HeroDetailPanel.cs 23 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Hero;
  12. using TMPro;
  13. using UnityEngine;
  14. using UnityEngine.AI;
  15. using UnityEngine.UI;
  16. using Utility;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroDetailPanel" )]
  20. public partial class HeroDetailPanel : UIPanel
  21. {
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. // InitHeroDetailPanel();
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. btnBack.onClick.AddListener(OnClickClose);
  36. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  37. btnPromote.onClick.AddListener(OnClickPromote);
  38. btnSkill.onClick.AddListener(OnClickSkill);
  39. btnPrev.onClick.AddListener(OnclickPrevHero);
  40. btnNext.onClick.AddListener(OnclickNextHero);
  41. btnSpecailEquip.onClick.AddListener(delegate
  42. {
  43. TipMessagePanel.OpenTipMessagePanel("专属装备(敬请期待)",
  44. new Vector2(btnSpecailEquip.transform.position.x, btnSpecailEquip.transform.position.y + 0.5f));
  45. });
  46. btnCommonEquip.onClick.AddListener(OnclickCommonEquip);
  47. }
  48. private void OnclickCommonEquip()
  49. {
  50. // throw new System.NotImplementedException();
  51. ModelPos.gameObject.SetActive(false);
  52. HeroUITools.OpenSpecificProfessionEquipmentPanel(heroInfo.modelConfig.profession, delegate
  53. {
  54. ModelPos.gameObject.SetActive(true);
  55. modelAnimComponent.Play(modelIdleClip);
  56. });
  57. }
  58. private void OnclickPrevHero()
  59. {
  60. SwitchHero(false);
  61. }
  62. private void OnclickNextHero()
  63. {
  64. SwitchHero(true);
  65. }
  66. public void SwitchHero(bool isNext)
  67. {
  68. if (sourcePanel == UIPanelName.None)
  69. {
  70. LogTool.Error("打开英雄界面的上个一个UIPanel未知");
  71. return;
  72. }
  73. if (isOpenPre)
  74. {
  75. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  76. }
  77. GObjectPool.Instance.Recycle(modelObj);
  78. if (sourcePanel == UIPanelName.BagPanel)
  79. {
  80. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  81. WidgetHero widgetHero = HeroUITools.
  82. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  83. if (widgetHero != null)
  84. {
  85. InitHeroDetailPanel(widgetHero, sourcePanel);
  86. }
  87. }
  88. if (sourcePanel == UIPanelName.MainPanel)
  89. {
  90. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  91. WidgetHero widgetHero = HeroUITools.
  92. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  93. if (widgetHero != null)
  94. {
  95. InitHeroDetailPanel(widgetHero, sourcePanel);
  96. }
  97. }
  98. }
  99. private bool IsShowArrow(bool isNext)
  100. {
  101. if (sourcePanel == UIPanelName.None)
  102. {
  103. return false;
  104. }
  105. if (sourcePanel == UIPanelName.BagPanel)
  106. {
  107. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  108. WidgetHero widgetHero = HeroUITools.
  109. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  110. return widgetHero != null;
  111. }
  112. if (sourcePanel == UIPanelName.MainPanel)
  113. {
  114. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  115. WidgetHero widgetHero = HeroUITools.
  116. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  117. return widgetHero != null;
  118. }
  119. return false;
  120. }
  121. public SkillUIComponent skillUIComponent;
  122. private async void OnClickSkill()
  123. {
  124. // skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  125. // root:transform);
  126. skillUIComponent = await UIManager.Instance.
  127. CreateGComponentForObject<SkillUIComponent>(skillUI, null, isInstance : false, root:transform);
  128. skillUIComponent.InitUI(heroInfo);
  129. }
  130. private async void OnClickPromote()
  131. {
  132. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  133. {
  134. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  135. return;
  136. }
  137. if (isOpenPre)
  138. {
  139. heroInfo.Promote();
  140. PlayerManager.Instance.SaveHeroData(heroInfo);
  141. UpdateAttributeUI();
  142. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  143. PlayerManager.Instance.heroController.SendEvent(HeroUpType.Promote, heroInfo, HeroUpResultType.Success);
  144. ExitPowerUpPre(curPreTyp, upPre.Stars2);
  145. }
  146. else
  147. {
  148. await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre, OpenPreUICallback, root: rtBottom);
  149. }
  150. }
  151. private async void OpenPreUICallback(HeroPowerUpPre pre)
  152. {
  153. upPre = pre;
  154. pre.OpenPromotePre(heroInfo);
  155. EnterPowerUpPre(2);
  156. }
  157. /// <summary>
  158. /// 是否打开了升级/升星的预览界面
  159. /// </summary>
  160. public bool isOpenPre;
  161. private byte curPreTyp;
  162. private async void OnClickUpgrade()
  163. {
  164. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
  165. if (resultType == HeroUpResultType.Success)
  166. {
  167. UpdateAttributeUI();
  168. }
  169. else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
  170. {
  171. //TODO 要播放特效.
