| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class AppBarPanel 	{	  #region 自定义数据 	  private Button _Btn_Back;	  public Button Btn_Back	   {	   get{	      if (_Btn_Back == null)	       {	         _Btn_Back  = GetUIUnit<Button>("Btn_Back"); 	       }	      return _Btn_Back;	     }	   }	  private Button _bnt_shengShi;	  public Button bnt_shengShi	   {	   get{	      if (_bnt_shengShi == null)	       {	         _bnt_shengShi  = GetUIUnit<Button>("bnt_shengShi"); 	       }	      return _bnt_shengShi;	     }	   }	  private Button _Btn_HeroInfomation;	  public Button Btn_HeroInfomation	   {	   get{	      if (_Btn_HeroInfomation == null)	       {	         _Btn_HeroInfomation  = GetUIUnit<Button>("Btn_HeroInfomation"); 	       }	      return _Btn_HeroInfomation;	     }	   }	  private Button _Btn_GongFa;	  public Button Btn_GongFa	   {	   get{	      if (_Btn_GongFa == null)	       {	         _Btn_GongFa  = GetUIUnit<Button>("Btn_GongFa"); 	       }	      return _Btn_GongFa;	     }	   }	  private Button _Btn_DongFu;	  public Button Btn_DongFu	   {	   get{	      if (_Btn_DongFu == null)	       {	         _Btn_DongFu  = GetUIUnit<Button>("Btn_DongFu"); 	       }	      return _Btn_DongFu;	     }	   }	  private Text _Text_divineSensePoint;	  public Text Text_divineSensePoint	   {	   get{	      if (_Text_divineSensePoint == null)	       {	         _Text_divineSensePoint  = GetUIUnit<Text>("Text_divineSensePoint"); 	       }	      return _Text_divineSensePoint;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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