587. {
  588. foreach (var eventConditionData in eventLinkData.eventConditions)
  589. {
  590. CeekTaskComplete(eventConditionData, type, value);
  591. }
  592. }
  593. }
  594. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  595. }
  596. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  597. {
  598. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  599. if (IsEvenkLinkComplete(conditionData))
  600. return;
  601. switch (type)
  602. {
  603. //检测背包道具
  604. case 1:
  605. if (eventConditionConfig.ConditionType == 1)
  606. {
  607. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  608. if (IsEvenkLinkComplete(conditionData))
  609. {
  610. // CompleteTask(conditionData.guid);
  611. }
  612. }
  613. break;
  614. //境界检测
  615. case 3:
  616. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  617. {
  618. conditionData.fishCount++;
  619. if (IsEvenkLinkComplete(conditionData))
  620. {
  621. // CompleteTask(conditionData.guid);
  622. }
  623. }
  624. break;
  625. //战斗胜利
  626. case 5:
  627. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  628. {
  629. conditionData.fishCount++;
  630. if (IsEvenkLinkComplete(conditionData))
  631. {
  632. // CompleteEvent(conditionData.guid);
  633. }
  634. }
  635. break;
  636. //获得道具
  637. case 6:
  638. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  639. {
  640. conditionData.fishCount += value[1];
  641. if (IsEvenkLinkComplete(conditionData))
  642. {
  643. // CompleteEvent(conditionData.guid);
  644. }
  645. }
  646. break;
  647. //使用神识
  648. case 8:
  649. if (eventConditionConfig.ConditionType == 8)
  650. {
  651. conditionData.fishCount += value[0];
  652. if (IsEvenkLinkComplete(conditionData))
  653. {
  654. }
  655. }
  656. break;
  657. }
  658. AccountFileInfo.Instance.SavePlayerData();
  659. }
  660. private void CompleteTask(object taskID)
  661. {
  662. }
  663. //指定type事件
  664. private bool CanEventType(int eventID, ItemInfo itemInfo)
  665. {
  666. if (itemInfo == null)
  667. {
  668. return true;
  669. }
  670. var evt = eventConfigs.Find(e => e.ID == eventID);
  671. if (evt.PrizeType != null && evt.PrizeType.Contains(itemInfo.config.associateVlaue[0]))
  672. {
  673. return true;
  674. }
  675. return false;
  676. }
  677. /// <summary>
  678. /// 检查事件是否满足触发条件。
  679. /// </summary>
  680. private bool CanTriggerEvent(int eventID)
  681. {
  682. var evt = eventConfigs.Find(e => e.ID == eventID);
  683. if (evt.ID == 0)
  684. return false;
  685. switch (evt.EventConditionId)
  686. {
  687. //背包道具检测
  688. case 1:
  689. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  690. //境界判断
  691. case 2:
  692. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  693. //概率判断
  694. case 3:
  695. int randomValue1 = Random.Range(0, 1001);
  696. return randomValue1 <= evt.EventCount;
  697. //完成事件判断
  698. case 10:
  699. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  700. return eventList != null;
  701. }
  702. return true;
  703. }
  704. /// <summary>
  705. /// 完成事件
  706. /// </summary>
  707. /// <param name="eventID">事件ID</param>
  708. public void CompleteEvent(int evtId)
  709. {
  710. isTriggerEvent = false;
  711. LogTool.Log($"完成挂机事件{evtId}");
  712. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  713. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  714. eventList.eventID = evtId;
  715. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  716. PlayerManager.Instance.CurrentsmallPlaces.completionEventCount++;
  717. SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  718. AccountFileInfo.PlacesData placesData = PlayerManager.Instance.GetPlacesData(smallPlacesConfig.PlacesId);
  719. if (placesData.progress < 100)
  720. placesData.progress += eventConfig.Score;
  721. AccountFileInfo.Instance.SavePlayerData();
  722. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  723. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  724. }
  725. /// <summary>
  726. /// 完成事件
  727. /// </summary>
  728. /// <param name="eventID">事件ID</param>
  729. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  730. {
  731. this.isTriggerEvent = isTriggerEvent;
  732. LogTool.Log($"完成事件{eventList.eventID}");