  172. ExitPowerUpPre(1);
  173. UpdateAttributeUI();
  174. }
  175. else if(resultType == HeroUpResultType.NeedOpenPreUI)
  176. {
  177. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  178. delegate(HeroPowerUpPre pre)
  179. {
  180. EnterPowerUpPre(1);
  181. pre.OpenUpgradePre(heroInfo);
  182. }, root: rtBottom);
  183. }
  184. }
  185. private List<SimpleMove> simpleMoves = new List<SimpleMove>();
  186. private async void FlyInEft()
  187. {
  188. simpleMoves.Clear();
  189. upPre.Stars1Obj.SetActive(false);
  190. upPre.Stars2Obj.SetActive(false);
  191. await TimerComponent.Instance.WaitAsync(200);
  192. for (int i = 0; i < stars.Count; i++)
  193. {
  194. GameObject targetGo = upPre.Stars1[i] as GameObject;
  195. GameObject startGo = stars[i] as GameObject;
  196. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  197. RectTransform startRT = startGo.GetComponent<RectTransform>();
  198. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  199. simpleMoves.Add(sm);
  200. }
  201. //把现在的星星隐藏了.
  202. StarsObj.SetActive(false);
  203. upPre.Stars1Obj.SetActive(true);
  204. int j = 0;
  205. float delayTime = 0;
  206. foreach (SimpleMove move in simpleMoves)
  207. {
  208. delayTime = (j++ * 0.05f);
  209. move.Start(delayTime);
  210. }
  211. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  212. upPre.Stars2Obj.SetActive(true);
  213. }
  214. private async void FlyOutEft(List<object> startList)
  215. {
  216. int i = 0;
  217. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.GetComponent<RectTransform>());
  218. // LayoutUtility.Layout(stars, LayoutType.Horizontal);
  219. simpleMoves.Clear();
  220. foreach (var star in stars)
  221. {
  222. GameObject targetGo = star as GameObject;
  223. GameObject startGo = startList[i++] as GameObject;
  224. //目标
  225. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  226. //起始
  227. RectTransform startRT = startGo.GetComponent<RectTransform>();
  228. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  229. simpleMoves.Add(sm);
  230. }
  231. StarsObj.SetActive(true);
  232. int j = 0;
  233. float delayTime = 0f;
  234. foreach (SimpleMove move in simpleMoves)
  235. {
  236. delayTime = (j++ * 0.05f);
  237. move.Start(delayTime);
  238. }
  239. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  240. // upPre.Stars2Layout.gameObject.SetActive(false);
  241. }
  242. /// <summary>
  243. /// 进入 升级/升星预览界面
  244. /// </summary>
  245. /// <param name="preTyp">1升级;2 升星</param>
  246. private void EnterPowerUpPre(byte preTyp)
  247. {
  248. isOpenPre = true;
  249. curPreTyp = preTyp;
  250. btns1.SetActive(false);
  251. if (preTyp == 1)
  252. {
  253. btnPromote.gameObject.SetActive(false);
  254. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  255. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  256. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  257. }
  258. else
  259. {
  260. btnUpgrade.gameObject.SetActive(false);
  261. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  262. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  263. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  264. FlyInEft();
  265. if (costHeroCount > curHeroCount)
  266. {
  267. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  268. }
  269. else
  270. {
  271. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  272. }
  273. }
  274. }
  275. /// <summary>
  276. /// 离开 升级/升星预览界面
  277. /// </summary>
  278. /// <param name="preTyp">1升级;2 升星</param>
  279. private void ExitPowerUpPre(byte preTyp, List<object> list = null)
  280. {
  281. isOpenPre = false;
  282. btns1.SetActive(true);
  283. // upPre.Stars1Layout.enabled = true;
  284. // upPre.Stars2Layout.enabled = true;
  285. if (preTyp == 1)
  286. {
  287. btnPromote.gameObject.SetActive(true);
  288. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  289. rt.sizeDelta = new Vector2(400, rt.sizeDelta.y);
  290. rt.localPosition = new Vector3(163f, rt.localPosition.y, rt.localPosition.z);
  291. }
  292. else
  293. {
  294. FlyOutEft(list);
  295. btnUpgrade.gameObject.SetActive(true);
  296. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  297. rt.sizeDelta = new Vector2(180, rt.sizeDelta.y);
  298. rt.localPosition = new Vector3(-135f, rt.localPosition.y, rt.localPosition.z);
  299. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  300. }
