MainPanel.cs 9.1 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainPanel")]
  12. public partial class MainPanel : UIPanel
  13. {
  14. private void Init()
  15. {
  16. isAddStack = true;
  17. }
  18. protected override void AddEvent()
  19. {
  20. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  21. EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  22. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  23. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  24. }
  25. public override CTask GetFocus()
  26. {
  27. AppBarPanel.OpenPanel(this);
  28. return base.GetFocus();
  29. }
  30. private void RemoveEvent(IEventData e)
  31. {
  32. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  33. CreatShengShiEvent();
  34. ChagneShenshiBtnActive();
  35. }
  36. private void CompleteEvent(IEventData e)
  37. {
  38. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  39. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  40. CreatShengShiEvent();
  41. ChagneShenshiBtnActive();
  42. }
  43. private void DivineSensePointChange(IEventData e)
  44. {
  45. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  46. }
  47. private void ChagneShenshiBtnActive()
  48. {
  49. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  50. }
  51. protected override void DelEvent()
  52. {
  53. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  54. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  55. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  56. EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  57. }
  58. public override void AddButtonEvent()
  59. {
  60. Btn_Chat.onClick.AddListener(() => { ChatPanel.OpenPanel(); });
  61. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  62. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  63. Btn_GongFa.onClick.AddListener(() => { SkillSelectPanel.OpenSkillSelectPanel(); });
  64. Btn_HeroInfomation.onClick.AddListener(async () =>
  65. {
  66. EventSystemManager.Instance.isOpenUi = true;
  67. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  68. await mainHeroPanel.UIClosed();
  69. EventSystemManager.Instance.isOpenUi = false;
  70. });
  71. Btn_DongFu.onClick.AddListener(async () =>
  72. {
  73. EventSystemManager.Instance.isOpenUi = true;
  74. CombatDrive.Instance.CombatController.isUpdate = false;
  75. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  76. await heroInformationPanel.UIClosed();
  77. CombatDrive.Instance.CombatController.isUpdate = true;
  78. EventSystemManager.Instance.isOpenUi = false;
  79. });
  80. Btn_Event.onClick.AddListener(() =>
  81. {
  82. EventSystemManager.Instance.isOpenUi = true;
  83. DivineSenceEventPreviewPanel.OpenPanel();
  84. });
  85. }
  86. public override CTask<bool> AsyncInit(object[] uiData)
  87. {
  88. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  89. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  90. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  91. ChagneShenshiBtnActive();
  92. CreatShengShiEvent();
  93. return base.AsyncInit(uiData);
  94. }
  95. public async override CTask Show()
  96. {
  97. await base.Show();
  98. bool isHIde = false;
  99. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  100. {
  101. if (skillInfo != null)
  102. {
  103. isHIde = true;
  104. break;
  105. }
  106. }
  107. if (!isHIde)
  108. {
  109. SkillSelectPanel.OpenSkillSelectPanel();
  110. }
  111. CameraSelect.value = 0.2f;
  112. }
  113. private void CameraSelect_onValueChanged(float value)
  114. {
  115. if (CombatController.currActiveCombat == null ||
  116. CombatController.currActiveCombat.CombatCameraControllder == null)
  117. {
  118. return;
  119. }
  120. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  121. }
  122. private async void Bnt_shengShi_onClick()
  123. {
  124. // EventSystemManager.Instance.DetectRandomEvents();
  125. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  126. {
  127. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  128. return;
  129. }
  130. if (EventSystemManager.Instance.isTriggerEvent)
  131. return;
  132. EventSystemManager.Instance.isTriggerEvent = true;
  133. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  134. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  135. .playerHeroEntity.GameObject.transform);
  136. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  137. await TimerComponent.Instance.WaitAsync(800);
  138. if (eventLists == null || eventLists.Count == 0)
  139. {
  140. EventSystemManager.Instance.isTriggerEvent = false;
  141. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  142. return;
  143. }
  144. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  145. reeultEventLists = eventLists.Where((el) =>
  146. {
  147. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  148. return eventConfig.EventType == 2;
  149. }).ToList();
  150. if (reeultEventLists != null && reeultEventLists.Count > 0)
  151. {
  152. foreach (var reeultEventList in reeultEventLists)
  153. {
  154. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  155. eventLists.Remove(reeultEventList);
  156. }
  157. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists);
  158. await divineSenceEventResultPanel.UIClosed();
  159. }
  160. EventSystemManager.Instance.isTriggerEvent = false;
  161. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  162. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  163. AccountFileInfo.Instance.SavePlayerData();
  164. }
  165. private void ShengShiOnClick(IEventData e)
  166. {
  167. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  168. ChagneShenshiBtnActive();
  169. CreatShengShiEvent();
  170. }
  171. public async void CreatShengShiEvent()
  172. {
  173. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  174. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  175. for (var i = 0; i < count; i++)
  176. {
  177. ShengShiEventWidget shengShiEventWidget =
  178. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  179. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  180. }
  181. }
  182. [CustomMethod(CustomMethodType.Update)]
  183. public void Update()
  184. {
  185. if (Input.GetKeyDown(KeyCode.Y))
  186. {
  187. EventSystemManager.Instance.DetectRandomEvents();
  188. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  189. // {
  190. // LogTool.Log("战斗完成"+isWin);
  191. // });
  192. }
  193. }
  194. public async static CTask OpenPanel()
  195. {
  196. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  197. }
  198. }
  199. }