SkillSelectPanel.cs 22 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SkillSelectPanel")]
  15. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  16. {
  17. private bool _isSelectSkill;
  18. private List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  19. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  20. private SkillInfo selectSkillConfig;
  21. private bool isAlter;
  22. private int type1 = 0;
  23. private int type2 = 0;
  24. public SkillInfo[] allUseSkill;
  25. private int currenRoadSkilId ;
  26. /// <summary>
  27. /// 1.执行升级逻辑 2.执行更换逻辑
  28. /// </summary>
  29. private int infoType = 1;
  30. SkillWidget currentSelectedSkill;
  31. public static async CTask OpenSkillSelectPanel()
  32. {
  33. CombatDrive.Instance.CombatController.isUpdate = false;
  34. await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  35. }
  36. private void Init()
  37. {
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override CTask<bool> AsyncInit(object[] uiData)
  46. {
  47. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  48. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  49. UpdateSkillWidget();
  50. UpdateRoad();
  51. return base.AsyncInit(uiData);
  52. }
  53. public override void AddButtonEvent()
  54. {
  55. Btn_OneKyChange.onClick.AddListener(() =>
  56. {
  57. for (var i = 0; i < allUseSkill.Length; i++)
  58. {
  59. allUseSkill[i] = null;
  60. }
  61. SkillInfo[] skills = new SkillInfo[5];
  62. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  63. for (var i = 0; i < allSkill.Count; i++)
  64. {
  65. //金
  66. if (allSkill[i].skillConfig.attribute == 1)
  67. {
  68. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  69. {
  70. skills[0] = allSkill[i];
  71. }
  72. }
  73. //木
  74. if (allSkill[i].skillConfig.attribute == 2)
  75. {
  76. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  77. {
  78. skills[1] = allSkill[i];
  79. }
  80. }
  81. //水
  82. if (allSkill[i].skillConfig.attribute == 4)
  83. {
  84. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  85. {
  86. skills[2] = allSkill[i];
  87. }
  88. }
  89. //火
  90. if (allSkill[i].skillConfig.attribute == 8)
  91. {
  92. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  93. {
  94. skills[3] = allSkill[i];
  95. }
  96. }
  97. //土
  98. if (allSkill[i].skillConfig.attribute == 16)
  99. {
  100. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  101. {
  102. skills[4] = allSkill[i];
  103. }
  104. }
  105. }
  106. for (var i = 0; i < allKongSkill.Count; i++)
  107. {
  108. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  109. }
  110. for (var i = 0; i < indexList.Count; i++)
  111. {
  112. if (skills[i] == null)
  113. continue;
  114. allKongSkill[indexList[i]].SetSKill(skills[i]);
  115. allUseSkill[indexList[i]] = skills[i];
  116. }
  117. isAlter = true;
  118. UpdateSkillWidget();
  119. });
  120. Btn_ChangeOk.onClick.AddListener(() =>
  121. {
  122. ChangeInfoType(1);
  123. if (isAlter)
  124. {
  125. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  126. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  127. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  128. AccountFileInfo.Instance.SavePlayerData();
  129. }
  130. isAlter = false;
  131. });
  132. Btn_Info.onClick.AddListener(async () =>
  133. {
  134. if (currentSelectedSkill != null)
  135. {
  136. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill.skillConfigId);
  137. await gongFaUpgradePanel.UIClosed();
  138. Sort(type1, type2);
  139. }
  140. });
  141. Btn_ChangeRoad.onClick.AddListener(() =>
  142. {
  143. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  144. {
  145. if (skillId != currenRoadSkilId && skillId != 0)
  146. {
  147. currenRoadSkilId = skillId;
  148. isAlter = true;
  149. UpdateRoad();
  150. }
  151. });
  152. });
  153. Btn_Setting.onClick.AddListener(() => { ChangeInfoType(2); });
  154. Btn_Jin.onClick.AddListener(() =>
  155. {
  156. if (type2 == 1)
  157. {
