SelectFaBaoPanel.cs 19 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "SelectFaBaoPanel")]
  13. public partial class SelectFaBaoPanel : UIPanel
  14. {
  15. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  16. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  17. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  18. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  19. FaBaoWidget currentFaBaoWidget = null;
  20. FaBaoInfo currentFaBaoInfo;
  21. FaBaoInfo selectedFaBaoInfo;
  22. int selectIndex;
  23. private bool isUpGrade = false;
  24. private List<FaBaoInfo> shownFaBaoInfos;
  25. private void Init()
  26. {
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  37. Btn_Change.onClick.AddListener(() =>
  38. {
  39. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  40. {
  41. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  42. return;
  43. }
  44. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  45. currentFaBaoInfo = selectedFaBaoInfo;
  46. selectedFaBaoInfo = null;
  47. CustomInit(selectIndex);
  48. UpdateBjUI(false);
  49. });
  50. Btn_UpGrade.onClick.AddListener(() =>
  51. {
  52. if (selectedFaBaoInfo != null)
  53. {
  54. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  55. {
  56. TipMessagePanel.OpenTipMessagePanel("已经满级");
  57. return;
  58. }
  59. // for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  60. // {
  61. // if (!PlayerManager.Instance.BagController.IsEnough(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  62. // {
  63. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  64. // return;
  65. // }
  66. //
  67. // }
  68. selectedFaBaoInfo.UpGrade();
  69. UpdateCurrentFaBaoWidget();
  70. UpadaFabaoBag();
  71. UpdateUI(selectedFaBaoInfo);
  72. UpdataGradeUI(true);
  73. }
  74. });
  75. Btn_PeiYang.onClick.AddListener(() =>
  76. {
  77. isUpGrade = true;
  78. BtnUpGradeRoot.SetActive(true);
  79. BtnChangeRoot.SetActive(false);
  80. UpdataGradeUI(true);
  81. UpdateBjUI(false);
  82. });
  83. Btn_Cancel.onClick.AddListener(() =>
  84. {
  85. isUpGrade = false;
  86. BtnUpGradeRoot.SetActive(false);
  87. BtnChangeRoot.SetActive(true);
  88. UpdataGradeUI(false);
  89. UpdateBjUI(true);
  90. });
  91. }
  92. public async override CTask<bool> AsyncInit(object[] uiData)
  93. {
  94. // await UpadaFabaoBag();
  95. return await base.AsyncInit(uiData);
  96. }
  97. private void UpdataGradeUI(bool isStartUpGrade)
  98. {
  99. if (isStartUpGrade)
  100. {
  101. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  102. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  103. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  104. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  105. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  106. {
  107. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  108. }
  109. Text_NextLv.text = "+1";
  110. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  111. Text_NextLv.gameObject.SetActive(true);
  112. Text_NextPower.gameObject.SetActive(true);
  113. }
  114. else
  115. {
  116. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  117. {
  118. faBaoAttributeWidget.EndUpGrade();
  119. }
  120. Text_NextLv.gameObject.SetActive(false);
  121. Text_NextPower.gameObject.SetActive(false);
  122. }
  123. }
  124. private void UpdateBjUI(bool isBj)
  125. {
  126. if (isBj)
  127. {
  128. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  129. {
  130. if (currentFaBaoInfo == null || selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  131. {
  132. Icon_LvBj.gameObject.SetActive(true);
  133. Icon_LvBj.icon_name = "icon_tisheng";
  134. }
  135. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  136. {
  137. Icon_LvBj.gameObject.SetActive(true);
  138. Icon_LvBj.icon_name = "icon_xiajiang";
  139. }
  140. else
  141. {
  142. Icon_LvBj.gameObject.SetActive(false);
  143. }
  144. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  145. {
  146. Icon_PowrBj.gameObject.SetActive(true);
  147. Icon_PowrBj.icon_name = "icon_tisheng";
  148. }
  149. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  150. {
  151. Icon_PowrBj.gameObject.SetActive(true);
  152. Icon_PowrBj.icon_name = "icon_xiajiang";
  153. }
  154. else
  155. {
  156. Icon_PowrBj.gameObject.SetActive(false);
  157. }
  158. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  159. {
  160. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  161. }
  162. }
  163. else
  164. {
  165. Icon_LvBj.gameObject.SetActive(false);
  166. Icon_PowrBj.gameObject.SetActive(false);
