| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class LevelChoosePanel 	{	  #region 自定义数据 	  private Button _Btn_RenJie;	  public Button Btn_RenJie	   {	   get{	      if (_Btn_RenJie == null)	       {	         _Btn_RenJie  = GetUIUnit<Button>("Btn_RenJie"); 	       }	      return _Btn_RenJie;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private RectTransform _MapRoot;	  public RectTransform MapRoot	   {	   get{	      if (_MapRoot == null)	       {	         _MapRoot  = GetUIUnit<RectTransform>("MapRoot"); 	       }	      return _MapRoot;	     }	   }	  private RectTransform _PlacesRoot;	  public RectTransform PlacesRoot	   {	   get{	      if (_PlacesRoot == null)	       {	         _PlacesRoot  = GetUIUnit<RectTransform>("PlacesRoot"); 	       }	      return _PlacesRoot;	     }	   }	  private GameObject _Sv1;	  public GameObject Sv1	   {	   get{	      if (_Sv1 == null)	       {	         _Sv1  = GetUIUnit<GameObject>("Sv1"); 	       }	      return _Sv1;	     }	   }	  private GameObject _Sv2;	  public GameObject Sv2	   {	   get{	      if (_Sv2 == null)	       {	         _Sv2  = GetUIUnit<GameObject>("Sv2"); 	       }	      return _Sv2;	     }	   }	  private Text _Text_WorldMapName;	  public Text Text_WorldMapName	   {	   get{	      if (_Text_WorldMapName == null)	       {	         _Text_WorldMapName  = GetUIUnit<Text>("Text_WorldMapName"); 	       }	      return _Text_WorldMapName;	     }	   }	  private Text _Text_PlacesComplteProgress;	  public Text Text_PlacesComplteProgress	   {	   get{	      if (_Text_PlacesComplteProgress == null)	       {	         _Text_PlacesComplteProgress  = GetUIUnit<Text>("Text_PlacesComplteProgress"); 	       }	      return _Text_PlacesComplteProgress;	     }	   }	  private RectTransform _Rect_BiaoJi;	  public RectTransform Rect_BiaoJi	   {	   get{	      if (_Rect_BiaoJi == null)	       {	         _Rect_BiaoJi  = GetUIUnit<RectTransform>("Rect_BiaoJi"); 	       }	      return _Rect_BiaoJi;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |