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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class SkillWidget
- {
- #region 自定义数据
- private MyImage _icon;
- public MyImage icon
- {
- get{
- if (_icon == null)
- {
- _icon = GetUIUnit<MyImage>("icon");
- }
- return _icon;
- }
- }
- private GameObject _Icon_Marsk;
- public GameObject Icon_Marsk
- {
- get{
- if (_Icon_Marsk == null)
- {
- _Icon_Marsk = GetUIUnit<GameObject>("Icon_Marsk");
- }
- return _Icon_Marsk;
- }
- }
- private Text _Text_SkillName;
- public Text Text_SkillName
- {
- get{
- if (_Text_SkillName == null)
- {
- _Text_SkillName = GetUIUnit<Text>("Text_SkillName");
- }
- return _Text_SkillName;
- }
- }
- private Text _Text_Level;
- public Text Text_Level
- {
- get{
- if (_Text_Level == null)
- {
- _Text_Level = GetUIUnit<Text>("Text_Level");
- }
- return _Text_Level;
- }
- }
- private Text _Text_SkillType;
- public Text Text_SkillType
- {
- get{
- if (_Text_SkillType == null)
- {
- _Text_SkillType = GetUIUnit<Text>("Text_SkillType");
- }
- return _Text_SkillType;
- }
- }
- private List<object> _StarRoot;
- public List<object> StarRoot
- {
- get{
- if (_StarRoot == null)
- {
- _StarRoot = GetUIUnit<List<object>>("StarRoot");
- }
- return _StarRoot;
- }
- }
- private RectTransform _InfoPos;
- public RectTransform InfoPos
- {
- get{
- if (_InfoPos == null)
- {
- _InfoPos = GetUIUnit<RectTransform>("InfoPos");
- }
- return _InfoPos;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|