  301. objHeroPowerUpPre.SetActive(false);
  302. }
  303. private void OnClickClose()
  304. {
  305. if (isOpenPre)
  306. {
  307. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  308. }
  309. else
  310. {
  311. GObjectPool.Instance.Recycle(modelObj);
  312. UIManager.Instance.HideUIUIPanel(this);
  313. }
  314. }
  315. public WidgetHero heroWidget;
  316. public UIPanelName sourcePanel;
  317. private GameObjectPool modelObj;
  318. private AnimancerComponent modelAnimComponent;
  319. private TransitionAsset modelIdleClip;
  320. HeroPowerUpPre upPre;
  321. public async void InitHeroDetailPanel(WidgetHero heroWidget, UIPanelName sourcePanel = UIPanelName.None)
  322. {
  323. this.heroInfo = heroWidget.heroInfo;
  324. this.heroWidget = heroWidget;
  325. this.sourcePanel = sourcePanel;
  326. skillUI.SetActive(false);
  327. btns1.SetActive(true);
  328. objHeroPowerUpPre.SetActive(false);
  329. //是否显示左右切换按钮
  330. btnNext.gameObject.SetActive(IsShowArrow(true));
  331. btnPrev.gameObject.SetActive(IsShowArrow(false));
  332. iconZhiYe.icon_name = heroInfo.GetZyIconName();
  333. iconCommonEquip.icon_name = heroInfo.GetZyIconName();
  334. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  335. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.transform.GetComponent<RectTransform>());
  336. // StarsLayout.gameObject.SetActive(true);
  337. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  338. // StarsLayout.enabled = true;
  339. // StarsLayout.SetLayoutHorizontal();
  340. // await TimerComponent.Instance.WaitAsync(1);
  341. // StarsLayout.enabled = false;
  342. // await TimerComponent.Instance.WaitAsync(50);
  343. // StarsLayout.GetComponent<LayoutGroup>().s
  344. // StarsLayout.GetComponent<LayoutGroup>().SetDirty();
  345. // LayoutRebuilder.ForceRebuildLayoutImmediate(StarsLayout.GetComponent<RectTransform>());
  346. // GameObjectPool poolInterface =
  347. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  348. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  349. delegate(GameObjectPool pool)
  350. {
  351. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  352. pool.own.transform.parent = ModelPos;
  353. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  354. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  355. pool.own.transform.localScale = Vector3.one;
  356. modelAnimComponent = pool.own.GetComponent<AnimancerComponent>();
  357. int max = modelAnimComponent.Transitions.Library.Count;
  358. for (int i = 0; i < max; i++)
  359. {
  360. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  361. out TransitionModifierGroup transition))
  362. {
  363. modelIdleClip = transition.Transition as TransitionAsset;
  364. if (modelIdleClip != null && modelIdleClip.name == "idle")
  365. {
  366. modelAnimComponent.Play(modelIdleClip);
  367. break;
  368. }
  369. }
  370. }
  371. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  372. });
  373. switch (heroInfo.modelConfig.rarity)
  374. {
  375. case 1:
  376. heroRarity.text = LanguageManager.Instance.Text(32);
  377. break;
  378. case 2:
  379. heroRarity.text = LanguageManager.Instance.Text(31);
  380. break;
  381. case 3:
  382. heroRarity.text = LanguageManager.Instance.Text(30);
  383. break;
  384. default:
  385. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  386. break;
  387. }
  388. AnimateNumber animTxtHp = new AnimateNumber(targetTextPro:txtHP);
  389. AnimateNumber animTxtAtk = new AnimateNumber(targetTextPro:txtATK);
  390. AnimateNumber animTxtDef = new AnimateNumber(targetTextPro:txtDEF);
  391. AnimateNumber animTxtShanBi = new AnimateNumber(targetTextPro:txtSHANBI);
  392. animateNumberList = new List<AnimateNumber>();
  393. animateNumberList.Add(animTxtHp);
  394. animateNumberList.Add(animTxtAtk);
  395. animateNumberList.Add(animTxtDef);
  396. animateNumberList.Add(animTxtShanBi);
  397. UpdateAttributeUI(true);
  398. }
  399. private List<AnimateNumber> animateNumberList;
  400. private long curHeroCount;
  401. private long costHeroCount;
  402. public async void UpdateAttributeUI(bool isInit = false)
  403. {
  404. StarsObj.SetActive(true);
  405. PlayEft(isInit, txtHP, heroInfo.hp.Value.ToStringEx(), 0);
  406. // if (txtHP.text != heroInfo.hp.Value.ToStringEx())
  407. // {
  408. // long old = long.Parse(txtHP.text);