  158. type2 = 0;
  159. }
  160. else
  161. {
  162. type2 = 1;
  163. }
  164. Sort(type1, type2);
  165. });
  166. Btn_Mu.onClick.AddListener(() =>
  167. {
  168. if (type2 == 2)
  169. {
  170. type2 = 0;
  171. }
  172. else
  173. {
  174. type2 = 2;
  175. }
  176. Sort(type1, type2);
  177. });
  178. Btn_Shui.onClick.AddListener(() =>
  179. {
  180. if (type2 == 4)
  181. {
  182. type2 = 0;
  183. }
  184. else
  185. {
  186. type2 = 4;
  187. }
  188. Sort(type1, type2);
  189. });
  190. Btn_Huo.onClick.AddListener(() =>
  191. {
  192. if (type2 == 8)
  193. {
  194. type2 = 0;
  195. }
  196. else
  197. {
  198. type2 = 8;
  199. }
  200. Sort(type1, type2);
  201. });
  202. Btn_Tu.onClick.AddListener(() =>
  203. {
  204. if (type2 == 16)
  205. {
  206. type2 = 0;
  207. }
  208. else
  209. {
  210. type2 = 16;
  211. }
  212. Sort(type1, type2);
  213. });
  214. Btn_All.onClick.AddListener(() =>
  215. {
  216. type1 = 0;
  217. Sort(type1, type2);
  218. });
  219. Btn_ZhuDong.onClick.AddListener(() =>
  220. {
  221. type1 = 1;
  222. Sort(type1, type2);
  223. });
  224. Btn_FuZu.onClick.AddListener(() =>
  225. {
  226. type1 = 2;
  227. Sort(type1, type2);
  228. });
  229. Btn_BeiDong.onClick.AddListener(() =>
  230. {
  231. type1 = 5;
  232. Sort(type1, type2);
  233. });
  234. guanbi.onClick.AddListener(() =>
  235. {
  236. if (infoType == 2)
  237. {
  238. ChangeInfoType(1);
  239. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  240. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  241. for (var i = 0; i < allKongSkill.Count; i++)
  242. {
  243. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  244. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  245. }
  246. UpdateSkillWidget();
  247. UpdateRoad();
  248. }
  249. else
  250. {
  251. UIManager.Instance.HideUIUIPanel(this);
  252. }
  253. });
  254. Btn_RemoveGongFa.onClick.AddListener(() =>
  255. {
  256. PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  257. dianjiSkillKongWidget.Cleared();
  258. UpdateSkillWidget();
  259. CloseSelect();
  260. });
  261. }
  262. private void UpdateRoad()
  263. {
  264. if (currenRoadSkilId != 0)
  265. {
  266. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  267. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  268. }
  269. else
  270. {
  271. Text_RoadName.text = "未选择";
  272. }
  273. //
  274. }
  275. private void ChangeInfoType(int type)
  276. {
  277. if (type == 1)
  278. {
  279. GongFaSettingRoot.SetActive(false);
  280. infoType = 1;
  281. Btn_Setting.gameObject.SetActive(true);
  282. CloseSelect();
  283. }
  284. else if (type == 2)
  285. {
  286. GongFaSettingRoot.SetActive(true);
  287. infoType = 2;
  288. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  289. Btn_Setting.gameObject.SetActive(false);
  290. }
  291. }
  292. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  293. List<int> indexList = new List<int>() { 0, 6, 8, 4, 2 };
  294. private void Sort(int type1, int type2)
  295. {
  296. //先排序类型在排属性
  297. if (type1 == 0)
  298. {
  299. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  300. }
  301. else if (type1 == 1)
  302. {
  303. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  304. }
  305. else if (type1 == 2)
  306. {
  307. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  308. }
  309. else if (type1 == 5)
  310. {
  311. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  312. }
  313. if (type2 == 0)
  314. {
  315. Icon_Select.gameObject.SetActive(false);
  316. }
  317. else if (type2 == 1)
  318. {
  319. Icon_Select.transform.position = Btn_Jin.transform.position;
  320. Icon_Select.gameObject.SetActive(true);
  321. }
  322. else if (type2 == 2)
  323. {
  324. Icon_Select.transform.position = Btn_Mu.transform.position;
  325. Icon_Select.gameObject.SetActive(true);
  326. }
  327. else if (type2 == 4)
  328. {
  329. Icon_Select.transform.position = Btn_Shui.transform.position;
  330. Icon_Select.gameObject.SetActive(true);
