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- using System.Collections.Generic;
- using UnityEngine;
- namespace Core.BRG
- {
- [System.Serializable]
- public class BRGSamples
- {
- public Mesh Mesh;
- public Material Material;
- public List<BRGShaderValue> AllShaderValues = new List<BRGShaderValue>();
- public bool castShadows;
- public bool receiveShadows;
- public bool staticShadowCaster;
- public bool allDepthSorted;
- public int GetAllShaderValueSize()
- {
- int totalSize = 0;
- foreach (var shaderValue in AllShaderValues)
- {
- totalSize += shaderValue.GetSize();
- }
- return totalSize;
- }
- }
- }
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