  167. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  168. {
  169. faBaoAttributeWidget.EndBj();
  170. }
  171. }
  172. }
  173. else
  174. {
  175. Icon_LvBj.gameObject.SetActive(false);
  176. Icon_PowrBj.gameObject.SetActive(false);
  177. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  178. {
  179. faBaoAttributeWidget.EndBj();
  180. }
  181. }
  182. }
  183. private async CTask UpadaFabaoBag()
  184. {
  185. foreach (var faBaoAttributeWidget in faBaoWidgets)
  186. {
  187. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  188. }
  189. faBaoWidgets.Clear();
  190. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  191. shownFaBaoInfos.Sort((l, r) =>
  192. {
  193. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  194. {
  195. return -1;
  196. }
  197. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  198. {
  199. return 1;
  200. }
  201. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  202. });
  203. if (shownFaBaoInfos.Count > 0)
  204. {
  205. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  206. {
  207. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  208. {
  209. continue;
  210. }
  211. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  212. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  213. faBaoWidget.onClick = OnClick;
  214. faBaoWidgets.Add(faBaoWidget);
  215. }
  216. NoFaBagRoot.gameObject.SetActive(false);
  217. }
  218. else
  219. {
  220. NoFaBagRoot.gameObject.SetActive(true);
  221. }
  222. }
  223. private async void OnClick(ItemWidgetBasic obj)
  224. {
  225. FaBaoWidget faBao = obj as FaBaoWidget;
  226. selectedFaBaoInfo = faBao.faoInfo;
  227. Btn_Change.gameObject.SetActive(true);
  228. Btn_PeiYang.gameObject.SetActive(true);
  229. await UpdateUI(selectedFaBaoInfo);
  230. FaBaoInfoRoot.SetActive(true);
  231. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  232. if (!isUpGrade)
  233. {
  234. UpdateBjUI(true);
  235. }
  236. }
  237. public async void CustomInit(int selectIndex)
  238. {
  239. this.selectIndex = selectIndex;
  240. BtnUpGradeRoot.SetActive(false);
  241. BtnChangeRoot.SetActive(true);
  242. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  243. selectedFaBaoInfo = currentFaBaoInfo;
  244. UpdateCurrentFaBaoWidget();
  245. UpdateUI(selectedFaBaoInfo);
  246. UpadaFabaoBag();
  247. }
  248. private async CTask UpdateCurrentFaBaoWidget()
  249. {
  250. if (currentFaBaoInfo != null)
  251. {
  252. if (currentFaBaoWidget == null)
  253. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  254. currentFaBaoWidget.onClick = OnClick;
  255. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  256. equipTipsRoot.gameObject.SetActive(true);
  257. }
  258. else
  259. {
  260. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  261. equipTipsRoot.gameObject.SetActive(false);
  262. }
  263. }
  264. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  265. {
  266. if (faBaoInfo != null)
  267. {
  268. FaBaoInfoRoot.SetActive(true);
  269. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  270. if (faBaoInfo.FaBaoData.useIndex != -1)
  271. {
  272. Btn_Change.transform.Gray(true);
  273. }
  274. else
  275. {
  276. Btn_Change.transform.RecoverColor();
  277. }
  278. Btn_PeiYang.gameObject.SetActive(true);
  279. Btn_Change.gameObject.SetActive(true);
  280. await UpdateFaBaoUI(faBaoInfo);
  281. }
  282. else
  283. {
  284. FaBaoInfoRoot.SetActive(false);
  285. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  286. Btn_Change.gameObject.SetActive(false);
  287. Btn_PeiYang.gameObject.SetActive(false);
  288. }
  289. }
  290. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  291. {
  292. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  293. {
  294. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  295. faBaoInfo.FabaoPowerupConfig.ID;
  296. Text_Power.text = $"强度:{faBaoInfo.qiangDu}";
  297. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  298. faBaoInfo.effectValue);
  299. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  300. {
  301. Text_UpGrade.gameObject.SetActive(false);
  302. ItemRoot.gameObject.SetActive(false);
  303. Text_ManTips.gameObject.SetActive(true);
  304. }
  305. else
  306. {
  307. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  308. _faBaoData.id = faBaoInfo.FaBaoData.id;
  309. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  310. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  311. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  312. //tupo
  313. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  314. {
