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- using Core.Language;
- using Excel2Json;
- using Fort23.UTool;
- using GameLogic.Hero;
- using UnityEngine.UI;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "SkillWidget")]
- public partial class SkillWidget : ItemWidgetBasic
- {
- public SkillInfo skillConfigId;
- private SkillSelectPanel skillSelectPanel;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- base.AddButtonEvent();
- // myButton.onClick=delegate {
- // skillSelectPanel.SelectSkill(skillConfigId);
- // };
- // myButton.OnPressAndHold=delegate
- // {
- // SkillConfig skillConfig = skillConfigId.skillConfig;
- // SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillConfig.name), LanguageManager.Instance.Text(skillConfig.dec));
- // };
- }
- public void InitSkillWidget(SkillInfo skillId)
- {
- skillConfigId = skillId;
- SkillConfig skillConfig = skillId.skillConfig;
- icon.icon_name = skillConfig.icon;
- Text_Level.text = skillConfigId.SkillPowerupConfig.ID.ToString() + "级";
- Text_SkillName.text = LanguageManager.Instance.Text(skillConfig.name);
- for (var i = 0; i < StarRoot.Count; i++)
- {
- MyImage icon = StarRoot[i] as MyImage;
- if (i < skillConfigId.skillConfig.level - 1)
- {
- icon.gameObject.SetActive(true);
- }
- else
- {
- icon.gameObject.SetActive(false);
- }
- }
- // for (var i = 0; i < StarRoot.Count; i++)
- // {
- // MyImage myImage = StarRoot[i] as MyImage;
- // myImage.gameObject.SetActive(false);
- // }
- //
- // int yinstar = skillConfigId.skillConfig.level - 5;
- // for (var i = 0; i < StarRoot.Count; i++)
- // {
- // MyImage icon = StarRoot[i] as MyImage;
- // if (skillConfigId.skillConfig.level > 5)
- // {
- // if (i < yinstar)
- // {
- // icon.icon_name = "dec_star_2";
- // icon.gameObject.SetActive(true);
- // }
- // else
- // {
- // icon.icon_name = "dec_gfxingji";
- // icon.gameObject.SetActive(true);
- // }
- // }
- // else
- // {
- // if (i < skillConfigId.skillConfig.level)
- // {
- // icon.icon_name = "dec_gfxingji";
- // icon.gameObject.SetActive(true);
- // }
- // }
- // }
- switch (skillConfig.SkillType)
- {
- case 1:
- Text_SkillType.text = "主动";
- break;
- case 5:
- Text_SkillType.text = "被动";
- break;
- case 2:
- Text_SkillType.text = "辅助";
- break;
- }
- }
- public override void DormancyObj()
- {
- Icon_Marsk.gameObject.SetActive(false);
- base.DormancyObj();
- }
- }
- }
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