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- using System.Collections.Generic;
- using System.Linq;
- using Core.Language;
- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- using GameLogic.Hero;
- using UnityEngine;
- using UnityEngine.UI;
- using Utility;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "GongFaUpgradePanel")]
- public partial class GongFaUpgradePanel : UIPanel
- {
- private SkillInfo _skillInfo;
- private List<SkillConfig> configs;
- List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
- private List<SkillPowerupConfig> _skillPowerupConfigs;
- private SkillConstant skillConstant;
-
- bool isUpgrade = false;
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Back.onClick.AddListener(() =>
- {
-
- if (isUpgrade)
- {
- isUpgrade = false;
- Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(185.0133f, 76.141f);
- Btn_UpStar.GetComponent<RectTransform>().anchoredPosition = new Vector2(-137.8784f,-704.8f);
- Btn_UpGrade.gameObject.SetActive(true);
- return;
- }
- UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
- });
- Btn_UpGrade.onClick.AddListener(() =>
- {
-
-
- if (_skillInfo.SkillData == null)
- {
- return;
- }
- if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
- {
- TipMessagePanel.OpenTipMessagePanel("已经满级!");
- return;
- }
- if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
- {
- HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
- TipMessagePanel.OpenTipMessagePanel($"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3)}");
- return;
- }
- // if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[0], _skillInfo.SkillPowerupConfig.LevelupItemNum[0]))
- // {
- // TipMessagePanel.OpenTipMessagePanel("道具不足!");
- // return;
- // }
- _skillInfo.SkillData.level++;
- _skillInfo.CustomInt(_skillInfo.SkillData);
- CustomInit(_skillInfo);
- AccountFileInfo.Instance.SavePlayerData();
- });
- Btn_UpStar.onClick.AddListener(() =>
- {
- if (!isUpgrade)
- {
- isUpgrade = true;
- Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(569.34f, 76.141f);
- Btn_UpStar.GetComponent<RectTransform>().anchoredPosition = new Vector2(54.285f,-704.8f);
- Btn_UpGrade.gameObject.SetActive(false);
- return;
- }
- if (_skillInfo.SkillData == null)
- {
- return;
- }
- if (_skillInfo.SkillData.star >= _gongFaUpgradeInfoWidgets.Count)
- {
- TipMessagePanel.OpenTipMessagePanel("已经满星!");
- return;
- }
- int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
- // if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
- // {
- // TipMessagePanel.OpenTipMessagePanel("道具不足!");
- // return;
- // }
- _skillInfo.SkillData.star++;
- _skillInfo.CustomInt(_skillInfo.SkillData);
- CustomInit(_skillInfo);
- AccountFileInfo.Instance.SavePlayerData();
- });
- }
- public async void CustomInit(SkillInfo skillInfo)
- {
- foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
- {
- UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
- }
- _gongFaUpgradeInfoWidgets.Clear();
- _skillInfo = skillInfo;
- _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
- SkillConfig skillConfig = _skillInfo.skillConfig;
- Icon_GongFaIcon.icon_name = skillConfig.icon;
- Text_Level1.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
- Text_Level.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
- skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
- if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
- {
- Btn_UpGrade.gameObject.transform.Gray(true);
- HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
- UpGradeRoot.SetActive(false);
- Text_UpGrade.gameObject.SetActive(true);
- Text_UpGrade.text = $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3)}";
- }
- else
- {
- Btn_UpGrade.gameObject.transform.RecoverColor();
- if (skillConfig.level < 10)
- {
- UpGradeRoot.SetActive(true);
- Text_UpGrade.gameObject.SetActive(false);
- ItemConfig upStarItemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
- Icon_UpstarIcon.icon_name = upStarItemConfig.icon;
- int count = skillConstant.SkillPromoteNeedPieceNum[skillConfig.level];
- Text_UpStarCount.text = $"{count}/{PlayerManager.Instance.BagController.GetItemCount(skillConfig.PieceID)}";
- }
- else
- {
- UpGradeRoot.SetActive(false);
- Text_UpGrade.gameObject.SetActive(true);
- Text_UpGrade.text = $"已满级";
- }
- }
- if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
- {
- UpStarRoot.SetActive(true);
- Text_UpStar.gameObject.SetActive(false);
- ItemConfig upGradeItemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.SkillPowerupConfig.LevelupItem[0]);
- Icon_UpstarIcon.icon_name = upGradeItemConfig.icon;
- Text_UpGradeItemCount.text = $"{_skillInfo.SkillPowerupConfig.LevelupItemNum[0]}/{PlayerManager.Instance.BagController.GetItemCount(upGradeItemConfig.ID)}";
- }
- else
- {
- UpStarRoot.SetActive(false);
- Text_UpStar.gameObject.SetActive(true);
- Text_UpStar.text = $"已满星";
- }
- Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
- Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name);
- switch (skillConfig.attribute)
- {
- case 1:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
- Text_Attribute.text = "金";
- break;
- case 2:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
- Text_Attribute.text = "木";
- break;
- case 4:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
- Text_Attribute.text = "水";
- break;
- case 8:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
- Text_Attribute.text = "火";
- break;
- case 16:
- Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
- Text_Attribute.text = "土";
- break;
- }
-
- for (var i = 0; i < StarRoot.Count; i++)
- {
- MyImage myImage = StarRoot[i] as MyImage;
- myImage.gameObject.SetActive(false);
- }
- int yinstar = skillInfo.skillConfig.level - 5;
- for (var i = 0; i < StarRoot.Count; i++)
- {
- MyImage icon = StarRoot[i] as MyImage;
- if (skillInfo.skillConfig.level > 5)
- {
-
- if (i < yinstar)
- {
- icon.icon_name = "dec_star_2";
- icon.gameObject.SetActive(true);
- }
- else
- {
- icon.icon_name = "dec_star_1";
- icon.gameObject.SetActive(true);
- }
- }
- else
- {
- if (i < skillInfo.skillConfig.level)
- {
- icon.icon_name = "dec_star_1";
- icon.gameObject.SetActive(true);
- }
- }
- }
-
- List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
- configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
- for (var i = 0; i < configs.Count; i++)
- {
- SkillInfo skillInfo1 = new SkillInfo(configs[i].ID, _skillInfo.SkillPowerupConfig.ID);
- GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
- gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1);
- _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
- }
- }
- public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
- {
- GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
- gongFaUpgradePanel.CustomInit(skillInfo);
- return gongFaUpgradePanel;
- }
- public override void Close()
- {
- foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
- {
- UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
- }
- _gongFaUpgradeInfoWidgets.Clear();
- isUpgrade = false;
- base.Close();
- }
- }
- }
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