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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class ChatPanel
- {
- #region 自定义数据
- private InputField _InputField;
- public InputField InputField
- {
- get{
- if (_InputField == null)
- {
- _InputField = GetUIUnit<InputField>("InputField");
- }
- return _InputField;
- }
- }
- private Button _Btn_Send;
- public Button Btn_Send
- {
- get{
- if (_Btn_Send == null)
- {
- _Btn_Send = GetUIUnit<Button>("Btn_Send");
- }
- return _Btn_Send;
- }
- }
- private RectTransform _Content;
- public RectTransform Content
- {
- get{
- if (_Content == null)
- {
- _Content = GetUIUnit<RectTransform>("Content");
- }
- return _Content;
- }
- }
- private GameObject _UserChatMessageWidget;
- public GameObject UserChatMessageWidget
- {
- get{
- if (_UserChatMessageWidget == null)
- {
- _UserChatMessageWidget = GetUIUnit<GameObject>("UserChatMessageWidget");
- }
- return _UserChatMessageWidget;
- }
- }
- private GameObject _SysteamChatWidget;
- public GameObject SysteamChatWidget
- {
- get{
- if (_SysteamChatWidget == null)
- {
- _SysteamChatWidget = GetUIUnit<GameObject>("SysteamChatWidget");
- }
- return _SysteamChatWidget;
- }
- }
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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