MainPanel.cs 8.3 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "MainPanel")]
  13. public partial class MainPanel : UIPanel
  14. {
  15. bool isShowSkillPanel = false;
  16. private void Init()
  17. {
  18. isAddStack = true;
  19. IsShowAppBar = true;
  20. }
  21. protected override void AddEvent()
  22. {
  23. EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  24. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  25. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  26. }
  27. public async override CTask GetFocus()
  28. {
  29. await AppBarPanel.OpenPanel(this);
  30. base.GetFocus();
  31. }
  32. private void RemoveEvent(IEventData e)
  33. {
  34. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  35. CreatShengShiEvent();
  36. ChagneShenshiBtnActive();
  37. }
  38. private void CompleteEvent(IEventData e)
  39. {
  40. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  41. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  42. CreatShengShiEvent();
  43. ChagneShenshiBtnActive();
  44. }
  45. private void ChagneShenshiBtnActive()
  46. {
  47. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  48. }
  49. protected override void DelEvent()
  50. {
  51. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  52. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  53. EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  54. }
  55. public override void AddButtonEvent()
  56. {
  57. Btn_Chat.onClick.AddListener(() => { ChatPanel.OpenPanel(); });
  58. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  59. Btn_Event.onClick.AddListener(() =>
  60. {
  61. EventSystemManager.Instance.isOpenUi = true;
  62. DivineSenceEventPreviewPanel.OpenPanel();
  63. });
  64. }
  65. public override CTask<bool> AsyncInit(object[] uiData)
  66. {
  67. ChagneShenshiBtnActive();
  68. CreatShengShiEvent();
  69. return base.AsyncInit(uiData);
  70. }
  71. public async override CTask Show()
  72. {
  73. await base.Show();
  74. bool isHIde = false;
  75. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  76. {
  77. if (skillInfo != null)
  78. {
  79. isHIde = true;
  80. break;
  81. }
  82. }
  83. if (!isHIde && !isShowSkillPanel)
  84. {
  85. isShowSkillPanel = true;
  86. SkillSelectPanel.OpenSkillSelectPanel();
  87. }
  88. CameraSelect.value = 0.2f;
  89. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  90. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  91. Text_Jingjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  92. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  93. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  94. Slider_Map.value = AccountFileInfo.Instance.playerData.senceExplorationProgress;
  95. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  96. }
  97. private void CameraSelect_onValueChanged(float value)
  98. {
  99. if (CombatController.currActiveCombat == null ||
  100. CombatController.currActiveCombat.CombatCameraControllder == null)
  101. {
  102. return;
  103. }
  104. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  105. }
  106. private async void Bnt_shengShi_onClick()
  107. {
  108. // EventSystemManager.Instance.DetectRandomEvents();
  109. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  110. {
  111. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  112. return;
  113. }
  114. if (EventSystemManager.Instance.isTriggerEvent)
  115. return;
  116. EventSystemManager.Instance.isTriggerEvent = true;
  117. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  118. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  119. .playerHeroEntity.GameObject.transform);
  120. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  121. await TimerComponent.Instance.WaitAsync(800);
  122. if (eventLists == null || eventLists.Count == 0)
  123. {
  124. EventSystemManager.Instance.isTriggerEvent = false;
  125. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  126. return;
  127. }
  128. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  129. reeultEventLists = eventLists.Where((el) =>
  130. {
  131. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  132. return eventConfig.EventType == 2;
  133. }).ToList();
  134. if (reeultEventLists != null && reeultEventLists.Count > 0)
  135. {
  136. foreach (var reeultEventList in reeultEventLists)
  137. {
  138. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  139. eventLists.Remove(reeultEventList);
  140. }
  141. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists);
  142. await divineSenceEventResultPanel.UIClosed();
  143. }
  144. EventSystemManager.Instance.isTriggerEvent = false;
  145. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  146. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  147. AccountFileInfo.Instance.SavePlayerData();
  148. }
  149. private void ShengShiOnClick(IEventData e)
  150. {
  151. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  152. ChagneShenshiBtnActive();
  153. CreatShengShiEvent();
  154. }
  155. public async void CreatShengShiEvent()
  156. {
  157. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  158. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  159. for (var i = 0; i < count; i++)
  160. {
  161. ShengShiEventWidget shengShiEventWidget =
  162. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  163. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  164. }
  165. }
  166. [CustomMethod(CustomMethodType.Update)]
  167. public void Update()
  168. {
  169. if (Input.GetKeyDown(KeyCode.Y))
  170. {
  171. EventSystemManager.Instance.DetectRandomEvents();
  172. }
  173. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  174. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  175. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  176. }
  177. public async static CTask OpenPanel()
  178. {
  179. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  180. }
  181. }
  182. }