| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DivineSenceLevelPreviewPanel 	{	  #region 自定义数据 	  private List<Text> _CurrentBls;	  public List<Text> CurrentBls	   {	   get{	      if (_CurrentBls == null)	       {	         _CurrentBls  = GetUIUnit<List<Text>>("CurrentBls"); 	       }	      return _CurrentBls;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private List<Text> _NextBls;	  public List<Text> NextBls	   {	   get{	      if (_NextBls == null)	       {	         _NextBls  = GetUIUnit<List<Text>>("NextBls"); 	       }	      return _NextBls;	     }	   }	  private Text _Text_CurrentLevel;	  public Text Text_CurrentLevel	   {	   get{	      if (_Text_CurrentLevel == null)	       {	         _Text_CurrentLevel  = GetUIUnit<Text>("Text_CurrentLevel"); 	       }	      return _Text_CurrentLevel;	     }	   }	  private Text _Text_NextLevel;	  public Text Text_NextLevel	   {	   get{	      if (_Text_NextLevel == null)	       {	         _Text_NextLevel  = GetUIUnit<Text>("Text_NextLevel"); 	       }	      return _Text_NextLevel;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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