  331. }
  332. else if (type2 == 8)
  333. {
  334. Icon_Select.transform.position = Btn_Huo.transform.position;
  335. Icon_Select.gameObject.SetActive(true);
  336. }
  337. else if (type2 == 16)
  338. {
  339. Icon_Select.transform.position = Btn_Tu.transform.position;
  340. Icon_Select.gameObject.SetActive(true);
  341. }
  342. //0代表全部
  343. if (type1 == 0)
  344. {
  345. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  346. }
  347. else
  348. {
  349. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.Where(s => s.skillConfig.SkillType == type1).ToList();
  350. }
  351. if (type2 == 0)
  352. {
  353. }
  354. else
  355. {
  356. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  357. }
  358. CloseSelect();
  359. Content.Init(this, showSkillInfo.Count);
  360. }
  361. public override async CTask Open()
  362. {
  363. await base.Open();
  364. Sort(type1, type2);
  365. for (int i = 0; i < 5; i++)
  366. {
  367. double hd = i * 72 * Math.PI / 180f;
  368. double a = Math.Cos(hd);
  369. double b = -Math.Sin(hd);
  370. double c = Math.Sin(hd);
  371. double d = a;
  372. double x = a * 0 + b * 172;
  373. double y = c * 0 + d * 172;
  374. int index = i;
  375. WuXingGongFaWidget widget = await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot, poolName: "132");
  376. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  377. widget.ShowWidget(index);
  378. _wuXingGongFaWidgets.Add(widget);
  379. }
  380. for (int i = 0; i < 10; i++)
  381. {
  382. int index = i;
  383. double hd = (-36 * i) * Math.PI / 180f;
  384. double a = Math.Cos(hd);
  385. double b = -Math.Sin(hd);
  386. double c = Math.Sin(hd);
  387. double d = a;
  388. double x = a * 0 + b * 275;
  389. double y = c * 0 + d * 275;
  390. Vector2 pos = new Vector2((float)x, (float)y);
  391. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  392. kongdongs.gameObject,
  393. null, SkillKongWeiRoot,
  394. isInstance: true);
  395. skillKongWidget.InitWidget(index, this);
  396. skillKongWidget.SetSKill(allUseSkill[index]);
  397. skillKongWidget.transform.anchoredPosition = pos;
  398. skillKongWidget.onClick = OnClickSkillKongWidget;
  399. allKongSkill.Add(skillKongWidget);
  400. }
  401. }
  402. private SkillKongWidget dianjiSkillKongWidget;
  403. private void OnClickSkillKongWidget(ItemWidgetBasic obj)
  404. {
  405. if (infoType == 1)
  406. return;
  407. Btn_Info.gameObject.SetActive(false);
  408. currentSelectedSkill = null;
  409. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  410. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  411. {
  412. return;
  413. }
  414. int count = 0;
  415. for (var i = 0; i < allUseSkill.Length; i++)
  416. {
  417. if (allUseSkill[i] != null)
  418. {
  419. count++;
  420. }
  421. }
  422. //直接上功法
  423. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  424. {
  425. if (count >= 4)
  426. {
  427. TipMessagePanel.OpenTipMessagePanel("功法已经上满");
  428. CloseSelect();
  429. return;
  430. }
  431. skillKongWidget.SetSKill(selectSkillConfig);
  432. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  433. }
  434. //替换功法
  435. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  436. {
  437. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  438. skillKongWidget.SetSKill(selectSkillConfig);
  439. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  440. skillKongWidget.SetSKill(selectSkillConfig);
  441. CloseSelect();
  442. }
  443. else
  444. {
  445. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  446. {
  447. CloseSelect();
  448. return;
  449. }
  450. //交换功法
  451. if (dianjiSkillKongWidget == null)
  452. {
  453. dianjiSkillKongWidget = skillKongWidget;
  454. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  455. Btn_RemoveGongFa.gameObject.SetActive(true);
  456. SelectSkill(skillKongWidget.SkillInfo);
  457. }
  458. else
  459. {
  460. isAlter = true;
  461. if (skillKongWidget.SkillInfo != null)
  462. {
