BoxPanel.cs 9.5 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Core.Utility;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Bag;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.Player;
  11. using UnityEngine;
  12. namespace Fort23.Mono
  13. {
  14. public static class BoxHelper
  15. {
  16. public async static CTask<List<ItemInfo>> TenBox(int configId, bool isFree = false)
  17. {
  18. AccountFileInfo.SummonData summonData = PlayerManager.Instance.SummonManager.summonDataMap[configId];
  19. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(configId);
  20. //有免费次数,并且让到时间了就免费抽
  21. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  22. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  23. {
  24. return PlayerManager.Instance.SummonManager.Summon(configId, 10);
  25. }
  26. else
  27. {
  28. //验证道具是否足够
  29. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
  30. {
  31. return PlayerManager.Instance.SummonManager.Summon(configId, 10);
  32. }
  33. else
  34. {
  35. TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
  36. return null;
  37. }
  38. }
  39. }
  40. public async static CTask<List<ItemInfo>> OneBox(int configId)
  41. {
  42. AccountFileInfo.SummonData summonData = PlayerManager.Instance.SummonManager.summonDataMap[configId];
  43. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(configId);
  44. //有免费次数,并且让到时间了就免费抽
  45. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  46. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  47. {
  48. return PlayerManager.Instance.SummonManager.Summon(configId, 1);
  49. }
  50. else
  51. {
  52. //验证道具是否足够
  53. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
  54. {
  55. return PlayerManager.Instance.SummonManager.Summon(configId, 1);
  56. }
  57. else
  58. {
  59. TipMessagePanel.OpenTipMessagePanel("道具不足", Vector2.zero);
  60. return null;
  61. }
  62. }
  63. }
  64. }
  65. [UIBinding(prefab = "BoxPanel")]
  66. public partial class BoxPanel : UIPanel
  67. {
  68. private OpenBoxConfig openBoxConfig;
  69. private AccountFileInfo.SummonData summonData;
  70. public static async void OpenBoxPanel()
  71. {
  72. BoxPanel boxPanel = await UIManager.Instance.LoadAndOpenPanel<BoxPanel>(null, layer: UILayer.Middle);
  73. boxPanel.OpenPanel();
  74. }
  75. private void Init()
  76. {
  77. isAddStack = true;
  78. IsShowAppBar = false;
  79. }
  80. public override CTask GetFocus()
  81. {
  82. // AppBarPanel.ClosePanel();
  83. TitlePanel.OpenPanel(new List<int>() { openBoxConfig.CostItemID });
  84. return base.GetFocus();
  85. }
  86. protected override void AddEvent()
  87. {
  88. }
  89. protected override void DelEvent()
  90. {
  91. }
  92. private bool isStartAd = false;
  93. public override void AddButtonEvent()
  94. {
  95. Btn_Score.onClick.AddListener(() => { OpenBoxScorePanel.OpenPanel(); });
  96. oneButton.onClick.AddListener(OnButtonCallBack);
  97. tenButton.onClick.AddListener(TenButtonCallBack);
  98. Btn_Close.onClick.AddListener(CloseButtonCallBack);
  99. bg.onClick.AddListener(CloseButtonCallBack);
  100. Btn_Gl.onClick.AddListener(() => { OpenBoxaiLvPanel.OpenPanel(); });
  101. }
  102. private async void OnButtonCallBack()
  103. {
  104. if (summonData.isSummonSocre)
  105. {
  106. TipMessagePanel.OpenTipMessagePanel("已经开启300抽挑战,不能进行单抽了");
  107. return;
  108. }
  109. //测试代码
  110. List<ItemInfo> allIitem = await BoxHelper.OneBox(openBoxConfig.ID);
  111. if (allIitem != null)
  112. GachaPanel.OpenPanel(allIitem, 1, openBoxConfig.ID);
  113. UpdateUi();
  114. }
  115. private async void TenButtonCallBack()
  116. {
  117. //测试代码
  118. List<ItemInfo> allIitem = await BoxHelper.TenBox(openBoxConfig.ID);
  119. if (allIitem != null)
  120. {
  121. await MarskPanel.OpenPanel();
  122. fx_ui_chouka.gameObject.SetActive(true);
  123. await TimerComponent.Instance.WaitAsync(1000);