  409. // txtHP.text = heroInfo.hp.Value.ToStringEx();
  410. // if(!isInit)
  411. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  412. // {
  413. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.hp.Value - old).ToStringEx();
  414. // },
  415. // poolName: "HeroUpTxtEft", root: eftNumPos[0] as RectTransform);
  416. // }
  417. PlayEft(isInit, txtATK, heroInfo.attack.Value.ToStringEx(), 1);
  418. // if (txtATK.text != heroInfo.attack.Value.ToStringEx())
  419. // {
  420. // long old = long.Parse(txtATK.text);
  421. // txtATK.text = heroInfo.attack.Value.ToStringEx();
  422. // if(!isInit)
  423. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  424. // {
  425. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.attack.Value - old).ToStringEx();
  426. // },
  427. // poolName: "HeroUpTxtEft", root: eftNumPos[1] as RectTransform);
  428. // }
  429. PlayEft(isInit, txtDEF, heroInfo.defense.Value.ToStringEx(), 2);
  430. // if (txtDEF.text != heroInfo.defense.Value.ToStringEx())
  431. // {
  432. // long old = long.Parse(txtDEF.text);
  433. // txtDEF.text = heroInfo.defense.Value.ToStringEx();
  434. // if(!isInit)
  435. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  436. // {
  437. // heroUpTxtEft.txtEft.text = "+" + (heroInfo.defense.Value - old).ToStringEx();
  438. // },
  439. // poolName: "HeroUpTxtEft", root: eftNumPos[2] as RectTransform);
  440. // }
  441. PlayEft(isInit, txtSHANBI, heroInfo.shanbi.Value.ToStringEx(), 3);
  442. // if (txtSHANBI.text != heroInfo.shanbi.Value.ToStringEx())
  443. // {
  444. // txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  445. // if(!isInit)
  446. // await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  447. // poolName: "HeroUpTxtEft", root: eftNumPos[3] as RectTransform);
  448. // }
  449. txtLv.text = heroInfo.level.Value.ToStringEx();
  450. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  451. string redColorStar = "";
  452. string redColorEnd = "";
  453. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  454. long costExp = heroInfo.powerUpConfig.levelUpExp;
  455. if (costExp > curExp)
  456. {
  457. redColorStar = "<color=#FF4C4C>";
  458. redColorEnd = "</color>";
  459. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  460. }
  461. else
  462. {
  463. redColorStar = "";
  464. redColorEnd = "";
  465. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  466. }
  467. txtUpgrade.text = redColorStar + curExp.ToStringEx() + redColorEnd + "/" + costExp.ToStringEx();
  468. curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  469. costHeroCount = heroInfo.promoteConfig.costCount;
  470. if (costHeroCount > curHeroCount)
  471. {
  472. redColorStar = "<color=#FF4C4C>";
  473. redColorEnd = "</color>";
  474. }
  475. else
  476. {
  477. redColorStar = "";
  478. redColorEnd = "";
  479. }
  480. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  481. // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
  482. // LogTool.Log(go1.activeSelf);
  483. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.MainLevelNotEnough)
  484. {
  485. go1.SetActive(false);
  486. txtUpLimit.gameObject.SetActive(true);
  487. txtUpLimit.text = LanguageManager.Instance.Text(63);
  488. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  489. }
  490. else
  491. {
  492. go1.SetActive(true);
  493. txtUpLimit.gameObject.SetActive(false);
  494. // btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  495. }
  496. }
  497. /// <summary>
  498. /// 当基础属性改变时,做一些表现
  499. /// </summary>
  500. /// <param name="isInit">是否为首次(初始), 首次不做动画处理</param>
  501. /// <param name="txtOld">当前(旧的)</param>
  502. /// <param name="txtNew"></param>
  503. /// <param name="eftRoot"></param>
  504. private async void PlayEft(bool isInit, TextMeshProUGUI txtOld, string txtNew, int idx)
  505. {
  506. if (txtOld.text != txtNew)
  507. {
  508. long old = long.Parse(txtOld.text);
  509. long newV = long.Parse(txtNew);
  510. txtOld.text = txtNew;
  511. if (!isInit)
  512. {
  513. animateNumberList[idx].Start(old, newV);
  514. await UIManager.Instance.CreateGComponent(delegate(HeroUpTxtEft heroUpTxtEft)
  515. {
  516. heroUpTxtEft.txtEft.text = "+" + (newV - old).ToStringEx();
  517. },
  518. poolName: "HeroUpTxtEft", root: eftNumPos[idx] as RectTransform);
  519. }
  520. }
  521. }
  522. }
  523. }