AppBarPanel.cs 6.5 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "AppBarPanel")]
  11. public partial class AppBarPanel : UIPanel
  12. {
  13. UIPanel currentOpenUIPanel;
  14. private void Init()
  15. {
  16. }
  17. protected override void AddEvent()
  18. {
  19. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  20. }
  21. protected override void DelEvent()
  22. {
  23. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  24. }
  25. private void DivineSensePointChange(IEventData e)
  26. {
  27. Text_divineSensePoint.text = $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  28. }
  29. public override void AddButtonEvent()
  30. {
  31. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  32. Btn_GongFa.onClick.AddListener(async () =>
  33. {
  34. if (currentOpenUIPanel is SkillSelectPanel)
  35. {
  36. return;
  37. }
  38. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  39. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  40. currentOpenUIPanel = skillSelectPanel;
  41. });
  42. Btn_HeroInfomation.onClick.AddListener(async () =>
  43. {
  44. if (currentOpenUIPanel is MainHeroPanel)
  45. {
  46. return;
  47. }
  48. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  49. EventSystemManager.Instance.isOpenUi = true;
  50. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  51. currentOpenUIPanel = mainHeroPanel;
  52. await mainHeroPanel.UIClosed();
  53. EventSystemManager.Instance.isOpenUi = false;
  54. });
  55. Btn_DongFu.onClick.AddListener(async () =>
  56. {
  57. if (currentOpenUIPanel is HeroInformationPanel)
  58. {
  59. return;
  60. }
  61. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  62. EventSystemManager.Instance.isOpenUi = true;
  63. CombatDrive.Instance.CombatController.isUpdate = false;
  64. HeroInformationPanel heroInformationPanel = await HeroInformationPanel.OpenPanel();
  65. currentOpenUIPanel = heroInformationPanel;
  66. await heroInformationPanel.UIClosed();
  67. CombatDrive.Instance.CombatController.isUpdate = true;
  68. EventSystemManager.Instance.isOpenUi = false;
  69. });
  70. Btn_Back.onClick.AddListener(() =>
  71. {
  72. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  73. currentOpenUIPanel = null;
  74. UIManager.Instance.GetComponent<MainPanel>().Show();
  75. // MainPanel.OpenPanel();
  76. });
  77. }
  78. private async void Bnt_shengShi_onClick()
  79. {
  80. // EventSystemManager.Instance.DetectRandomEvents();
  81. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  82. {
  83. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  84. return;
  85. }
  86. if (EventSystemManager.Instance.isTriggerEvent)
  87. return;
  88. EventSystemManager.Instance.isTriggerEvent = true;
  89. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  90. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  91. .playerHeroEntity.GameObject.transform);
  92. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  93. await TimerComponent.Instance.WaitAsync(800);
  94. if (eventLists == null || eventLists.Count == 0)
  95. {
  96. EventSystemManager.Instance.isTriggerEvent = false;
  97. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  98. return;
  99. }
  100. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  101. reeultEventLists = eventLists.Where((el) =>
  102. {
  103. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  104. return eventConfig.EventType == 2;
  105. }).ToList();
  106. int count = eventLists.Count;
  107. if (reeultEventLists != null && reeultEventLists.Count > 0)
  108. {
  109. foreach (var reeultEventList in reeultEventLists)
  110. {
  111. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  112. eventLists.Remove(reeultEventList);
  113. }
  114. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists, count);
  115. await divineSenceEventResultPanel.UIClosed();
  116. }
  117. EventSystemManager.Instance.isTriggerEvent = false;
  118. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  119. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  120. AccountFileInfo.Instance.SavePlayerData();
  121. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  122. // Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  123. // ChagneShenshiBtnActive();
  124. // CreatShengShiEvent();
  125. }
  126. public void CustomInit(UIPanel uiPanel)
  127. {
  128. if (uiPanel is MainPanel)
  129. {
  130. Btn_Back.gameObject.SetActive(false);
  131. bnt_shengShi.gameObject.SetActive(true);
  132. }
  133. else
  134. {
  135. Btn_Back.gameObject.SetActive(true);
  136. bnt_shengShi.gameObject.SetActive(false);
  137. }
  138. }
  139. public async static CTask OpenPanel(UIPanel uiPanel)
  140. {
  141. AppBarPanel appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top);
  142. appBarPanel.CustomInit(uiPanel);
  143. }
  144. public async static CTask ClosePanel()
  145. {
  146. UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  147. }
  148. }
  149. }