  315. Text_UpGrade.text = "突破";
  316. }
  317. else
  318. {
  319. Text_UpGrade.text = "升级";
  320. }
  321. Text_UpGrade.gameObject.SetActive(true);
  322. ItemRoot.gameObject.SetActive(true);
  323. Text_ManTips.gameObject.SetActive(false);
  324. }
  325. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  326. switch (faBaoInfo.FabaoConfig.magicAttribute)
  327. {
  328. case 1:
  329. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
  330. Text_Attribute.text = "金";
  331. break;
  332. case 2:
  333. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
  334. Text_Attribute.text = "木";
  335. break;
  336. case 4:
  337. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
  338. Text_Attribute.text = "水";
  339. break;
  340. case 8:
  341. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
  342. Text_Attribute.text = "火";
  343. break;
  344. case 16:
  345. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
  346. Text_Attribute.text = "土";
  347. break;
  348. }
  349. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  350. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  351. await cts.WaitAll();
  352. }
  353. }
  354. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  355. {
  356. foreach (var itemWidgetType1 in itemWidgetType1s)
  357. {
  358. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  359. }
  360. itemWidgetType1s.Clear();
  361. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  362. {
  363. ItemWidgetType1 itemWidgetType1 = await UIManager.Instance.CreateGComponent<ItemWidgetType1>(null, ItemRoot);
  364. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i], faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  365. itemWidgetType1s.Add(itemWidgetType1);
  366. }
  367. }
  368. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  369. {
  370. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  371. {
  372. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  373. }
  374. faBaoSkillWidgets.Clear();
  375. List<FabaoPowerupConfig> fabaoPowerupConfigs = ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  376. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel).Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  377. foreach (var powerupConfigse in fanappower)
  378. {
  379. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  380. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  381. faBaoData.level = powerupConfigse.config.ID;
  382. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  383. FaBaoSkillWidget faBaoSkillWidget = await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  384. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  385. faBaoSkillWidgets.Add(faBaoSkillWidget);
  386. }
  387. }
  388. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  389. {
  390. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  391. {
  392. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  393. }
  394. faBaoAttributeWidgets.Clear();
  395. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  396. {
  397. FaBaoAttributeWidget faBaoAttributeWidget =
  398. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  399. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  400. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  401. }
  402. }
  403. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  404. {
  405. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  406. selectFaBaoPanel.CustomInit(selectIndex);
  407. return selectFaBaoPanel;
  408. }
  409. public override void Close()
  410. {
  411. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  412. {
  413. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  414. }
  415. faBaoAttributeWidgets.Clear();
  416. foreach (var faBaoAttributeWidget in faBaoWidgets)
  417. {
  418. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  419. }
  420. faBaoWidgets.Clear();
  421. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  422. {
  423. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  424. }
  425. faBaoSkillWidgets.Clear();
  426. foreach (var itemWidgetType1 in itemWidgetType1s)
  427. {
  428. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  429. }
  430. itemWidgetType1s.Clear();
  431. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  432. UpdataGradeUI(false);
  433. UpdateBjUI(false);
  434. currentFaBaoWidget = null;
  435. BtnUpGradeRoot.SetActive(false);
  436. BtnChangeRoot.SetActive(true);
  437. currentFaBaoInfo = null;
  438. selectedFaBaoInfo = null;
  439. base.Close();
  440. }
  441. }
  442. }