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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class AppBarPanel
- {
- #region 自定义数据
- private Button _Btn_Back;
- public Button Btn_Back
- {
- get{
- if (_Btn_Back == null)
- {
- _Btn_Back = GetUIUnit<Button>("Btn_Back");
- }
- return _Btn_Back;
- }
- }
- private Button _bnt_shengShi;
- public Button bnt_shengShi
- {
- get{
- if (_bnt_shengShi == null)
- {
- _bnt_shengShi = GetUIUnit<Button>("bnt_shengShi");
- }
- return _bnt_shengShi;
- }
- }
- private Button _Btn_HeroInfomation;
- public Button Btn_HeroInfomation
- {
- get{
- if (_Btn_HeroInfomation == null)
- {
- _Btn_HeroInfomation = GetUIUnit<Button>("Btn_HeroInfomation");
- }
- return _Btn_HeroInfomation;
- }
- }
- private Button _Btn_GongFa;
- public Button Btn_GongFa
- {
- get{
- if (_Btn_GongFa == null)
- {
- _Btn_GongFa = GetUIUnit<Button>("Btn_GongFa");
- }
- return _Btn_GongFa;
- }
- }
- private Button _Btn_DongFu;
- public Button Btn_DongFu
- {
- get{
- if (_Btn_DongFu == null)
- {
- _Btn_DongFu = GetUIUnit<Button>("Btn_DongFu");
- }
- return _Btn_DongFu;
- }
- }
- private Text _Text_divineSensePoint;
- public Text Text_divineSensePoint
- {
- get{
- if (_Text_divineSensePoint == null)
- {
- _Text_divineSensePoint = GetUIUnit<Text>("Text_divineSensePoint");
- }
- return _Text_divineSensePoint;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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