  733. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  734. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  735. PlayerManager.Instance.CurrentsmallPlaces.completionEventCount++;
  736. if (ceventList == null)
  737. {
  738. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  739. int pId = 0;
  740. for (var i = 0; i < placesConfigs.Length; i++)
  741. {
  742. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  743. continue;
  744. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  745. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  746. {
  747. pId = placesConfigs[i].ID;
  748. break;
  749. }
  750. }
  751. if (pId == 0)
  752. {
  753. SmallPlacesConfig smallPlacesConfig = ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  754. AccountFileInfo.PlacesData placesData = PlayerManager.Instance.GetPlacesData(smallPlacesConfig.PlacesId);
  755. placesData.progress += eventConfig.Score;
  756. }
  757. else
  758. {
  759. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  760. }
  761. }
  762. List<ItemInfo> itemInfos = new List<ItemInfo>();
  763. if (eventConfig.PrizeIDs != null)
  764. {
  765. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  766. {
  767. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConfig.PrizeIDs[i]);
  768. if (dropConfig.dropType == 3)
  769. {
  770. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
  771. itemInfos.Add(itemInfo);
  772. }
  773. else
  774. {
  775. List<ItemInfo> items = DropManager.Instance.DropItem(eventConfig.PrizeIDs[i]);
  776. if (items != null)
  777. itemInfos.AddRange(items);
  778. }
  779. // itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  780. }
  781. }
  782. foreach (var eventListItemInfo in eventList.itemInfos)
  783. {
  784. itemInfos.Add(new ItemInfo(eventListItemInfo));
  785. }
  786. PlayerManager.Instance.BagController.AddItem(itemInfos);
  787. if (eventConfig.EventTriggerType == 4)
  788. {
  789. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  790. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  791. TaskInfoPanel taskInfoPanel = await TaskInfoPanel.OpenPanel(eventList, 2);
  792. await taskInfoPanel.UIClosed();
  793. }
  794. else
  795. {
  796. //先不移除 下次探索神识移除
  797. eventList.isCompleted = true;
  798. }
  799. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  800. await rewardsPanel.UIClosed();
  801. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid)
  802. {
  803. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = 0;
  804. UpdateZuizhongEventData();
  805. }
  806. AccountFileInfo.Instance.SavePlayerData();
  807. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  808. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  809. onCompleteCallback?.Invoke();
  810. onCompleteCallback = null;
  811. }
  812. /// <summary>
  813. /// 完成事件
  814. /// </summary>
  815. /// <param name="eventID">事件ID</param>
  816. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  817. {
  818. }
  819. /// <summary>
  820. /// 取消事件
  821. /// </summary>
  822. /// <param name="eventID">事件ID</param>
  823. public void CancelEvent(AccountFileInfo.EventList eventList)
  824. {
  825. LogTool.Log($"取消事件{eventList.eventID}");
  826. isTriggerEvent = false;
  827. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  828. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  829. onCompleteCallback?.Invoke();
  830. onCompleteCallback = null;
  831. }
  832. public void RemoveEvent(AccountFileInfo.EventList eventList)
  833. {
  834. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  835. AccountFileInfo.Instance.SavePlayerData();
  836. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  837. }
  838. /// <summary>
  839. /// 获得主线事件
  840. /// </summary>
  841. /// <returns></returns>
  842. public AccountFileInfo.EventList GetMainEventDta()
  843. {
  844. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  845. {
  846. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  847. if (eventConfig.EventTriggerType == 4)
  848. {
  849. return eventList;
  850. }
  851. }
  852. return null;
  853. }
  854. public void CancelEvent()
  855. {
  856. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  857. DialogueManager.Instance.ChancleEvent();
  858. CurrentEventList = null;
  859. isTriggerEvent = false;
  860. }
  861. }