MainPanel.cs 9.0 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "MainPanel")]
  12. public partial class MainPanel : UIPanel
  13. {
  14. private void Init()
  15. {
  16. }
  17. protected override void AddEvent()
  18. {
  19. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  20. EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  21. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  22. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  23. }
  24. public override CTask GetFocus()
  25. {
  26. AppBarPanel.OpenPanel(this);
  27. return base.GetFocus();
  28. }
  29. private void RemoveEvent(IEventData e)
  30. {
  31. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  32. CreatShengShiEvent();
  33. ChagneShenshiBtnActive();
  34. }
  35. private void CompleteEvent(IEventData e)
  36. {
  37. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  38. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  39. CreatShengShiEvent();
  40. ChagneShenshiBtnActive();
  41. }
  42. private void DivineSensePointChange(IEventData e)
  43. {
  44. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  45. }
  46. private void ChagneShenshiBtnActive()
  47. {
  48. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  49. }
  50. protected override void DelEvent()
  51. {
  52. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  53. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  54. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  55. EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  56. }
  57. public override void AddButtonEvent()
  58. {
  59. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  60. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  61. Btn_GongFa.onClick.AddListener(() => { SkillSelectPanel.OpenSkillSelectPanel(); });
  62. Btn_HeroInfomation.onClick.AddListener(async () =>
  63. {
  64. EventSystemManager.Instance.isOpenUi = true;
  65. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  66. await mainHeroPanel.UIClosed();
  67. EventSystemManager.Instance.isOpenUi = false;
  68. });
  69. Btn_DongFu.onClick.AddListener(async () =>
  70. {
  71. EventSystemManager.Instance.isOpenUi = true;
  72. CombatDrive.Instance.CombatController.isUpdate = false;
  73. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  74. await heroInformationPanel.UIClosed();
  75. CombatDrive.Instance.CombatController.isUpdate = true;
  76. EventSystemManager.Instance.isOpenUi = false;
  77. });
  78. Btn_Event.onClick.AddListener(() =>
  79. {
  80. EventSystemManager.Instance.isOpenUi = true;
  81. DivineSenceEventPreviewPanel.OpenPanel();
  82. });
  83. }
  84. public override CTask<bool> AsyncInit(object[] uiData)
  85. {
  86. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  87. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  88. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  89. ChagneShenshiBtnActive();
  90. CreatShengShiEvent();
  91. return base.AsyncInit(uiData);
  92. }
  93. public async override CTask Show()
  94. {
  95. await base.Show();
  96. bool isHIde = false;
  97. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  98. {
  99. if (skillInfo != null)
  100. {
  101. isHIde = true;
  102. break;
  103. }
  104. }
  105. if (!isHIde)
  106. {
  107. SkillSelectPanel.OpenSkillSelectPanel();
  108. }
  109. CameraSelect.value = 0.2f;
  110. }
  111. private void CameraSelect_onValueChanged(float value)
  112. {
  113. if (CombatController.currActiveCombat == null ||
  114. CombatController.currActiveCombat.CombatCameraControllder == null)
  115. {
  116. return;
  117. }
  118. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  119. }
  120. private async void Bnt_shengShi_onClick()
  121. {
  122. // EventSystemManager.Instance.DetectRandomEvents();
  123. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  124. {
  125. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  126. return;
  127. }
  128. if (EventSystemManager.Instance.isTriggerEvent)
  129. return;
  130. EventSystemManager.Instance.isTriggerEvent = true;
  131. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  132. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  133. .playerHeroEntity.GameObject.transform);
  134. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  135. await TimerComponent.Instance.WaitAsync(800);
  136. if (eventLists == null || eventLists.Count == 0)
  137. {
  138. EventSystemManager.Instance.isTriggerEvent = false;
  139. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  140. return;
  141. }
  142. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  143. reeultEventLists = eventLists.Where((el) =>
  144. {
  145. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  146. return eventConfig.EventType == 2;
  147. }).ToList();
  148. int count = eventLists.Count;
  149. if (reeultEventLists != null && reeultEventLists.Count > 0)
  150. {
  151. foreach (var reeultEventList in reeultEventLists)
  152. {
  153. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  154. eventLists.Remove(reeultEventList);
  155. }
  156. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists, count);
  157. await divineSenceEventResultPanel.UIClosed();
  158. }
  159. EventSystemManager.Instance.isTriggerEvent = false;
  160. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  161. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  162. AccountFileInfo.Instance.SavePlayerData();
  163. }
  164. private void ShengShiOnClick(IEventData e)
  165. {
  166. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  167. ChagneShenshiBtnActive();
  168. CreatShengShiEvent();
  169. }
  170. public async void CreatShengShiEvent()
  171. {
  172. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  173. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  174. for (var i = 0; i < count; i++)
  175. {
  176. ShengShiEventWidget shengShiEventWidget =
  177. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  178. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  179. }
  180. }
  181. [CustomMethod(CustomMethodType.Update)]
  182. public void Update()
  183. {
  184. if (Input.GetKeyDown(KeyCode.Y))
  185. {
  186. EventSystemManager.Instance.DetectRandomEvents();
  187. // CombatDrive.Instance.LoadLevelBattleCombat(100001, delegate(bool isWin)
  188. // {
  189. // LogTool.Log("战斗完成"+isWin);
  190. // });
  191. }
  192. }
  193. public async static CTask OpenPanel()
  194. {
  195. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  196. }
  197. }
  198. }