  124. fx_ui_chouka.gameObject.SetActive(false);
  125. MarskPanel.ClosePanel();
  126. GachaPanel.OpenPanel(allIitem, 2, openBoxConfig.ID);
  127. }
  128. UpdateUi();
  129. }
  130. private void CloseButtonCallBack()
  131. {
  132. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  133. UIManager.Instance.HideUIUIPanel(this);
  134. EventManager.Instance.Dispatch(CustomEventType.Combat_EquipFall, null);
  135. }
  136. public async override CTask Close()
  137. {
  138. CombatController.currActiveCombat.isUpdate = true;
  139. await base.Close();
  140. }
  141. public void OpenPanel()
  142. {
  143. CombatController.currActiveCombat.isUpdate = false;
  144. openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(2);
  145. ItemConfig config = ConfigComponent.Instance.Get<ItemConfig>(openBoxConfig.CostItemID);
  146. icon_Oneitem.icon_name = config.icon;
  147. Icon_TenItem.icon_name = config.icon;
  148. onCion.text = "x" + openBoxConfig.oneConsume;
  149. tenCion.text = "x" + openBoxConfig.tenConsume;
  150. Slider_Count.maxValue = openBoxConfig.reward2para1;
  151. UpdateUi();
  152. }
  153. [CustomMethod(CustomMethodType.Update)]
  154. public void Update()
  155. {
  156. if (summonData == null)
  157. return;
  158. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  159. PlayerManager.Instance.serverTime < summonData.nextTenFreeTime)
  160. {
  161. int time = (int)(summonData.nextTenFreeTime - PlayerManager.Instance.serverTime);
  162. Text_TenFree.text = PlayerManager.TimeToHSM(time / 1000);
  163. }
  164. else
  165. {
  166. if (Text_TenFree.gameObject.activeSelf)
  167. {
  168. Text_TenFree.gameObject.SetActive(false);
  169. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1])
  170. {
  171. tenCion.text = "免费";
  172. }
  173. else
  174. {
  175. tenCion.text = "x" + openBoxConfig.tenConsume;
  176. }
  177. }
  178. }
  179. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  180. PlayerManager.Instance.serverTime < summonData.nextOneFreeTime)
  181. {
  182. int time = (int)(summonData.nextOneFreeTime - PlayerManager.Instance.serverTime);
  183. Text_OneFree.text = PlayerManager.TimeToHSM(time / 1000);
  184. }
  185. else
  186. {
  187. if (Text_OneFree.gameObject.activeSelf)
  188. {
  189. Text_OneFree.gameObject.SetActive(false);
  190. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1])
  191. {
  192. onCion.text = "免费";
  193. }
  194. else
  195. {
  196. onCion.text = "x" + openBoxConfig.oneConsume;
  197. }
  198. }
  199. }
  200. }
  201. public void UpdateUi()
  202. {
  203. summonData = PlayerManager.Instance.SummonManager.summonDataMap[openBoxConfig.ID];
  204. Slider_Count.value = summonData.baodiCount2;
  205. Text_Count.text = $"{summonData.baodiCount2}/{openBoxConfig.reward2para1}";
  206. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  207. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  208. {
  209. Text_TenFree.gameObject.SetActive(false);
  210. tenCion.text = "免费";
  211. }
  212. //今日次数已用完
  213. else if (summonData.tenFreeCount >= openBoxConfig.oneConsumeFreePara_1[1])
  214. {
  215. Text_TenFree.gameObject.SetActive(false);
  216. tenCion.text = "x" + openBoxConfig.tenConsume;
  217. }
  218. else
  219. {
  220. Text_TenFree.gameObject.SetActive(true);
  221. tenCion.text = "x" + openBoxConfig.tenConsume;
  222. }
  223. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  224. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  225. {
  226. Text_OneFree.gameObject.SetActive(false);
  227. onCion.text = "免费";
  228. }
  229. else if (summonData.oneFreeCount >= openBoxConfig.oneConsumeFreePara[1])
  230. {
  231. onCion.text = "x" + openBoxConfig.oneConsume;
  232. Text_OneFree.gameObject.SetActive(false);
  233. }
  234. else
  235. {
  236. onCion.text = "x" + openBoxConfig.oneConsume;
  237. Text_OneFree.gameObject.SetActive(true);
  238. }
  239. }
  240. }
  241. }