  463. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  464. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  465. }
  466. else
  467. {
  468. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  469. dianjiSkillKongWidget.Cleared();
  470. }
  471. skillKongWidget.SetSKill(selectSkillConfig);
  472. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  473. CloseSelect();
  474. }
  475. }
  476. UpdateSkillWidget();
  477. }
  478. public void SelectSkill(SkillInfo skillConfig)
  479. {
  480. selectSkillConfig = skillConfig;
  481. _isSelectSkill = true;
  482. for (int i = 0; i < allKongSkill.Count; i++)
  483. {
  484. allKongSkill[i].SelectState(true);
  485. }
  486. }
  487. private void CloseSelect()
  488. {
  489. _isSelectSkill = false;
  490. selectSkillConfig = null;
  491. dianjiSkillKongWidget = null;
  492. Btn_RemoveGongFa.gameObject.SetActive(false);
  493. Btn_Info.gameObject.SetActive(false);
  494. currentSelectedSkill = null;
  495. for (int i = 0; i < allKongSkill.Count; i++)
  496. {
  497. allKongSkill[i].SelectState(false);
  498. }
  499. }
  500. public override void Hide()
  501. {
  502. base.Hide();
  503. CombatDrive.Instance.CombatController.isUpdate = true;
  504. }
  505. List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  506. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  507. {
  508. if (index < 0 || index >= showSkillInfo.Count)
  509. return null;
  510. SkillInfo skillInfo = showSkillInfo[index];
  511. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  512. skillWidget.InitSkillWidget(skillInfo, this);
  513. skillWidget.onClick = OnClick;
  514. if (allUseSkill.Contains(skillWidget.skillConfigId))
  515. {
  516. skillWidget.Icon_Marsk.SetActive(true);
  517. }
  518. else
  519. {
  520. skillWidget.Icon_Marsk.SetActive(false);
  521. }
  522. _skillWidgets.Add(skillWidget);
  523. return skillWidget;
  524. }
  525. private void UpdateSkillWidget()
  526. {
  527. int count = 0;
  528. foreach (var skillWidget in _skillWidgets)
  529. {
  530. if (allUseSkill.Contains(skillWidget.skillConfigId))
  531. {
  532. skillWidget.Icon_Marsk.SetActive(true);
  533. }
  534. else
  535. {
  536. skillWidget.Icon_Marsk.SetActive(false);
  537. }
  538. }
  539. for (var i = 0; i < allUseSkill.Length; i++)
  540. {
  541. if (allUseSkill[i] != null)
  542. {
  543. count++;
  544. }
  545. }
  546. Text_GongFaCount.text = $"功法数量{count}/4";
  547. }
  548. private async void OnClick(ItemWidgetBasic obj)
  549. {
  550. SkillWidget skillWidget = obj as SkillWidget;
  551. if (infoType == 1)
  552. {
  553. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  554. await gongFaUpgradePanel.UIClosed();
  555. Sort(type1, type2);
  556. }
  557. else if (infoType == 2)
  558. {
  559. CloseSelect();
  560. Btn_Info.transform.position = skillWidget.InfoPos.position;
  561. Btn_Info.gameObject.SetActive(true);
  562. currentSelectedSkill = skillWidget;
  563. if (allUseSkill.Contains(skillWidget.skillConfigId))
  564. {
  565. return;
  566. }
  567. Btn_RemoveGongFa.gameObject.SetActive(false);
  568. SelectSkill(skillWidget.skillConfigId);
  569. }
  570. }
  571. public void HindIScorllListWidget(IScorllListWidget widget)
  572. {
  573. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  574. _skillWidgets.Remove(widget as SkillWidget);
  575. }
  576. public override void Close()
  577. {
  578. foreach (var skillWidget in _skillWidgets)
  579. {
  580. UIManager.Instance.DormancyGComponent(skillWidget);
  581. }
  582. _skillWidgets.Clear();
  583. foreach (var skillKongWidget in allKongSkill)
  584. {
  585. UIManager.Instance.DormancyGComponent(skillKongWidget);
  586. }
  587. allKongSkill.Clear();
  588. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  589. {
  590. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  591. }
  592. Icon_Select.gameObject.SetActive(false);
  593. _wuXingGongFaWidgets.Clear();
  594. CloseSelect();
  595. ChangeInfoType(1);
  596. base.Close();
  597. }
  598. }
  599. }